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authorNat Goodspeed <nat@lindenlab.com>2024-02-07 12:50:26 -0500
committerNat Goodspeed <nat@lindenlab.com>2024-02-07 12:50:26 -0500
commit5b0404961e35ecca46148b90f2c27aed1bad607f (patch)
tree2ea3cd1c19e719536a57ff96aecb5e0347eb19c9 /indra/llcommon/llrefcount.h
parentf664c2ea26fb63f162f3d988b6d00f1483be5d45 (diff)
Add machinery to capture result of running a Lua script or snippet.
Add LuaState::expr() that evaluates a Lua snippet and reports back any result (or error) left on the stack. Add LLLUAmanager::runScriptFile() and runScriptLine() overloads that accept a callback with an (int count, LLSD result) signature. The count disambiguates (error, no result, one result, array of results). Also add overloads that accept an existing LuaState instance. Also add waitScriptFile() and waitScriptLine() methods that pause the calling coroutine until the Lua script completes, and return its results. Instead of giving LuaState a description to use for all subsequent checkLua() calls, remove description from its constructor and data members. Move to expr() and checkLua() parameters: we want a description specific to each operation, rather than for the LuaState as a whole. This prepares for persistent LuaState instances. For now, the existing script_finished_fn semantics remain: the callback will be called only when the LuaState is destroyed. This may need to change as we migrate towards longer-lasting LuaState instances. Make lua_function(name) macro append suffixes to the name for both the LuaFunction subclass declaration and the instance declaration. This allows publishing a lua_function() name such as sleep(), which already has a different C++ declaration. Move the Lua sleep() entry point to a standalone lua_function(sleep), instead of a lambda in the body of runScriptFile().
Diffstat (limited to 'indra/llcommon/llrefcount.h')
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