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authorbrad kittenbrink <brad@lindenlab.com>2009-07-01 19:02:42 -0400
committerbrad kittenbrink <brad@lindenlab.com>2009-07-01 19:02:42 -0400
commitf94d959e84cdcc552f6f5a39ee08a85c1e52d858 (patch)
tree913fab4e355de9b0331ad26223c58d79eb875ffb /indra/llcommon/llfasttimer.h
parent7c1742ec7d626ff34084624729b338f9abc58686 (diff)
Fixups for windows llcommon dll linkage errors that got dropped in the merge up to viewer-2.0.0-3
Diffstat (limited to 'indra/llcommon/llfasttimer.h')
-rw-r--r--indra/llcommon/llfasttimer.h704
1 files changed, 352 insertions, 352 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h
index 612068b202..0488585fd4 100644
--- a/indra/llcommon/llfasttimer.h
+++ b/indra/llcommon/llfasttimer.h
@@ -1,352 +1,352 @@
-/**
- * @file llfasttimer.h
- * @brief Declaration of a fast timer.
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
-
-#ifndef LL_FASTTIMER_H
-#define LL_FASTTIMER_H
-
-#include "llinstancetracker.h"
-
-#define FAST_TIMER_ON 1
-
-U64 get_cpu_clock_count();
-
-class LLMutex;
-
-#include <queue>
-#include "llsd.h"
-
-
-class LLFastTimer
-{
-public:
- // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
- class NamedTimer
- : public LLInstanceTracker<NamedTimer>
- {
- public:
- ~NamedTimer();
-
- enum { HISTORY_NUM = 60 };
-
- const std::string& getName() { return mName; }
- NamedTimer* getParent() { return mParent; }
- void setParent(NamedTimer* parent);
- S32 getDepth();
- std::string getToolTip(S32 history_index = -1);
-
- typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
- child_const_iter beginChildren();
- child_const_iter endChildren();
- std::vector<NamedTimer*>& getChildren();
-
- void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
- bool getCollapsed() { return mCollapsed; }
-
- U64 getCountAverage() { return mCountAverage; }
- U64 getCallAverage() { return mCallAverage; }
-
- U64 getHistoricalCount(S32 history_index = 0);
- U64 getHistoricalCalls(S32 history_index = 0);
-
- static NamedTimer& getRootNamedTimer();
-
- struct FrameState
- {
- FrameState(NamedTimer* timerp);
-
- U64 mSelfTimeCounter;
- U64 mLastStartTime; // most recent time when this timer was started
- U32 mCalls;
- FrameState* mParent; // info for caller timer
- FrameState* mLastCaller; // used to bootstrap tree construction
- NamedTimer* mTimer;
- U16 mActiveCount; // number of timers with this ID active on stack
- bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
- };
-
- FrameState& getFrameStateFast() const
- {
- return (*sTimerInfos)[mFrameStateIndex];
- }
-
- S32 getFrameStateIndex() const { return mFrameStateIndex; }
-
- FrameState& getFrameState() const;
-
-
- private:
- friend class LLFastTimer;
- friend class NamedTimerFactory;
-
- //
- // methods
- //
- NamedTimer(const std::string& name);
- // recursive call to gather total time from children
- static void accumulateTimings();
-
- // called once per frame by LLFastTimer
- static void processFrame();
-
- static void buildHierarchy();
- static void resetFrame();
- static void reset();
-
- typedef std::vector<FrameState> info_list_t;
- static info_list_t& getFrameStateList();
- static void createFrameStateList(); // must call before any call to getFrameStateList()
-
- //
- // members
- //
- S32 mFrameStateIndex;
-
- std::string mName;
-
- U64 mTotalTimeCounter;
-
- U64 mCountAverage;
- U64 mCallAverage;
-
- U64* mCountHistory;
- U64* mCallHistory;
-
- // tree structure
- NamedTimer* mParent; // NamedTimer of caller(parent)
- std::vector<NamedTimer*> mChildren;
- bool mCollapsed; // don't show children
- bool mNeedsSorting; // sort children whenever child added
-
- static info_list_t* sTimerInfos;
- };
-
- // used to statically declare a new named timer
- class DeclareTimer
- {
- public:
- DeclareTimer(const std::string& name, bool open);
- DeclareTimer(const std::string& name);
-
- // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer)
- operator NamedTimer::FrameState&() { return mNamedTimer.getFrameStateFast(); }
- private:
- NamedTimer& mNamedTimer;
- };
-
- static DeclareTimer FTM_ARRANGE;
- static DeclareTimer FTM_ATTACHMENT_UPDATE;
- static DeclareTimer FTM_AUDIO_UPDATE;
- static DeclareTimer FTM_AUTO_SELECT;
- static DeclareTimer FTM_AVATAR_UPDATE;
- static DeclareTimer FTM_CLEANUP;
- static DeclareTimer FTM_CLIENT_COPY;
- static DeclareTimer FTM_CREATE_OBJECT;
- static DeclareTimer FTM_CULL;
- static DeclareTimer FTM_CULL_REBOUND;
- static DeclareTimer FTM_FILTER;
- static DeclareTimer FTM_FLEXIBLE_UPDATE;
- static DeclareTimer FTM_FRAME;
- static DeclareTimer FTM_FRUSTUM_CULL;
- static DeclareTimer FTM_GEN_FLEX;
- static DeclareTimer FTM_GEN_TRIANGLES;
- static DeclareTimer FTM_GEN_VOLUME;
- static DeclareTimer FTM_GEO_SKY;
- static DeclareTimer FTM_GEO_UPDATE;
- static DeclareTimer FTM_HUD_EFFECTS;
- static DeclareTimer FTM_HUD_UPDATE;
- static DeclareTimer FTM_IDLE;
- static DeclareTimer FTM_IDLE_CB;
- static DeclareTimer FTM_IDLE_NETWORK;
- static DeclareTimer FTM_IMAGE_CREATE;
- static DeclareTimer FTM_IMAGE_MARK_DIRTY;
- static DeclareTimer FTM_IMAGE_UPDATE;
- static DeclareTimer FTM_INVENTORY;
- static DeclareTimer FTM_JOINT_UPDATE;
- static DeclareTimer FTM_KEYHANDLER;
- static DeclareTimer FTM_LOAD_AVATAR;
- static DeclareTimer FTM_LOD_UPDATE;
- static DeclareTimer FTM_MESSAGES;
- static DeclareTimer FTM_MOUSEHANDLER;
- static DeclareTimer FTM_NETWORK;
- static DeclareTimer FTM_OBJECTLIST_UPDATE;
- static DeclareTimer FTM_OCCLUSION_READBACK;
- static DeclareTimer FTM_OCTREE_BALANCE;
- static DeclareTimer FTM_PICK;
- static DeclareTimer FTM_PIPELINE;
- static DeclareTimer FTM_POOLRENDER;
- static DeclareTimer FTM_POOLS;
- static DeclareTimer FTM_PROCESS_IMAGES;
- static DeclareTimer FTM_PROCESS_MESSAGES;
- static DeclareTimer FTM_PROCESS_OBJECTS;
- static DeclareTimer FTM_PUMP;
- static DeclareTimer FTM_REBUILD_GRASS_VB;
- static DeclareTimer FTM_REBUILD_PARTICLE_VB;
- static DeclareTimer FTM_REBUILD_TERRAIN_VB;
- static DeclareTimer FTM_REBUILD_VBO;
- static DeclareTimer FTM_REBUILD_VOLUME_VB;
- static DeclareTimer FTM_REFRESH;
- static DeclareTimer FTM_REGION_UPDATE;
- static DeclareTimer FTM_RENDER;
- static DeclareTimer FTM_RENDER_ALPHA;
- static DeclareTimer FTM_RENDER_BLOOM;
- static DeclareTimer FTM_RENDER_BLOOM_FBO;
- static DeclareTimer FTM_RENDER_BUMP;
- static DeclareTimer FTM_RENDER_CHARACTERS;
- static DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE;
- static DeclareTimer FTM_RENDER_FONTS;
- static DeclareTimer FTM_RENDER_FULLBRIGHT;
- static DeclareTimer FTM_RENDER_GEOMETRY;
- static DeclareTimer FTM_RENDER_GLOW;
- static DeclareTimer FTM_RENDER_GRASS;
- static DeclareTimer FTM_RENDER_INVISIBLE;
- static DeclareTimer FTM_RENDER_OCCLUSION;
- static DeclareTimer FTM_RENDER_SHINY;
- static DeclareTimer FTM_RENDER_SIMPLE;
- static DeclareTimer FTM_RENDER_TERRAIN;
- static DeclareTimer FTM_RENDER_TREES;
- static DeclareTimer FTM_RENDER_UI;
- static DeclareTimer FTM_RENDER_WATER;
- static DeclareTimer FTM_RENDER_WL_SKY;
- static DeclareTimer FTM_RESET_DRAWORDER;
- static DeclareTimer FTM_SHADOW_ALPHA;
- static DeclareTimer FTM_SHADOW_AVATAR;
- static DeclareTimer FTM_SHADOW_RENDER;
- static DeclareTimer FTM_SHADOW_SIMPLE;
- static DeclareTimer FTM_SHADOW_TERRAIN;
- static DeclareTimer FTM_SHADOW_TREE;
- static DeclareTimer FTM_SIMULATE_PARTICLES;
- static DeclareTimer FTM_SLEEP;
- static DeclareTimer FTM_SORT;
- static DeclareTimer FTM_STATESORT;
- static DeclareTimer FTM_STATESORT_DRAWABLE;
- static DeclareTimer FTM_STATESORT_POSTSORT;
- static DeclareTimer FTM_SWAP;
- static DeclareTimer FTM_TEMP1;
- static DeclareTimer FTM_TEMP2;
- static DeclareTimer FTM_TEMP3;
- static DeclareTimer FTM_TEMP4;
- static DeclareTimer FTM_TEMP5;
- static DeclareTimer FTM_TEMP6;
- static DeclareTimer FTM_TEMP7;
- static DeclareTimer FTM_TEMP8;
- static DeclareTimer FTM_UPDATE_ANIMATION;
- static DeclareTimer FTM_UPDATE_AVATAR;
- static DeclareTimer FTM_UPDATE_CLOUDS;
- static DeclareTimer FTM_UPDATE_GRASS;
- static DeclareTimer FTM_UPDATE_MOVE;
- static DeclareTimer FTM_UPDATE_PARTICLES;
- static DeclareTimer FTM_UPDATE_PRIMITIVES;
- static DeclareTimer FTM_UPDATE_SKY;
- static DeclareTimer FTM_UPDATE_TERRAIN;
- static DeclareTimer FTM_UPDATE_TEXTURES;
- static DeclareTimer FTM_UPDATE_TREE;
- static DeclareTimer FTM_UPDATE_WATER;
- static DeclareTimer FTM_UPDATE_WLPARAM;
- static DeclareTimer FTM_VFILE_WAIT;
- static DeclareTimer FTM_WORLD_UPDATE;
-
-public:
- enum RootTimerMarker { ROOT };
-
- static LLMutex* sLogLock;
- static std::queue<LLSD> sLogQueue;
- static BOOL sLog;
- static BOOL sMetricLog;
-
- LLFastTimer(RootTimerMarker);
-
- LLFastTimer(NamedTimer::FrameState& timer)
- : mFrameState(&timer)
- {
- NamedTimer::FrameState* frame_state = mFrameState;
- frame_state->mLastStartTime = get_cpu_clock_count();
- mStartSelfTime = frame_state->mLastStartTime;
-
- frame_state->mActiveCount++;
- frame_state->mCalls++;
- // keep current parent as long as it is active when we are
- frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
-
- mLastTimer = sCurTimer;
- sCurTimer = this;
- }
-
- ~LLFastTimer()
- {
-#if FAST_TIMER_ON
- NamedTimer::FrameState* frame_state = mFrameState;
- U64 cur_time = get_cpu_clock_count();
- frame_state->mSelfTimeCounter += cur_time - mStartSelfTime;
-
- frame_state->mActiveCount--;
- LLFastTimer* last_timer = mLastTimer;
- sCurTimer = last_timer;
-
- // store last caller to bootstrap tree creation
- frame_state->mLastCaller = last_timer->mFrameState;
-
- // we are only tracking self time, so subtract our total time delta from parents
- U64 total_time = cur_time - frame_state->mLastStartTime;
- last_timer->mStartSelfTime += total_time;
-#endif
- }
-
-
- // call this once a frame to reset timers
- static void nextFrame();
-
- // call this to reset timer hierarchy, averages, etc.
- static void reset();
-
- static U64 countsPerSecond();
- static S32 getLastFrameIndex() { return sLastFrameIndex; }
- static S32 getCurFrameIndex() { return sCurFrameIndex; }
-
- static void writeLog(std::ostream& os);
-
-public:
- static bool sPauseHistory;
- static bool sResetHistory;
-
-private:
- typedef std::vector<LLFastTimer*> timer_stack_t;
- static LLFastTimer* sCurTimer;
- static S32 sCurFrameIndex;
- static S32 sLastFrameIndex;
-
- static F64 sCPUClockFrequency;
- U64 mStartSelfTime; // start time + time of all child timers
- NamedTimer::FrameState* mFrameState;
- LLFastTimer* mLastTimer;
-};
-
-#endif // LL_LLFASTTIMER_H
+/**
+ * @file llfasttimer.h
+ * @brief Declaration of a fast timer.
+ *
+ * $LicenseInfo:firstyear=2004&license=viewergpl$
+ *
+ * Copyright (c) 2004-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_FASTTIMER_H
+#define LL_FASTTIMER_H
+
+#include "llinstancetracker.h"
+
+#define FAST_TIMER_ON 1
+
+LL_COMMON_API U64 get_cpu_clock_count();
+
+class LLMutex;
+
+#include <queue>
+#include "llsd.h"
+
+
+class LL_COMMON_API LLFastTimer
+{
+public:
+ // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
+ class LL_COMMON_API NamedTimer
+ : public LLInstanceTracker<NamedTimer>
+ {
+ public:
+ ~NamedTimer();
+
+ enum { HISTORY_NUM = 60 };
+
+ const std::string& getName() { return mName; }
+ NamedTimer* getParent() { return mParent; }
+ void setParent(NamedTimer* parent);
+ S32 getDepth();
+ std::string getToolTip(S32 history_index = -1);
+
+ typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
+ child_const_iter beginChildren();
+ child_const_iter endChildren();
+ std::vector<NamedTimer*>& getChildren();
+
+ void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
+ bool getCollapsed() { return mCollapsed; }
+
+ U64 getCountAverage() { return mCountAverage; }
+ U64 getCallAverage() { return mCallAverage; }
+
+ U64 getHistoricalCount(S32 history_index = 0);
+ U64 getHistoricalCalls(S32 history_index = 0);
+
+ static NamedTimer& getRootNamedTimer();
+
+ struct FrameState
+ {
+ FrameState(NamedTimer* timerp);
+
+ U64 mSelfTimeCounter;
+ U64 mLastStartTime; // most recent time when this timer was started
+ U32 mCalls;
+ FrameState* mParent; // info for caller timer
+ FrameState* mLastCaller; // used to bootstrap tree construction
+ NamedTimer* mTimer;
+ U16 mActiveCount; // number of timers with this ID active on stack
+ bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
+ };
+
+ FrameState& getFrameStateFast() const
+ {
+ return (*sTimerInfos)[mFrameStateIndex];
+ }
+
+ S32 getFrameStateIndex() const { return mFrameStateIndex; }
+
+ FrameState& getFrameState() const;
+
+
+ private:
+ friend class LLFastTimer;
+ friend class NamedTimerFactory;
+
+ //
+ // methods
+ //
+ NamedTimer(const std::string& name);
+ // recursive call to gather total time from children
+ static void accumulateTimings();
+
+ // called once per frame by LLFastTimer
+ static void processFrame();
+
+ static void buildHierarchy();
+ static void resetFrame();
+ static void reset();
+
+ typedef std::vector<FrameState> info_list_t;
+ static info_list_t& getFrameStateList();
+ static void createFrameStateList(); // must call before any call to getFrameStateList()
+
+ //
+ // members
+ //
+ S32 mFrameStateIndex;
+
+ std::string mName;
+
+ U64 mTotalTimeCounter;
+
+ U64 mCountAverage;
+ U64 mCallAverage;
+
+ U64* mCountHistory;
+ U64* mCallHistory;
+
+ // tree structure
+ NamedTimer* mParent; // NamedTimer of caller(parent)
+ std::vector<NamedTimer*> mChildren;
+ bool mCollapsed; // don't show children
+ bool mNeedsSorting; // sort children whenever child added
+
+ static info_list_t* sTimerInfos;
+ };
+
+ // used to statically declare a new named timer
+ class LL_COMMON_API DeclareTimer
+ {
+ public:
+ DeclareTimer(const std::string& name, bool open);
+ DeclareTimer(const std::string& name);
+
+ // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer)
+ operator NamedTimer::FrameState&() { return mNamedTimer.getFrameStateFast(); }
+ private:
+ NamedTimer& mNamedTimer;
+ };
+
+ static DeclareTimer FTM_ARRANGE;
+ static DeclareTimer FTM_ATTACHMENT_UPDATE;
+ static DeclareTimer FTM_AUDIO_UPDATE;
+ static DeclareTimer FTM_AUTO_SELECT;
+ static DeclareTimer FTM_AVATAR_UPDATE;
+ static DeclareTimer FTM_CLEANUP;
+ static DeclareTimer FTM_CLIENT_COPY;
+ static DeclareTimer FTM_CREATE_OBJECT;
+ static DeclareTimer FTM_CULL;
+ static DeclareTimer FTM_CULL_REBOUND;
+ static DeclareTimer FTM_FILTER;
+ static DeclareTimer FTM_FLEXIBLE_UPDATE;
+ static DeclareTimer FTM_FRAME;
+ static DeclareTimer FTM_FRUSTUM_CULL;
+ static DeclareTimer FTM_GEN_FLEX;
+ static DeclareTimer FTM_GEN_TRIANGLES;
+ static DeclareTimer FTM_GEN_VOLUME;
+ static DeclareTimer FTM_GEO_SKY;
+ static DeclareTimer FTM_GEO_UPDATE;
+ static DeclareTimer FTM_HUD_EFFECTS;
+ static DeclareTimer FTM_HUD_UPDATE;
+ static DeclareTimer FTM_IDLE;
+ static DeclareTimer FTM_IDLE_CB;
+ static DeclareTimer FTM_IDLE_NETWORK;
+ static DeclareTimer FTM_IMAGE_CREATE;
+ static DeclareTimer FTM_IMAGE_MARK_DIRTY;
+ static DeclareTimer FTM_IMAGE_UPDATE;
+ static DeclareTimer FTM_INVENTORY;
+ static DeclareTimer FTM_JOINT_UPDATE;
+ static DeclareTimer FTM_KEYHANDLER;
+ static DeclareTimer FTM_LOAD_AVATAR;
+ static DeclareTimer FTM_LOD_UPDATE;
+ static DeclareTimer FTM_MESSAGES;
+ static DeclareTimer FTM_MOUSEHANDLER;
+ static DeclareTimer FTM_NETWORK;
+ static DeclareTimer FTM_OBJECTLIST_UPDATE;
+ static DeclareTimer FTM_OCCLUSION_READBACK;
+ static DeclareTimer FTM_OCTREE_BALANCE;
+ static DeclareTimer FTM_PICK;
+ static DeclareTimer FTM_PIPELINE;
+ static DeclareTimer FTM_POOLRENDER;
+ static DeclareTimer FTM_POOLS;
+ static DeclareTimer FTM_PROCESS_IMAGES;
+ static DeclareTimer FTM_PROCESS_MESSAGES;
+ static DeclareTimer FTM_PROCESS_OBJECTS;
+ static DeclareTimer FTM_PUMP;
+ static DeclareTimer FTM_REBUILD_GRASS_VB;
+ static DeclareTimer FTM_REBUILD_PARTICLE_VB;
+ static DeclareTimer FTM_REBUILD_TERRAIN_VB;
+ static DeclareTimer FTM_REBUILD_VBO;
+ static DeclareTimer FTM_REBUILD_VOLUME_VB;
+ static DeclareTimer FTM_REFRESH;
+ static DeclareTimer FTM_REGION_UPDATE;
+ static DeclareTimer FTM_RENDER;
+ static DeclareTimer FTM_RENDER_ALPHA;
+ static DeclareTimer FTM_RENDER_BLOOM;
+ static DeclareTimer FTM_RENDER_BLOOM_FBO;
+ static DeclareTimer FTM_RENDER_BUMP;
+ static DeclareTimer FTM_RENDER_CHARACTERS;
+ static DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE;
+ static DeclareTimer FTM_RENDER_FONTS;
+ static DeclareTimer FTM_RENDER_FULLBRIGHT;
+ static DeclareTimer FTM_RENDER_GEOMETRY;
+ static DeclareTimer FTM_RENDER_GLOW;
+ static DeclareTimer FTM_RENDER_GRASS;
+ static DeclareTimer FTM_RENDER_INVISIBLE;
+ static DeclareTimer FTM_RENDER_OCCLUSION;
+ static DeclareTimer FTM_RENDER_SHINY;
+ static DeclareTimer FTM_RENDER_SIMPLE;
+ static DeclareTimer FTM_RENDER_TERRAIN;
+ static DeclareTimer FTM_RENDER_TREES;
+ static DeclareTimer FTM_RENDER_UI;
+ static DeclareTimer FTM_RENDER_WATER;
+ static DeclareTimer FTM_RENDER_WL_SKY;
+ static DeclareTimer FTM_RESET_DRAWORDER;
+ static DeclareTimer FTM_SHADOW_ALPHA;
+ static DeclareTimer FTM_SHADOW_AVATAR;
+ static DeclareTimer FTM_SHADOW_RENDER;
+ static DeclareTimer FTM_SHADOW_SIMPLE;
+ static DeclareTimer FTM_SHADOW_TERRAIN;
+ static DeclareTimer FTM_SHADOW_TREE;
+ static DeclareTimer FTM_SIMULATE_PARTICLES;
+ static DeclareTimer FTM_SLEEP;
+ static DeclareTimer FTM_SORT;
+ static DeclareTimer FTM_STATESORT;
+ static DeclareTimer FTM_STATESORT_DRAWABLE;
+ static DeclareTimer FTM_STATESORT_POSTSORT;
+ static DeclareTimer FTM_SWAP;
+ static DeclareTimer FTM_TEMP1;
+ static DeclareTimer FTM_TEMP2;
+ static DeclareTimer FTM_TEMP3;
+ static DeclareTimer FTM_TEMP4;
+ static DeclareTimer FTM_TEMP5;
+ static DeclareTimer FTM_TEMP6;
+ static DeclareTimer FTM_TEMP7;
+ static DeclareTimer FTM_TEMP8;
+ static DeclareTimer FTM_UPDATE_ANIMATION;
+ static DeclareTimer FTM_UPDATE_AVATAR;
+ static DeclareTimer FTM_UPDATE_CLOUDS;
+ static DeclareTimer FTM_UPDATE_GRASS;
+ static DeclareTimer FTM_UPDATE_MOVE;
+ static DeclareTimer FTM_UPDATE_PARTICLES;
+ static DeclareTimer FTM_UPDATE_PRIMITIVES;
+ static DeclareTimer FTM_UPDATE_SKY;
+ static DeclareTimer FTM_UPDATE_TERRAIN;
+ static DeclareTimer FTM_UPDATE_TEXTURES;
+ static DeclareTimer FTM_UPDATE_TREE;
+ static DeclareTimer FTM_UPDATE_WATER;
+ static DeclareTimer FTM_UPDATE_WLPARAM;
+ static DeclareTimer FTM_VFILE_WAIT;
+ static DeclareTimer FTM_WORLD_UPDATE;
+
+public:
+ enum RootTimerMarker { ROOT };
+
+ static LLMutex* sLogLock;
+ static std::queue<LLSD> sLogQueue;
+ static BOOL sLog;
+ static BOOL sMetricLog;
+
+ LLFastTimer(RootTimerMarker);
+
+ LLFastTimer(NamedTimer::FrameState& timer)
+ : mFrameState(&timer)
+ {
+ NamedTimer::FrameState* frame_state = mFrameState;
+ frame_state->mLastStartTime = get_cpu_clock_count();
+ mStartSelfTime = frame_state->mLastStartTime;
+
+ frame_state->mActiveCount++;
+ frame_state->mCalls++;
+ // keep current parent as long as it is active when we are
+ frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
+
+ mLastTimer = sCurTimer;
+ sCurTimer = this;
+ }
+
+ ~LLFastTimer()
+ {
+#if FAST_TIMER_ON
+ NamedTimer::FrameState* frame_state = mFrameState;
+ U64 cur_time = get_cpu_clock_count();
+ frame_state->mSelfTimeCounter += cur_time - mStartSelfTime;
+
+ frame_state->mActiveCount--;
+ LLFastTimer* last_timer = mLastTimer;
+ sCurTimer = last_timer;
+
+ // store last caller to bootstrap tree creation
+ frame_state->mLastCaller = last_timer->mFrameState;
+
+ // we are only tracking self time, so subtract our total time delta from parents
+ U64 total_time = cur_time - frame_state->mLastStartTime;
+ last_timer->mStartSelfTime += total_time;
+#endif
+ }
+
+
+ // call this once a frame to reset timers
+ static void nextFrame();
+
+ // call this to reset timer hierarchy, averages, etc.
+ static void reset();
+
+ static U64 countsPerSecond();
+ static S32 getLastFrameIndex() { return sLastFrameIndex; }
+ static S32 getCurFrameIndex() { return sCurFrameIndex; }
+
+ static void writeLog(std::ostream& os);
+
+public:
+ static bool sPauseHistory;
+ static bool sResetHistory;
+
+private:
+ typedef std::vector<LLFastTimer*> timer_stack_t;
+ static LLFastTimer* sCurTimer;
+ static S32 sCurFrameIndex;
+ static S32 sLastFrameIndex;
+
+ static F64 sCPUClockFrequency;
+ U64 mStartSelfTime; // start time + time of all child timers
+ NamedTimer::FrameState* mFrameState;
+ LLFastTimer* mLastTimer;
+};
+
+#endif // LL_LLFASTTIMER_H