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authorDebi King (Dessie) <dessie@lindenlab.com>2011-04-18 10:07:40 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-04-18 10:07:40 -0400
commitda7cd9f8117757cd6acb0a5e93bc3c60443374f9 (patch)
tree3916874ed180ee9567b4fb76d88d8ce72689c257 /indra/llcommon/llsdutil.h
parentd534c8009f2573400a21c19b00691536fc3cc23f (diff)
parentb8069d1c250c03e9fffda0a9264bfd04a12f8292 (diff)
merged from 2.6.4-start tag in viewer-development
Diffstat (limited to 'indra/llcommon/llsdutil.h')
-rw-r--r--indra/llcommon/llsdutil.h285
1 files changed, 283 insertions, 2 deletions
diff --git a/indra/llcommon/llsdutil.h b/indra/llcommon/llsdutil.h
index bb8c0690b1..65c7297cbf 100644
--- a/indra/llcommon/llsdutil.h
+++ b/indra/llcommon/llsdutil.h
@@ -123,8 +123,10 @@ LL_COMMON_API BOOL compare_llsd_with_template(
*/
LL_COMMON_API std::string llsd_matches(const LLSD& prototype, const LLSD& data, const std::string& pfx="");
-/// Deep equality
-LL_COMMON_API bool llsd_equals(const LLSD& lhs, const LLSD& rhs);
+/// Deep equality. If you want to compare LLSD::Real values for approximate
+/// equality rather than bitwise equality, pass @a bits as for
+/// is_approx_equal_fraction().
+LL_COMMON_API bool llsd_equals(const LLSD& lhs, const LLSD& rhs, unsigned bits=-1);
// Simple function to copy data out of input & output iterators if
// there is no need for casting.
@@ -138,4 +140,283 @@ template<typename Input> LLSD llsd_copy_array(Input iter, Input end)
return dest;
}
+/*****************************************************************************
+* LLSDArray
+*****************************************************************************/
+/**
+ * Construct an LLSD::Array inline, with implicit conversion to LLSD. Usage:
+ *
+ * @code
+ * void somefunc(const LLSD&);
+ * ...
+ * somefunc(LLSDArray("text")(17)(3.14));
+ * @endcode
+ *
+ * For completeness, LLSDArray() with no args constructs an empty array, so
+ * <tt>LLSDArray()("text")(17)(3.14)</tt> produces an array equivalent to the
+ * above. But for most purposes, LLSD() is already equivalent to an empty
+ * array, and if you explicitly want an empty isArray(), there's
+ * LLSD::emptyArray(). However, supporting a no-args LLSDArray() constructor
+ * follows the principle of least astonishment.
+ */
+class LLSDArray
+{
+public:
+ LLSDArray():
+ _data(LLSD::emptyArray())
+ {}
+
+ /**
+ * Need an explicit copy constructor. Consider the following:
+ *
+ * @code
+ * LLSD array_of_arrays(LLSDArray(LLSDArray(17)(34))
+ * (LLSDArray("x")("y")));
+ * @endcode
+ *
+ * The coder intends to construct [[17, 34], ["x", "y"]].
+ *
+ * With the compiler's implicit copy constructor, s/he gets instead
+ * [17, 34, ["x", "y"]].
+ *
+ * The expression LLSDArray(17)(34) constructs an LLSDArray with those two
+ * values. The reader assumes it should be converted to LLSD, as we always
+ * want with LLSDArray, before passing it to the @em outer LLSDArray
+ * constructor! This copy constructor makes that happen.
+ */
+ LLSDArray(const LLSDArray& inner):
+ _data(LLSD::emptyArray())
+ {
+ _data.append(inner);
+ }
+
+ LLSDArray(const LLSD& value):
+ _data(LLSD::emptyArray())
+ {
+ _data.append(value);
+ }
+
+ LLSDArray& operator()(const LLSD& value)
+ {
+ _data.append(value);
+ return *this;
+ }
+
+ operator LLSD() const { return _data; }
+ LLSD get() const { return _data; }
+
+private:
+ LLSD _data;
+};
+
+/*****************************************************************************
+* LLSDMap
+*****************************************************************************/
+/**
+ * Construct an LLSD::Map inline, with implicit conversion to LLSD. Usage:
+ *
+ * @code
+ * void somefunc(const LLSD&);
+ * ...
+ * somefunc(LLSDMap("alpha", "abc")("number", 17)("pi", 3.14));
+ * @endcode
+ *
+ * For completeness, LLSDMap() with no args constructs an empty map, so
+ * <tt>LLSDMap()("alpha", "abc")("number", 17)("pi", 3.14)</tt> produces a map
+ * equivalent to the above. But for most purposes, LLSD() is already
+ * equivalent to an empty map, and if you explicitly want an empty isMap(),
+ * there's LLSD::emptyMap(). However, supporting a no-args LLSDMap()
+ * constructor follows the principle of least astonishment.
+ */
+class LLSDMap
+{
+public:
+ LLSDMap():
+ _data(LLSD::emptyMap())
+ {}
+ LLSDMap(const LLSD::String& key, const LLSD& value):
+ _data(LLSD::emptyMap())
+ {
+ _data[key] = value;
+ }
+
+ LLSDMap& operator()(const LLSD::String& key, const LLSD& value)
+ {
+ _data[key] = value;
+ return *this;
+ }
+
+ operator LLSD() const { return _data; }
+ LLSD get() const { return _data; }
+
+private:
+ LLSD _data;
+};
+
+/*****************************************************************************
+* LLSDParam
+*****************************************************************************/
+/**
+ * LLSDParam is a customization point for passing LLSD values to function
+ * parameters of more or less arbitrary type. LLSD provides a small set of
+ * native conversions; but if a generic algorithm explicitly constructs an
+ * LLSDParam object in the function's argument list, a consumer can provide
+ * LLSDParam specializations to support more different parameter types than
+ * LLSD's native conversions.
+ *
+ * Usage:
+ *
+ * @code
+ * void somefunc(const paramtype&);
+ * ...
+ * somefunc(..., LLSDParam<paramtype>(someLLSD), ...);
+ * @endcode
+ */
+template <typename T>
+class LLSDParam
+{
+public:
+ /**
+ * Default implementation converts to T on construction, saves converted
+ * value for later retrieval
+ */
+ LLSDParam(const LLSD& value):
+ _value(value)
+ {}
+
+ operator T() const { return _value; }
+
+private:
+ T _value;
+};
+
+/**
+ * Turns out that several target types could accept an LLSD param using any of
+ * a few different conversions, e.g. LLUUID's constructor can accept LLUUID or
+ * std::string. Therefore, the compiler can't decide which LLSD conversion
+ * operator to choose, even though to us it seems obvious. But that's okay, we
+ * can specialize LLSDParam for such target types, explicitly specifying the
+ * desired conversion -- that's part of what LLSDParam is all about. Turns out
+ * we have to do that enough to make it worthwhile generalizing. Use a macro
+ * because I need to specify one of the asReal, etc., explicit conversion
+ * methods as well as a type. If I'm overlooking a clever way to implement
+ * that using a template instead, feel free to reimplement.
+ */
+#define LLSDParam_for(T, AS) \
+template <> \
+class LLSDParam<T> \
+{ \
+public: \
+ LLSDParam(const LLSD& value): \
+ _value(value.AS()) \
+ {} \
+ \
+ operator T() const { return _value; } \
+ \
+private: \
+ T _value; \
+}
+
+LLSDParam_for(float, asReal);
+LLSDParam_for(LLUUID, asUUID);
+LLSDParam_for(LLDate, asDate);
+LLSDParam_for(LLURI, asURI);
+LLSDParam_for(LLSD::Binary, asBinary);
+
+/**
+ * LLSDParam<const char*> is an example of the kind of conversion you can
+ * support with LLSDParam beyond native LLSD conversions. Normally you can't
+ * pass an LLSD object to a function accepting const char* -- but you can
+ * safely pass an LLSDParam<const char*>(yourLLSD).
+ */
+template <>
+class LLSDParam<const char*>
+{
+private:
+ // The difference here is that we store a std::string rather than a const
+ // char*. It's important that the LLSDParam object own the std::string.
+ std::string _value;
+ // We don't bother storing the incoming LLSD object, but we do have to
+ // distinguish whether _value is an empty string because the LLSD object
+ // contains an empty string or because it's isUndefined().
+ bool _undefined;
+
+public:
+ LLSDParam(const LLSD& value):
+ _value(value),
+ _undefined(value.isUndefined())
+ {}
+
+ // The const char* we retrieve is for storage owned by our _value member.
+ // That's how we guarantee that the const char* is valid for the lifetime
+ // of this LLSDParam object. Constructing your LLSDParam in the argument
+ // list should ensure that the LLSDParam object will persist for the
+ // duration of the function call.
+ operator const char*() const
+ {
+ if (_undefined)
+ {
+ // By default, an isUndefined() LLSD object's asString() method
+ // will produce an empty string. But for a function accepting
+ // const char*, it's often important to be able to pass NULL, and
+ // isUndefined() seems like the best way. If you want to pass an
+ // empty string, you can still pass LLSD(""). Without this special
+ // case, though, no LLSD value could pass NULL.
+ return NULL;
+ }
+ return _value.c_str();
+ }
+};
+
+namespace llsd
+{
+
+/*****************************************************************************
+* BOOST_FOREACH() helpers for LLSD
+*****************************************************************************/
+/// Usage: BOOST_FOREACH(LLSD item, inArray(someLLSDarray)) { ... }
+class inArray
+{
+public:
+ inArray(const LLSD& array):
+ _array(array)
+ {}
+
+ typedef LLSD::array_const_iterator const_iterator;
+ typedef LLSD::array_iterator iterator;
+
+ iterator begin() { return _array.beginArray(); }
+ iterator end() { return _array.endArray(); }
+ const_iterator begin() const { return _array.beginArray(); }
+ const_iterator end() const { return _array.endArray(); }
+
+private:
+ LLSD _array;
+};
+
+/// MapEntry is what you get from dereferencing an LLSD::map_[const_]iterator.
+typedef std::map<LLSD::String, LLSD>::value_type MapEntry;
+
+/// Usage: BOOST_FOREACH([const] MapEntry& e, inMap(someLLSDmap)) { ... }
+class inMap
+{
+public:
+ inMap(const LLSD& map):
+ _map(map)
+ {}
+
+ typedef LLSD::map_const_iterator const_iterator;
+ typedef LLSD::map_iterator iterator;
+
+ iterator begin() { return _map.beginMap(); }
+ iterator end() { return _map.endMap(); }
+ const_iterator begin() const { return _map.beginMap(); }
+ const_iterator end() const { return _map.endMap(); }
+
+private:
+ LLSD _map;
+};
+
+} // namespace llsd
+
#endif // LL_LLSDUTIL_H