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authorSteve Bennetts <steve@lindenlab.com>2009-12-17 16:19:00 -0800
committerSteve Bennetts <steve@lindenlab.com>2009-12-17 16:19:00 -0800
commitabe0eb2ba72d644c3e4b717b391ca9cbcead162c (patch)
treedba88a39d41ea3d848b013e8258ca2df69ae0676 /indra/llcommon/llqueuedthread.cpp
parent74b36a4cf15593e32611f9848b3360605834d626 (diff)
HTTP Texture changes:
* Fixed bug in llqueuedthread.cpp causing unnecesssary sleeeping * Fixed an issue that was preventing retries on 503 errors * Added number of pending creates to Texture View * Increased time allocated for texture creates
Diffstat (limited to 'indra/llcommon/llqueuedthread.cpp')
-rw-r--r--indra/llcommon/llqueuedthread.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llcommon/llqueuedthread.cpp b/indra/llcommon/llqueuedthread.cpp
index eacbbb3ee0..06ceeb2bc3 100644
--- a/indra/llcommon/llqueuedthread.cpp
+++ b/indra/llcommon/llqueuedthread.cpp
@@ -437,6 +437,7 @@ S32 LLQueuedThread::processNextRequest()
if (req)
{
// process request
+ U32 start_priority = req->getPriority();
bool complete = req->processRequest();
if (complete)
@@ -457,9 +458,8 @@ S32 LLQueuedThread::processNextRequest()
lockData();
req->setStatus(STATUS_QUEUED);
mRequestQueue.insert(req);
- U32 priority = req->getPriority();
unlockData();
- if (priority < PRIORITY_NORMAL)
+ if (mThreaded && start_priority <= PRIORITY_LOW)
{
ms_sleep(1); // sleep the thread a little
}