diff options
author | Steven Bennetts <steve@lindenlab.com> | 2009-06-21 08:04:56 +0000 |
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committer | Steven Bennetts <steve@lindenlab.com> | 2009-06-21 08:04:56 +0000 |
commit | 9ec432034dc3c45d7ce763eb02dae4cc7f6b8da8 (patch) | |
tree | 4a505c1e0919af52800b3ffb3eaf135e7d6f9ce6 /indra/llcommon/llfasttimer.h | |
parent | 351ebe9fcb76f3b99c2957004bb8493a904869ee (diff) |
merge -r 122421-124917 viewer-2.0.0-2 -> viewer-2.0.0-3
ignore-dead-branch
Diffstat (limited to 'indra/llcommon/llfasttimer.h')
-rw-r--r-- | indra/llcommon/llfasttimer.h | 484 |
1 files changed, 289 insertions, 195 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 94b51119e4..612068b202 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -30,229 +30,323 @@ * $/LicenseInfo$ */ -#ifndef LL_LLFASTTIMER_H -#define LL_LLFASTTIMER_H +#ifndef LL_FASTTIMER_H +#define LL_FASTTIMER_H + +#include "llinstancetracker.h" #define FAST_TIMER_ON 1 U64 get_cpu_clock_count(); +class LLMutex; + +#include <queue> +#include "llsd.h" + + class LLFastTimer { public: - enum EFastTimerType + // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances + class NamedTimer + : public LLInstanceTracker<NamedTimer> { - // high level - FTM_FRAME, - FTM_UPDATE, - FTM_RENDER, - FTM_SWAP, - FTM_CLIENT_COPY, - FTM_IDLE, - FTM_SLEEP, - - // common messaging components - FTM_PUMP, - FTM_CURL, - - // common simulation components - FTM_UPDATE_ANIMATION, - FTM_UPDATE_TERRAIN, - FTM_UPDATE_PRIMITIVES, - FTM_UPDATE_PARTICLES, - FTM_SIMULATE_PARTICLES, - FTM_UPDATE_SKY, - FTM_UPDATE_TEXTURES, - FTM_UPDATE_WLPARAM, - FTM_UPDATE_WATER, - FTM_UPDATE_CLOUDS, - FTM_UPDATE_GRASS, - FTM_UPDATE_TREE, - FTM_UPDATE_AVATAR, - - // common render components - FTM_SHADOW_GEOMETRY, - FTM_SHADOW_RENDER, - FTM_SHADOW_TERRAIN, - FTM_SHADOW_AVATAR, - FTM_SHADOW_SIMPLE, - FTM_SHADOW_ALPHA, - FTM_SHADOW_TREE, - - FTM_RENDER_GEOMETRY, - FTM_RENDER_TERRAIN, - FTM_RENDER_SIMPLE, - FTM_RENDER_FULLBRIGHT, - FTM_RENDER_GLOW, - FTM_RENDER_GRASS, - FTM_RENDER_INVISIBLE, - FTM_RENDER_SHINY, - FTM_RENDER_BUMP, - FTM_RENDER_TREES, - FTM_RENDER_CHARACTERS, - FTM_RENDER_OCCLUSION, - FTM_RENDER_ALPHA, - FTM_RENDER_CLOUDS, - FTM_RENDER_HUD, - FTM_RENDER_PARTICLES, - FTM_RENDER_WATER, - FTM_RENDER_WL_SKY, - FTM_RENDER_FAKE_VBO_UPDATE, - FTM_RENDER_TIMER, - FTM_RENDER_UI, - FTM_RENDER_BLOOM, - FTM_RENDER_BLOOM_FBO, - FTM_RENDER_FONTS, - - // newview specific - FTM_MESSAGES, - FTM_MOUSEHANDLER, - FTM_KEYHANDLER, - FTM_REBUILD, - FTM_STATESORT, - FTM_STATESORT_DRAWABLE, - FTM_STATESORT_POSTSORT, - FTM_REBUILD_VBO, - FTM_REBUILD_VOLUME_VB, - FTM_REBUILD_BRIDGE_VB, - FTM_REBUILD_HUD_VB, - FTM_REBUILD_TERRAIN_VB, - FTM_REBUILD_WATER_VB, - FTM_REBUILD_TREE_VB, - FTM_REBUILD_PARTICLE_VB, - FTM_REBUILD_CLOUD_VB, - FTM_REBUILD_GRASS_VB, - FTM_REBUILD_NONE_VB, - FTM_REBUILD_OCCLUSION_VB, - FTM_POOLS, - FTM_POOLRENDER, - FTM_IDLE_CB, - FTM_WORLD_UPDATE, - FTM_UPDATE_MOVE, - FTM_OCTREE_BALANCE, - FTM_UPDATE_LIGHTS, - FTM_CULL, - FTM_CULL_REBOUND, - FTM_FRUSTUM_CULL, - FTM_GEO_UPDATE, - FTM_GEO_RESERVE, - FTM_GEO_LIGHT, - FTM_GEO_SHADOW, - FTM_GEO_SKY, - FTM_GEN_VOLUME, - FTM_GEN_TRIANGLES, - FTM_GEN_FLEX, - FTM_AUDIO_UPDATE, - FTM_RESET_DRAWORDER, - FTM_OBJECTLIST_UPDATE, - FTM_AVATAR_UPDATE, - FTM_JOINT_UPDATE, - FTM_ATTACHMENT_UPDATE, - FTM_LOD_UPDATE, - FTM_REGION_UPDATE, - FTM_CLEANUP, - FTM_NETWORK, - FTM_IDLE_NETWORK, - FTM_CREATE_OBJECT, - FTM_LOAD_AVATAR, - FTM_PROCESS_MESSAGES, - FTM_PROCESS_OBJECTS, - FTM_PROCESS_IMAGES, - FTM_IMAGE_UPDATE, - FTM_IMAGE_CREATE, - FTM_IMAGE_DECODE, - FTM_IMAGE_MARK_DIRTY, - FTM_PIPELINE, - FTM_VFILE_WAIT, - FTM_FLEXIBLE_UPDATE, - FTM_OCCLUSION_READBACK, - FTM_HUD_EFFECTS, - FTM_HUD_UPDATE, - FTM_INVENTORY, - FTM_AUTO_SELECT, - FTM_ARRANGE, - FTM_FILTER, - FTM_REFRESH, - FTM_SORT, - FTM_PICK, - - // Temp - FTM_TEMP1, - FTM_TEMP2, - FTM_TEMP3, - FTM_TEMP4, - FTM_TEMP5, - FTM_TEMP6, - FTM_TEMP7, - FTM_TEMP8, - - FTM_OTHER, // Special, used by display code + public: + ~NamedTimer(); + + enum { HISTORY_NUM = 60 }; + + const std::string& getName() { return mName; } + NamedTimer* getParent() { return mParent; } + void setParent(NamedTimer* parent); + S32 getDepth(); + std::string getToolTip(S32 history_index = -1); + + typedef std::vector<NamedTimer*>::const_iterator child_const_iter; + child_const_iter beginChildren(); + child_const_iter endChildren(); + std::vector<NamedTimer*>& getChildren(); + + void setCollapsed(bool collapsed) { mCollapsed = collapsed; } + bool getCollapsed() { return mCollapsed; } + + U64 getCountAverage() { return mCountAverage; } + U64 getCallAverage() { return mCallAverage; } + + U64 getHistoricalCount(S32 history_index = 0); + U64 getHistoricalCalls(S32 history_index = 0); + + static NamedTimer& getRootNamedTimer(); + + struct FrameState + { + FrameState(NamedTimer* timerp); + + U64 mSelfTimeCounter; + U64 mLastStartTime; // most recent time when this timer was started + U32 mCalls; + FrameState* mParent; // info for caller timer + FrameState* mLastCaller; // used to bootstrap tree construction + NamedTimer* mTimer; + U16 mActiveCount; // number of timers with this ID active on stack + bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame + }; + + FrameState& getFrameStateFast() const + { + return (*sTimerInfos)[mFrameStateIndex]; + } + + S32 getFrameStateIndex() const { return mFrameStateIndex; } + + FrameState& getFrameState() const; + + + private: + friend class LLFastTimer; + friend class NamedTimerFactory; + + // + // methods + // + NamedTimer(const std::string& name); + // recursive call to gather total time from children + static void accumulateTimings(); + + // called once per frame by LLFastTimer + static void processFrame(); + + static void buildHierarchy(); + static void resetFrame(); + static void reset(); + + typedef std::vector<FrameState> info_list_t; + static info_list_t& getFrameStateList(); + static void createFrameStateList(); // must call before any call to getFrameStateList() - FTM_NUM_TYPES + // + // members + // + S32 mFrameStateIndex; + + std::string mName; + + U64 mTotalTimeCounter; + + U64 mCountAverage; + U64 mCallAverage; + + U64* mCountHistory; + U64* mCallHistory; + + // tree structure + NamedTimer* mParent; // NamedTimer of caller(parent) + std::vector<NamedTimer*> mChildren; + bool mCollapsed; // don't show children + bool mNeedsSorting; // sort children whenever child added + + static info_list_t* sTimerInfos; }; - enum { FTM_HISTORY_NUM = 60 }; - enum { FTM_MAX_DEPTH = 64 }; - + + // used to statically declare a new named timer + class DeclareTimer + { + public: + DeclareTimer(const std::string& name, bool open); + DeclareTimer(const std::string& name); + + // convertable to NamedTimer::FrameState for convenient usage of LLFastTimer(declared_timer) + operator NamedTimer::FrameState&() { return mNamedTimer.getFrameStateFast(); } + private: + NamedTimer& mNamedTimer; + }; + + static DeclareTimer FTM_ARRANGE; + static DeclareTimer FTM_ATTACHMENT_UPDATE; + static DeclareTimer FTM_AUDIO_UPDATE; + static DeclareTimer FTM_AUTO_SELECT; + static DeclareTimer FTM_AVATAR_UPDATE; + static DeclareTimer FTM_CLEANUP; + static DeclareTimer FTM_CLIENT_COPY; + static DeclareTimer FTM_CREATE_OBJECT; + static DeclareTimer FTM_CULL; + static DeclareTimer FTM_CULL_REBOUND; + static DeclareTimer FTM_FILTER; + static DeclareTimer FTM_FLEXIBLE_UPDATE; + static DeclareTimer FTM_FRAME; + static DeclareTimer FTM_FRUSTUM_CULL; + static DeclareTimer FTM_GEN_FLEX; + static DeclareTimer FTM_GEN_TRIANGLES; + static DeclareTimer FTM_GEN_VOLUME; + static DeclareTimer FTM_GEO_SKY; + static DeclareTimer FTM_GEO_UPDATE; + static DeclareTimer FTM_HUD_EFFECTS; + static DeclareTimer FTM_HUD_UPDATE; + static DeclareTimer FTM_IDLE; + static DeclareTimer FTM_IDLE_CB; + static DeclareTimer FTM_IDLE_NETWORK; + static DeclareTimer FTM_IMAGE_CREATE; + static DeclareTimer FTM_IMAGE_MARK_DIRTY; + static DeclareTimer FTM_IMAGE_UPDATE; + static DeclareTimer FTM_INVENTORY; + static DeclareTimer FTM_JOINT_UPDATE; + static DeclareTimer FTM_KEYHANDLER; + static DeclareTimer FTM_LOAD_AVATAR; + static DeclareTimer FTM_LOD_UPDATE; + static DeclareTimer FTM_MESSAGES; + static DeclareTimer FTM_MOUSEHANDLER; + static DeclareTimer FTM_NETWORK; + static DeclareTimer FTM_OBJECTLIST_UPDATE; + static DeclareTimer FTM_OCCLUSION_READBACK; + static DeclareTimer FTM_OCTREE_BALANCE; + static DeclareTimer FTM_PICK; + static DeclareTimer FTM_PIPELINE; + static DeclareTimer FTM_POOLRENDER; + static DeclareTimer FTM_POOLS; + static DeclareTimer FTM_PROCESS_IMAGES; + static DeclareTimer FTM_PROCESS_MESSAGES; + static DeclareTimer FTM_PROCESS_OBJECTS; + static DeclareTimer FTM_PUMP; + static DeclareTimer FTM_REBUILD_GRASS_VB; + static DeclareTimer FTM_REBUILD_PARTICLE_VB; + static DeclareTimer FTM_REBUILD_TERRAIN_VB; + static DeclareTimer FTM_REBUILD_VBO; + static DeclareTimer FTM_REBUILD_VOLUME_VB; + static DeclareTimer FTM_REFRESH; + static DeclareTimer FTM_REGION_UPDATE; + static DeclareTimer FTM_RENDER; + static DeclareTimer FTM_RENDER_ALPHA; + static DeclareTimer FTM_RENDER_BLOOM; + static DeclareTimer FTM_RENDER_BLOOM_FBO; + static DeclareTimer FTM_RENDER_BUMP; + static DeclareTimer FTM_RENDER_CHARACTERS; + static DeclareTimer FTM_RENDER_FAKE_VBO_UPDATE; + static DeclareTimer FTM_RENDER_FONTS; + static DeclareTimer FTM_RENDER_FULLBRIGHT; + static DeclareTimer FTM_RENDER_GEOMETRY; + static DeclareTimer FTM_RENDER_GLOW; + static DeclareTimer FTM_RENDER_GRASS; + static DeclareTimer FTM_RENDER_INVISIBLE; + static DeclareTimer FTM_RENDER_OCCLUSION; + static DeclareTimer FTM_RENDER_SHINY; + static DeclareTimer FTM_RENDER_SIMPLE; + static DeclareTimer FTM_RENDER_TERRAIN; + static DeclareTimer FTM_RENDER_TREES; + static DeclareTimer FTM_RENDER_UI; + static DeclareTimer FTM_RENDER_WATER; + static DeclareTimer FTM_RENDER_WL_SKY; + static DeclareTimer FTM_RESET_DRAWORDER; + static DeclareTimer FTM_SHADOW_ALPHA; + static DeclareTimer FTM_SHADOW_AVATAR; + static DeclareTimer FTM_SHADOW_RENDER; + static DeclareTimer FTM_SHADOW_SIMPLE; + static DeclareTimer FTM_SHADOW_TERRAIN; + static DeclareTimer FTM_SHADOW_TREE; + static DeclareTimer FTM_SIMULATE_PARTICLES; + static DeclareTimer FTM_SLEEP; + static DeclareTimer FTM_SORT; + static DeclareTimer FTM_STATESORT; + static DeclareTimer FTM_STATESORT_DRAWABLE; + static DeclareTimer FTM_STATESORT_POSTSORT; + static DeclareTimer FTM_SWAP; + static DeclareTimer FTM_TEMP1; + static DeclareTimer FTM_TEMP2; + static DeclareTimer FTM_TEMP3; + static DeclareTimer FTM_TEMP4; + static DeclareTimer FTM_TEMP5; + static DeclareTimer FTM_TEMP6; + static DeclareTimer FTM_TEMP7; + static DeclareTimer FTM_TEMP8; + static DeclareTimer FTM_UPDATE_ANIMATION; + static DeclareTimer FTM_UPDATE_AVATAR; + static DeclareTimer FTM_UPDATE_CLOUDS; + static DeclareTimer FTM_UPDATE_GRASS; + static DeclareTimer FTM_UPDATE_MOVE; + static DeclareTimer FTM_UPDATE_PARTICLES; + static DeclareTimer FTM_UPDATE_PRIMITIVES; + static DeclareTimer FTM_UPDATE_SKY; + static DeclareTimer FTM_UPDATE_TERRAIN; + static DeclareTimer FTM_UPDATE_TEXTURES; + static DeclareTimer FTM_UPDATE_TREE; + static DeclareTimer FTM_UPDATE_WATER; + static DeclareTimer FTM_UPDATE_WLPARAM; + static DeclareTimer FTM_VFILE_WAIT; + static DeclareTimer FTM_WORLD_UPDATE; + public: - static LLFastTimer::EFastTimerType sCurType; + enum RootTimerMarker { ROOT }; + + static LLMutex* sLogLock; + static std::queue<LLSD> sLogQueue; + static BOOL sLog; + static BOOL sMetricLog; + + LLFastTimer(RootTimerMarker); - LLFastTimer(EFastTimerType type) + LLFastTimer(NamedTimer::FrameState& timer) + : mFrameState(&timer) { -#if FAST_TIMER_ON - mType = type; - sCurType = type; - // These don't get counted, because they use CPU clockticks - //gTimerBins[gCurTimerBin]++; - //LLTimer::sNumTimerCalls++; + NamedTimer::FrameState* frame_state = mFrameState; + frame_state->mLastStartTime = get_cpu_clock_count(); + mStartSelfTime = frame_state->mLastStartTime; - U64 cpu_clocks = get_cpu_clock_count(); + frame_state->mActiveCount++; + frame_state->mCalls++; + // keep current parent as long as it is active when we are + frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0); + + mLastTimer = sCurTimer; + sCurTimer = this; + } - sStart[sCurDepth] = cpu_clocks; - sCurDepth++; -#endif - }; ~LLFastTimer() { #if FAST_TIMER_ON - U64 end,delta; - int i; - - // These don't get counted, because they use CPU clockticks - //gTimerBins[gCurTimerBin]++; - //LLTimer::sNumTimerCalls++; - end = get_cpu_clock_count(); - - sCurDepth--; - delta = end - sStart[sCurDepth]; - sCounter[mType] += delta; - sCalls[mType]++; - // Subtract delta from parents - for (i=0; i<sCurDepth; i++) - sStart[i] += delta; + NamedTimer::FrameState* frame_state = mFrameState; + U64 cur_time = get_cpu_clock_count(); + frame_state->mSelfTimeCounter += cur_time - mStartSelfTime; + + frame_state->mActiveCount--; + LLFastTimer* last_timer = mLastTimer; + sCurTimer = last_timer; + + // store last caller to bootstrap tree creation + frame_state->mLastCaller = last_timer->mFrameState; + + // we are only tracking self time, so subtract our total time delta from parents + U64 total_time = cur_time - frame_state->mLastStartTime; + last_timer->mStartSelfTime += total_time; #endif } + + // call this once a frame to reset timers + static void nextFrame(); + + // call this to reset timer hierarchy, averages, etc. static void reset(); + static U64 countsPerSecond(); + static S32 getLastFrameIndex() { return sLastFrameIndex; } + static S32 getCurFrameIndex() { return sCurFrameIndex; } + + static void writeLog(std::ostream& os); public: - static int sCurDepth; - static U64 sStart[FTM_MAX_DEPTH]; - static U64 sCounter[FTM_NUM_TYPES]; - static U64 sCalls[FTM_NUM_TYPES]; - static U64 sCountAverage[FTM_NUM_TYPES]; - static U64 sCallAverage[FTM_NUM_TYPES]; - static U64 sCountHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES]; - static U64 sCallHistory[FTM_HISTORY_NUM][FTM_NUM_TYPES]; - static S32 sCurFrameIndex; - static S32 sLastFrameIndex; - static int sPauseHistory; - static int sResetHistory; - static F64 sCPUClockFrequency; + static bool sPauseHistory; + static bool sResetHistory; private: - EFastTimerType mType; -}; + typedef std::vector<LLFastTimer*> timer_stack_t; + static LLFastTimer* sCurTimer; + static S32 sCurFrameIndex; + static S32 sLastFrameIndex; + static F64 sCPUClockFrequency; + U64 mStartSelfTime; // start time + time of all child timers + NamedTimer::FrameState* mFrameState; + LLFastTimer* mLastTimer; +}; #endif // LL_LLFASTTIMER_H |