diff options
author | brad kittenbrink <brad@lindenlab.com> | 2009-07-01 19:02:42 -0400 |
---|---|---|
committer | brad kittenbrink <brad@lindenlab.com> | 2009-07-01 19:02:42 -0400 |
commit | f94d959e84cdcc552f6f5a39ee08a85c1e52d858 (patch) | |
tree | 913fab4e355de9b0331ad26223c58d79eb875ffb /indra/llcommon/llfasttimer.h | |
parent | 7c1742ec7d626ff34084624729b338f9abc58686 (diff) |
Fixups for windows llcommon dll linkage errors that got dropped in the merge up to viewer-2.0.0-3
Diffstat (limited to 'indra/llcommon/llfasttimer.h')
-rw-r--r-- | indra/llcommon/llfasttimer.h | 704 |
1 files changed, 352 insertions, 352 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 612068b202..0488585fd4 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -1,352 +1,352 @@ -/** - * @file llfasttimer.h - * @brief Declaration of a fast timer. - * - * $LicenseInfo:firstyear=2004&license=viewergpl$ - * - * Copyright (c) 2004-2009, Linden Research, Inc. - * - * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 - * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception - * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. - * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. - * $/LicenseInfo$ - */ - -#ifndef LL_FASTTIMER_H -#define LL_FASTTIMER_H - -#include "llinstancetracker.h" - -#define FAST_TIMER_ON 1 - -U64 get_cpu_clock_count(); - -class LLMutex; - -#include <queue> -#include "llsd.h" - - -class LLFastTimer -{ -public: - // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances - class NamedTimer - : public LLInstanceTracker<NamedTimer> - { - public: - ~NamedTimer(); - - enum { HISTORY_NUM = 60 }; - - const std::string& getName() { return mName; } - NamedTimer* getParent() { return mParent; } - void setParent(NamedTimer* parent); - S32 getDepth(); - std::string getToolTip(S32 history_index = -1); - - typedef std::vector<NamedTimer*>::const_iterator child_const_iter; - child_const_iter beginChildren(); - child_const_iter endChildren(); - std::vector<NamedTimer*>& getChildren(); - - void setCollapsed(bool collapsed) { mCollapsed = collapsed; } - bool getCollapsed() { return mCollapsed; } - - U64 getCountAverage() { return mCountAverage; } - U64 getCallAverage() { return mCallAverage; } - - U64 getHistoricalCount(S32 history_index = 0); - U64 getHistoricalCalls(S32 history_index = 0); - - static NamedTimer& getRootNamedTimer(); - - struct FrameState - { - FrameState(NamedTimer* timerp); - - U64 mSelfTimeCounter; - U64 mLastStartTime; // most recent time when this timer was started - U32 mCalls; - FrameState* mParent; // info for caller timer - FrameState* mLastCaller; // used to bootstrap tree construction - NamedTimer* mTimer; - U16 mActiveCount; // number of timers with this ID active on stack - bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame - }; - - FrameState& getFrameStateFast() const - { - return (*sTimerInfos)[mFrameStateIndex]; - } - - S32 getFrameStateIndex() const { return mFrameStateIndex; } - - FrameState& getFrameState() const; - - - private: - friend class LLFastTimer; - friend class NamedTimerFactory; - - // - // methods - // - NamedTimer(const std::string& name); - // recursive call to gather total time from children - static void accumulateTimings(); - - // called once per frame by LLFastTimer - static void processFrame(); - - static void buildHierarchy(); - static void resetFrame(); - static void reset(); - - typedef std::vector<FrameState> info_list_t; - static info_list_t& getFrameStateList(); - static void createFrameStateList(); // must call before any call to getFrameStateList() - - // - // members - // - S32 mFrameStateIndex; - - std::string mName; - - U64 mTotalTimeCounter; - - U64 mCountAverage; - U64 mCallAverage; - - U64* mCountHistory; - U64* mCallHistory; - - // tree structure - NamedTimer* mParent; // NamedTimer of caller(parent) - std::vector<NamedTimer*> mChildren; - bool mCollapsed; // don't show children - bool mNeedsSorting; // sort children whenever child added - - static info_list_t* sTimerInfos; - }; - - // used to statically declare a new named timer - class DeclareTimer - { - public: - DeclareTimer(const std::string& name, bool open); - DeclareTimer(const std::string& name); - - // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer) - operator NamedTimer::FrameState&() { return mNamedTimer.getFrameStateFast(); } - private: - NamedTimer& mNamedTimer; - }; - - static DeclareTimer FTM_ARRANGE; - static DeclareTimer FTM_ATTACHMENT_UPDATE; - static DeclareTimer FTM_AUDIO_UPDATE; - static DeclareTimer FTM_AUTO_SELECT; - static DeclareTimer FTM_AVATAR_UPDATE; - static DeclareTimer FTM_CLEANUP; - static DeclareTimer FTM_CLIENT_COPY; - static DeclareTimer FTM_CREATE_OBJECT; - static DeclareTimer FTM_CULL; - static DeclareTimer FTM_CULL_REBOUND; - static DeclareTimer FTM_FILTER; - static DeclareTimer FTM_FLEXIBLE_UPDATE; - static DeclareTimer FTM_FRAME; - static DeclareTimer FTM_FRUSTUM_CULL; - static DeclareTimer FTM_GEN_FLEX; - static DeclareTimer FTM_GEN_TRIANGLES; - static DeclareTimer FTM_GEN_VOLUME; - static DeclareTimer FTM_GEO_SKY; - static DeclareTimer FTM_GEO_UPDATE; - static DeclareTimer FTM_HUD_EFFECTS; - static DeclareTimer FTM_HUD_UPDATE; - static DeclareTimer FTM_IDLE; - static DeclareTimer FTM_IDLE_CB; - static DeclareTimer FTM_IDLE_NETWORK; - static DeclareTimer FTM_IMAGE_CREATE; - static DeclareTimer FTM_IMAGE_MARK_DIRTY; - static DeclareTimer FTM_IMAGE_UPDATE; - static DeclareTimer FTM_INVENTORY; - static DeclareTimer FTM_JOINT_UPDATE; - static DeclareTimer FTM_KEYHANDLER; - static DeclareTimer FTM_LOAD_AVATAR; - static DeclareTimer FTM_LOD_UPDATE; - static DeclareTimer FTM_MESSAGES; - static DeclareTimer FTM_MOUSEHANDLER; - static DeclareTimer FTM_NETWORK; - static DeclareTimer FTM_OBJECTLIST_UPDATE; - static DeclareTimer FTM_OCCLUSION_READBACK; - static DeclareTimer FTM_OCTREE_BALANCE; - static DeclareTimer FTM_PICK; - static DeclareTimer FTM_PIPELINE; - static DeclareTimer FTM_POOLRENDER; - static DeclareTimer FTM_POOLS; - static DeclareTimer FTM_PROCESS_IMAGES; - static DeclareTimer FTM_PROCESS_MESSAGES; - static DeclareTimer FTM_PROCESS_OBJECTS; - static DeclareTimer FTM_PUMP; - static DeclareTimer FTM_REBUILD_GRASS_VB; - static DeclareTimer FTM_REBUILD_PARTICLE_VB; - static DeclareTimer FTM_REBUILD_TERRAIN_VB; - static DeclareTimer FTM_REBUILD_VBO; - static DeclareTimer FTM_REBUILD_VOLUME_VB; - static DeclareTimer FTM_REFRESH; - static DeclareTimer FTM_REGION_UPDATE; - static DeclareTimer FTM_RENDER; - static DeclareTimer FTM_RENDER_ALPHA; - static DeclareTimer FTM_RENDER_BLOOM; - static DeclareTimer FTM_RENDER_BLOOM_FBO; - static DeclareTimer FTM_RENDER_BUMP; - static DeclareTimer FTM_RENDER_CHARACTERS; - static DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE; - static DeclareTimer FTM_RENDER_FONTS; - static DeclareTimer FTM_RENDER_FULLBRIGHT; - static DeclareTimer FTM_RENDER_GEOMETRY; - static DeclareTimer FTM_RENDER_GLOW; - static DeclareTimer FTM_RENDER_GRASS; - static DeclareTimer FTM_RENDER_INVISIBLE; - static DeclareTimer FTM_RENDER_OCCLUSION; - static DeclareTimer FTM_RENDER_SHINY; - static DeclareTimer FTM_RENDER_SIMPLE; - static DeclareTimer FTM_RENDER_TERRAIN; - static DeclareTimer FTM_RENDER_TREES; - static DeclareTimer FTM_RENDER_UI; - static DeclareTimer FTM_RENDER_WATER; - static DeclareTimer FTM_RENDER_WL_SKY; - static DeclareTimer FTM_RESET_DRAWORDER; - static DeclareTimer FTM_SHADOW_ALPHA; - static DeclareTimer FTM_SHADOW_AVATAR; - static DeclareTimer FTM_SHADOW_RENDER; - static DeclareTimer FTM_SHADOW_SIMPLE; - static DeclareTimer FTM_SHADOW_TERRAIN; - static DeclareTimer FTM_SHADOW_TREE; - static DeclareTimer FTM_SIMULATE_PARTICLES; - static DeclareTimer FTM_SLEEP; - static DeclareTimer FTM_SORT; - static DeclareTimer FTM_STATESORT; - static DeclareTimer FTM_STATESORT_DRAWABLE; - static DeclareTimer FTM_STATESORT_POSTSORT; - static DeclareTimer FTM_SWAP; - static DeclareTimer FTM_TEMP1; - static DeclareTimer FTM_TEMP2; - static DeclareTimer FTM_TEMP3; - static DeclareTimer FTM_TEMP4; - static DeclareTimer FTM_TEMP5; - static DeclareTimer FTM_TEMP6; - static DeclareTimer FTM_TEMP7; - static DeclareTimer FTM_TEMP8; - static DeclareTimer FTM_UPDATE_ANIMATION; - static DeclareTimer FTM_UPDATE_AVATAR; - static DeclareTimer FTM_UPDATE_CLOUDS; - static DeclareTimer FTM_UPDATE_GRASS; - static DeclareTimer FTM_UPDATE_MOVE; - static DeclareTimer FTM_UPDATE_PARTICLES; - static DeclareTimer FTM_UPDATE_PRIMITIVES; - static DeclareTimer FTM_UPDATE_SKY; - static DeclareTimer FTM_UPDATE_TERRAIN; - static DeclareTimer FTM_UPDATE_TEXTURES; - static DeclareTimer FTM_UPDATE_TREE; - static DeclareTimer FTM_UPDATE_WATER; - static DeclareTimer FTM_UPDATE_WLPARAM; - static DeclareTimer FTM_VFILE_WAIT; - static DeclareTimer FTM_WORLD_UPDATE; - -public: - enum RootTimerMarker { ROOT }; - - static LLMutex* sLogLock; - static std::queue<LLSD> sLogQueue; - static BOOL sLog; - static BOOL sMetricLog; - - LLFastTimer(RootTimerMarker); - - LLFastTimer(NamedTimer::FrameState& timer) - : mFrameState(&timer) - { - NamedTimer::FrameState* frame_state = mFrameState; - frame_state->mLastStartTime = get_cpu_clock_count(); - mStartSelfTime = frame_state->mLastStartTime; - - frame_state->mActiveCount++; - frame_state->mCalls++; - // keep current parent as long as it is active when we are - frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0); - - mLastTimer = sCurTimer; - sCurTimer = this; - } - - ~LLFastTimer() - { -#if FAST_TIMER_ON - NamedTimer::FrameState* frame_state = mFrameState; - U64 cur_time = get_cpu_clock_count(); - frame_state->mSelfTimeCounter += cur_time - mStartSelfTime; - - frame_state->mActiveCount--; - LLFastTimer* last_timer = mLastTimer; - sCurTimer = last_timer; - - // store last caller to bootstrap tree creation - frame_state->mLastCaller = last_timer->mFrameState; - - // we are only tracking self time, so subtract our total time delta from parents - U64 total_time = cur_time - frame_state->mLastStartTime; - last_timer->mStartSelfTime += total_time; -#endif - } - - - // call this once a frame to reset timers - static void nextFrame(); - - // call this to reset timer hierarchy, averages, etc. - static void reset(); - - static U64 countsPerSecond(); - static S32 getLastFrameIndex() { return sLastFrameIndex; } - static S32 getCurFrameIndex() { return sCurFrameIndex; } - - static void writeLog(std::ostream& os); - -public: - static bool sPauseHistory; - static bool sResetHistory; - -private: - typedef std::vector<LLFastTimer*> timer_stack_t; - static LLFastTimer* sCurTimer; - static S32 sCurFrameIndex; - static S32 sLastFrameIndex; - - static F64 sCPUClockFrequency; - U64 mStartSelfTime; // start time + time of all child timers - NamedTimer::FrameState* mFrameState; - LLFastTimer* mLastTimer; -}; - -#endif // LL_LLFASTTIMER_H +/**
+ * @file llfasttimer.h
+ * @brief Declaration of a fast timer.
+ *
+ * $LicenseInfo:firstyear=2004&license=viewergpl$
+ *
+ * Copyright (c) 2004-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_FASTTIMER_H
+#define LL_FASTTIMER_H
+
+#include "llinstancetracker.h"
+
+#define FAST_TIMER_ON 1
+
+LL_COMMON_API U64 get_cpu_clock_count();
+
+class LLMutex;
+
+#include <queue>
+#include "llsd.h"
+
+
+class LL_COMMON_API LLFastTimer
+{
+public:
+ // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances
+ class LL_COMMON_API NamedTimer
+ : public LLInstanceTracker<NamedTimer>
+ {
+ public:
+ ~NamedTimer();
+
+ enum { HISTORY_NUM = 60 };
+
+ const std::string& getName() { return mName; }
+ NamedTimer* getParent() { return mParent; }
+ void setParent(NamedTimer* parent);
+ S32 getDepth();
+ std::string getToolTip(S32 history_index = -1);
+
+ typedef std::vector<NamedTimer*>::const_iterator child_const_iter;
+ child_const_iter beginChildren();
+ child_const_iter endChildren();
+ std::vector<NamedTimer*>& getChildren();
+
+ void setCollapsed(bool collapsed) { mCollapsed = collapsed; }
+ bool getCollapsed() { return mCollapsed; }
+
+ U64 getCountAverage() { return mCountAverage; }
+ U64 getCallAverage() { return mCallAverage; }
+
+ U64 getHistoricalCount(S32 history_index = 0);
+ U64 getHistoricalCalls(S32 history_index = 0);
+
+ static NamedTimer& getRootNamedTimer();
+
+ struct FrameState
+ {
+ FrameState(NamedTimer* timerp);
+
+ U64 mSelfTimeCounter;
+ U64 mLastStartTime; // most recent time when this timer was started
+ U32 mCalls;
+ FrameState* mParent; // info for caller timer
+ FrameState* mLastCaller; // used to bootstrap tree construction
+ NamedTimer* mTimer;
+ U16 mActiveCount; // number of timers with this ID active on stack
+ bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame
+ };
+
+ FrameState& getFrameStateFast() const
+ {
+ return (*sTimerInfos)[mFrameStateIndex];
+ }
+
+ S32 getFrameStateIndex() const { return mFrameStateIndex; }
+
+ FrameState& getFrameState() const;
+
+
+ private:
+ friend class LLFastTimer;
+ friend class NamedTimerFactory;
+
+ //
+ // methods
+ //
+ NamedTimer(const std::string& name);
+ // recursive call to gather total time from children
+ static void accumulateTimings();
+
+ // called once per frame by LLFastTimer
+ static void processFrame();
+
+ static void buildHierarchy();
+ static void resetFrame();
+ static void reset();
+
+ typedef std::vector<FrameState> info_list_t;
+ static info_list_t& getFrameStateList();
+ static void createFrameStateList(); // must call before any call to getFrameStateList()
+
+ //
+ // members
+ //
+ S32 mFrameStateIndex;
+
+ std::string mName;
+
+ U64 mTotalTimeCounter;
+
+ U64 mCountAverage;
+ U64 mCallAverage;
+
+ U64* mCountHistory;
+ U64* mCallHistory;
+
+ // tree structure
+ NamedTimer* mParent; // NamedTimer of caller(parent)
+ std::vector<NamedTimer*> mChildren;
+ bool mCollapsed; // don't show children
+ bool mNeedsSorting; // sort children whenever child added
+
+ static info_list_t* sTimerInfos;
+ };
+
+ // used to statically declare a new named timer
+ class LL_COMMON_API DeclareTimer
+ {
+ public:
+ DeclareTimer(const std::string& name, bool open);
+ DeclareTimer(const std::string& name);
+
+ // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer)
+ operator NamedTimer::FrameState&() { return mNamedTimer.getFrameStateFast(); }
+ private:
+ NamedTimer& mNamedTimer;
+ };
+
+ static DeclareTimer FTM_ARRANGE;
+ static DeclareTimer FTM_ATTACHMENT_UPDATE;
+ static DeclareTimer FTM_AUDIO_UPDATE;
+ static DeclareTimer FTM_AUTO_SELECT;
+ static DeclareTimer FTM_AVATAR_UPDATE;
+ static DeclareTimer FTM_CLEANUP;
+ static DeclareTimer FTM_CLIENT_COPY;
+ static DeclareTimer FTM_CREATE_OBJECT;
+ static DeclareTimer FTM_CULL;
+ static DeclareTimer FTM_CULL_REBOUND;
+ static DeclareTimer FTM_FILTER;
+ static DeclareTimer FTM_FLEXIBLE_UPDATE;
+ static DeclareTimer FTM_FRAME;
+ static DeclareTimer FTM_FRUSTUM_CULL;
+ static DeclareTimer FTM_GEN_FLEX;
+ static DeclareTimer FTM_GEN_TRIANGLES;
+ static DeclareTimer FTM_GEN_VOLUME;
+ static DeclareTimer FTM_GEO_SKY;
+ static DeclareTimer FTM_GEO_UPDATE;
+ static DeclareTimer FTM_HUD_EFFECTS;
+ static DeclareTimer FTM_HUD_UPDATE;
+ static DeclareTimer FTM_IDLE;
+ static DeclareTimer FTM_IDLE_CB;
+ static DeclareTimer FTM_IDLE_NETWORK;
+ static DeclareTimer FTM_IMAGE_CREATE;
+ static DeclareTimer FTM_IMAGE_MARK_DIRTY;
+ static DeclareTimer FTM_IMAGE_UPDATE;
+ static DeclareTimer FTM_INVENTORY;
+ static DeclareTimer FTM_JOINT_UPDATE;
+ static DeclareTimer FTM_KEYHANDLER;
+ static DeclareTimer FTM_LOAD_AVATAR;
+ static DeclareTimer FTM_LOD_UPDATE;
+ static DeclareTimer FTM_MESSAGES;
+ static DeclareTimer FTM_MOUSEHANDLER;
+ static DeclareTimer FTM_NETWORK;
+ static DeclareTimer FTM_OBJECTLIST_UPDATE;
+ static DeclareTimer FTM_OCCLUSION_READBACK;
+ static DeclareTimer FTM_OCTREE_BALANCE;
+ static DeclareTimer FTM_PICK;
+ static DeclareTimer FTM_PIPELINE;
+ static DeclareTimer FTM_POOLRENDER;
+ static DeclareTimer FTM_POOLS;
+ static DeclareTimer FTM_PROCESS_IMAGES;
+ static DeclareTimer FTM_PROCESS_MESSAGES;
+ static DeclareTimer FTM_PROCESS_OBJECTS;
+ static DeclareTimer FTM_PUMP;
+ static DeclareTimer FTM_REBUILD_GRASS_VB;
+ static DeclareTimer FTM_REBUILD_PARTICLE_VB;
+ static DeclareTimer FTM_REBUILD_TERRAIN_VB;
+ static DeclareTimer FTM_REBUILD_VBO;
+ static DeclareTimer FTM_REBUILD_VOLUME_VB;
+ static DeclareTimer FTM_REFRESH;
+ static DeclareTimer FTM_REGION_UPDATE;
+ static DeclareTimer FTM_RENDER;
+ static DeclareTimer FTM_RENDER_ALPHA;
+ static DeclareTimer FTM_RENDER_BLOOM;
+ static DeclareTimer FTM_RENDER_BLOOM_FBO;
+ static DeclareTimer FTM_RENDER_BUMP;
+ static DeclareTimer FTM_RENDER_CHARACTERS;
+ static DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE;
+ static DeclareTimer FTM_RENDER_FONTS;
+ static DeclareTimer FTM_RENDER_FULLBRIGHT;
+ static DeclareTimer FTM_RENDER_GEOMETRY;
+ static DeclareTimer FTM_RENDER_GLOW;
+ static DeclareTimer FTM_RENDER_GRASS;
+ static DeclareTimer FTM_RENDER_INVISIBLE;
+ static DeclareTimer FTM_RENDER_OCCLUSION;
+ static DeclareTimer FTM_RENDER_SHINY;
+ static DeclareTimer FTM_RENDER_SIMPLE;
+ static DeclareTimer FTM_RENDER_TERRAIN;
+ static DeclareTimer FTM_RENDER_TREES;
+ static DeclareTimer FTM_RENDER_UI;
+ static DeclareTimer FTM_RENDER_WATER;
+ static DeclareTimer FTM_RENDER_WL_SKY;
+ static DeclareTimer FTM_RESET_DRAWORDER;
+ static DeclareTimer FTM_SHADOW_ALPHA;
+ static DeclareTimer FTM_SHADOW_AVATAR;
+ static DeclareTimer FTM_SHADOW_RENDER;
+ static DeclareTimer FTM_SHADOW_SIMPLE;
+ static DeclareTimer FTM_SHADOW_TERRAIN;
+ static DeclareTimer FTM_SHADOW_TREE;
+ static DeclareTimer FTM_SIMULATE_PARTICLES;
+ static DeclareTimer FTM_SLEEP;
+ static DeclareTimer FTM_SORT;
+ static DeclareTimer FTM_STATESORT;
+ static DeclareTimer FTM_STATESORT_DRAWABLE;
+ static DeclareTimer FTM_STATESORT_POSTSORT;
+ static DeclareTimer FTM_SWAP;
+ static DeclareTimer FTM_TEMP1;
+ static DeclareTimer FTM_TEMP2;
+ static DeclareTimer FTM_TEMP3;
+ static DeclareTimer FTM_TEMP4;
+ static DeclareTimer FTM_TEMP5;
+ static DeclareTimer FTM_TEMP6;
+ static DeclareTimer FTM_TEMP7;
+ static DeclareTimer FTM_TEMP8;
+ static DeclareTimer FTM_UPDATE_ANIMATION;
+ static DeclareTimer FTM_UPDATE_AVATAR;
+ static DeclareTimer FTM_UPDATE_CLOUDS;
+ static DeclareTimer FTM_UPDATE_GRASS;
+ static DeclareTimer FTM_UPDATE_MOVE;
+ static DeclareTimer FTM_UPDATE_PARTICLES;
+ static DeclareTimer FTM_UPDATE_PRIMITIVES;
+ static DeclareTimer FTM_UPDATE_SKY;
+ static DeclareTimer FTM_UPDATE_TERRAIN;
+ static DeclareTimer FTM_UPDATE_TEXTURES;
+ static DeclareTimer FTM_UPDATE_TREE;
+ static DeclareTimer FTM_UPDATE_WATER;
+ static DeclareTimer FTM_UPDATE_WLPARAM;
+ static DeclareTimer FTM_VFILE_WAIT;
+ static DeclareTimer FTM_WORLD_UPDATE;
+
+public:
+ enum RootTimerMarker { ROOT };
+
+ static LLMutex* sLogLock;
+ static std::queue<LLSD> sLogQueue;
+ static BOOL sLog;
+ static BOOL sMetricLog;
+
+ LLFastTimer(RootTimerMarker);
+
+ LLFastTimer(NamedTimer::FrameState& timer)
+ : mFrameState(&timer)
+ {
+ NamedTimer::FrameState* frame_state = mFrameState;
+ frame_state->mLastStartTime = get_cpu_clock_count();
+ mStartSelfTime = frame_state->mLastStartTime;
+
+ frame_state->mActiveCount++;
+ frame_state->mCalls++;
+ // keep current parent as long as it is active when we are
+ frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0);
+
+ mLastTimer = sCurTimer;
+ sCurTimer = this;
+ }
+
+ ~LLFastTimer()
+ {
+#if FAST_TIMER_ON
+ NamedTimer::FrameState* frame_state = mFrameState;
+ U64 cur_time = get_cpu_clock_count();
+ frame_state->mSelfTimeCounter += cur_time - mStartSelfTime;
+
+ frame_state->mActiveCount--;
+ LLFastTimer* last_timer = mLastTimer;
+ sCurTimer = last_timer;
+
+ // store last caller to bootstrap tree creation
+ frame_state->mLastCaller = last_timer->mFrameState;
+
+ // we are only tracking self time, so subtract our total time delta from parents
+ U64 total_time = cur_time - frame_state->mLastStartTime;
+ last_timer->mStartSelfTime += total_time;
+#endif
+ }
+
+
+ // call this once a frame to reset timers
+ static void nextFrame();
+
+ // call this to reset timer hierarchy, averages, etc.
+ static void reset();
+
+ static U64 countsPerSecond();
+ static S32 getLastFrameIndex() { return sLastFrameIndex; }
+ static S32 getCurFrameIndex() { return sCurFrameIndex; }
+
+ static void writeLog(std::ostream& os);
+
+public:
+ static bool sPauseHistory;
+ static bool sResetHistory;
+
+private:
+ typedef std::vector<LLFastTimer*> timer_stack_t;
+ static LLFastTimer* sCurTimer;
+ static S32 sCurFrameIndex;
+ static S32 sLastFrameIndex;
+
+ static F64 sCPUClockFrequency;
+ U64 mStartSelfTime; // start time + time of all child timers
+ NamedTimer::FrameState* mFrameState;
+ LLFastTimer* mLastTimer;
+};
+
+#endif // LL_LLFASTTIMER_H
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