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authorAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-26 03:07:14 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2022-05-26 03:07:14 +0300
commit58a500bee8dc06acb35acb5c2e5c65d2df99a0d8 (patch)
tree9ce445b7171e208842baaa0da5a76a57516b33d5 /indra/llcommon/llprofilercategories.h
parent2242f089e4da03b361255a8a5175c788a99cbf8e (diff)
parentcdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff)
Merge branch 'master' into DRTVWR-561-maint-O
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+/**
+ * @file llprofiler_ategories.h
+ * @brief Profiling categories to minimize Tracy memory usage when viewing captures.
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_PROFILER_CATEGORIES_H
+#define LL_PROFILER_CATEGORIES_H
+
+// A Tracy capture can quickly consume memory. Use these defines to selectively turn on/off Tracy profiling for these categories.
+// The biggest memory usage ones are:
+//
+// LL_PROFILER_CATEGORY_ENABLE_DRAWPOOL
+// LL_PROFILER_CATEGORY_ENABLE_LLSD
+// LL_PROFILER_CATEGORY_ENABLE_MEMORY
+// LL_PROFILER_CATEGORY_ENABLE_SHADERS
+//
+// NOTE: You can still manually use:
+// LL_PROFILE_ZONE_SCOPED();
+// LL_PROFILE_ZONE_NAMED("name");
+// but just be aware that those will ALWAYS show up in a Tracy capture
+// a) using more memory, and
+// b) adding visual clutter.
+#define LL_PROFILER_CATEGORY_ENABLE_APP 1
+#define LL_PROFILER_CATEGORY_ENABLE_AVATAR 1
+#define LL_PROFILER_CATEGORY_ENABLE_DISPLAY 1
+#define LL_PROFILER_CATEGORY_ENABLE_DRAWABLE 1
+#define LL_PROFILER_CATEGORY_ENABLE_DRAWPOOL 1
+#define LL_PROFILER_CATEGORY_ENABLE_ENVIRONMENT 1
+#define LL_PROFILER_CATEGORY_ENABLE_FACE 1
+#define LL_PROFILER_CATEGORY_ENABLE_LLSD 1
+#define LL_PROFILER_CATEGORY_ENABLE_LOGGING 1
+#define LL_PROFILER_CATEGORY_ENABLE_MATERIAL 1
+#define LL_PROFILER_CATEGORY_ENABLE_MEDIA 1
+#define LL_PROFILER_CATEGORY_ENABLE_MEMORY 1
+#define LL_PROFILER_CATEGORY_ENABLE_NETWORK 1
+#define LL_PROFILER_CATEGORY_ENABLE_OCTREE 1
+#define LL_PROFILER_CATEGORY_ENABLE_PIPELINE 1
+#define LL_PROFILER_CATEGORY_ENABLE_SHADER 1
+#define LL_PROFILER_CATEGORY_ENABLE_SPATIAL 1
+#define LL_PROFILER_CATEGORY_ENABLE_STATS 1
+#define LL_PROFILER_CATEGORY_ENABLE_STRING 1
+#define LL_PROFILER_CATEGORY_ENABLE_TEXTURE 1
+#define LL_PROFILER_CATEGORY_ENABLE_THREAD 1
+#define LL_PROFILER_CATEGORY_ENABLE_UI 1
+#define LL_PROFILER_CATEGORY_ENABLE_VIEWER 1
+#define LL_PROFILER_CATEGORY_ENABLE_VERTEX 1
+#define LL_PROFILER_CATEGORY_ENABLE_VOLUME 1
+#define LL_PROFILER_CATEGORY_ENABLE_WIN32 1
+
+#if LL_PROFILER_CATEGORY_ENABLE_APP
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_APP LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_APP LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_APP(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_APP
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_AVATAR
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_DISPLAY
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_DRAWABLE
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWABLE LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWABLE(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_DRAWPOOL
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_ENVIRONMENT
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_ENVIRONMENT LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_ENVIRONMENT(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_FACE
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_FACE LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_FACE(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_LLSD
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_LLSD LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_LLSD(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_LOGGING
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_LOGGING LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_LOGGING LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_LOGGING(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_LOGGING
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_MATERIAL
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_MATERIAL LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_MATERIAL(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_MEDIA
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_MEDIA(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_MEMORY
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_MEMORY LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_MEMORY(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_NETWORK
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_NETWORK
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_OCTREE
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_OCTREE
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_PIPELINE
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_SHADER
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_SHADER LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_SHADER(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_SPATIAL
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_SPATIAL LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_SPATIAL(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_STATS
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_STATS LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_STATS(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_STRING
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_STRING LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_STRING LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_STRING(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_STRING
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_TEXTURE
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_THREAD
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_THREAD(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_UI
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_UI LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_UI LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_UI(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_UI
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_VERTEX
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_VIEWER
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_VIEWER LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_VIEWER(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VIEWER
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_VOLUME
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME
+#endif
+
+#if LL_PROFILER_CATEGORY_ENABLE_WIN32
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32 LL_PROFILE_ZONE_NAMED
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32 LL_PROFILE_ZONE_SCOPED
+#else
+ #define LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32(name)
+ #define LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32
+#endif
+
+#endif // LL_PROFILER_CATEGORIES_H
+