diff options
author | Richard Linden <none@none> | 2013-06-05 19:05:43 -0700 |
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committer | Richard Linden <none@none> | 2013-06-05 19:05:43 -0700 |
commit | 0a96b47663c99914c587cdcb8bcdc096bbf55fa3 (patch) | |
tree | 67bca4958927ed7f6df423de05e42cd271292391 /indra/llcommon/llfasttimer.h | |
parent | dcfb18373eca7986a73d8b9a1d34970cc0a23ed9 (diff) | |
parent | a74b5dfa923f8eeccc9b786143f0f832de3ad450 (diff) |
merge with viewer-release
Diffstat (limited to 'indra/llcommon/llfasttimer.h')
-rwxr-xr-x | indra/llcommon/llfasttimer.h | 315 |
1 files changed, 125 insertions, 190 deletions
diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index 81c4b78775..20514d1638 100755 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -28,216 +28,98 @@ #define LL_FASTTIMER_H #include "llinstancetracker.h" +#include "lltrace.h" #define FAST_TIMER_ON 1 -#define DEBUG_FAST_TIMER_THREADS 1 +#define LL_FASTTIMER_USE_RDTSC 1 class LLMutex; -#include <queue> -#include "llsd.h" - -#define LL_FASTTIMER_USE_RDTSC 1 - +namespace LLTrace +{ -LL_COMMON_API void assert_main_thread(); +struct BlockTimerStackRecord +{ + class BlockTimer* mActiveTimer; + class TimeBlock* mTimeBlock; + U64 mChildTime; +}; -class LL_COMMON_API LLFastTimer +class ThreadTimerStack +: public BlockTimerStackRecord, + public LLThreadLocalSingleton<ThreadTimerStack> { -public: - class NamedTimer; + friend class LLThreadLocalSingleton<ThreadTimerStack>; + ThreadTimerStack() + {} - struct LL_COMMON_API FrameState - { - FrameState(); - void setNamedTimer(NamedTimer* timerp) { mTimer = timerp; } - - U32 mSelfTimeCounter; - U32 mCalls; - FrameState* mParent; // info for caller timer - FrameState* mLastCaller; // used to bootstrap tree construction - NamedTimer* mTimer; - U16 mActiveCount; // number of timers with this ID active on stack - bool mMoveUpTree; // needs to be moved up the tree of timers at the end of frame - }; - - // stores a "named" timer instance to be reused via multiple LLFastTimer stack instances - class LL_COMMON_API NamedTimer - : public LLInstanceTracker<NamedTimer> +public: + ThreadTimerStack& operator=(const BlockTimerStackRecord& other) { - friend class DeclareTimer; - public: - ~NamedTimer(); - - enum { HISTORY_NUM = 300 }; - - const std::string& getName() const { return mName; } - NamedTimer* getParent() const { return mParent; } - void setParent(NamedTimer* parent); - S32 getDepth(); - std::string getToolTip(S32 history_index = -1); - - typedef std::vector<NamedTimer*>::const_iterator child_const_iter; - child_const_iter beginChildren(); - child_const_iter endChildren(); - std::vector<NamedTimer*>& getChildren(); - - void setCollapsed(bool collapsed) { mCollapsed = collapsed; } - bool getCollapsed() const { return mCollapsed; } - - U32 getCountAverage() const { return mCountAverage; } - U32 getCallAverage() const { return mCallAverage; } - - U32 getHistoricalCount(S32 history_index = 0) const; - U32 getHistoricalCalls(S32 history_index = 0) const; - - static NamedTimer& getRootNamedTimer(); - - void setFrameState(FrameState* state) { mFrameState = state; state->setNamedTimer(this); } - FrameState& getFrameState() const; - - private: - friend class LLFastTimer; - friend class NamedTimerFactory; - - // - // methods - // - NamedTimer(const std::string& name); - // recursive call to gather total time from children - static void accumulateTimings(); - - // updates cumulative times and hierarchy, - // can be called multiple times in a frame, at any point - static void processTimes(); - - static void buildHierarchy(); - static void resetFrame(); - static void reset(); - - // - // members - // - FrameState* mFrameState; + BlockTimerStackRecord::operator=(other); + return *this; + } +}; - std::string mName; +class BlockTimer +{ +public: + friend class TimeBlock; + typedef BlockTimer self_t; + typedef class TimeBlock DeclareTimer; - U32 mTotalTimeCounter; + BlockTimer(TimeBlock& timer); + ~BlockTimer(); - U32 mCountAverage; - U32 mCallAverage; + LLUnit<LLUnits::Seconds, F64> getElapsedTime(); - U32* mCountHistory; - U32* mCallHistory; +private: - // tree structure - NamedTimer* mParent; // NamedTimer of caller(parent) - std::vector<NamedTimer*> mChildren; - bool mCollapsed; // don't show children - bool mNeedsSorting; // sort children whenever child added - }; + U64 mStartTime; + U64 mBlockStartTotalTimeCounter; + BlockTimerStackRecord mParentTimerData; +}; - // used to statically declare a new named timer - class LL_COMMON_API DeclareTimer - : public LLInstanceTracker<DeclareTimer> - { - friend class LLFastTimer; - public: - DeclareTimer(const std::string& name, bool open); - DeclareTimer(const std::string& name); +// stores a "named" timer instance to be reused via multiple BlockTimer stack instances +class TimeBlock +: public TraceType<TimeBlockAccumulator>, + public LLInstanceTracker<TimeBlock> +{ +public: + TimeBlock(const char* name, bool open = false, TimeBlock* parent = &getRootTimeBlock()); - NamedTimer& getNamedTimer() { return mTimer; } + TimeBlockTreeNode& getTreeNode() const; + TimeBlock* getParent() const { return getTreeNode().getParent(); } + void setParent(TimeBlock* parent) { getTreeNode().setParent(parent); } - private: - FrameState mFrameState; - NamedTimer& mTimer; - }; + typedef std::vector<TimeBlock*>::iterator child_iter; + typedef std::vector<TimeBlock*>::const_iterator child_const_iter; + child_iter beginChildren(); + child_iter endChildren(); + std::vector<TimeBlock*>& getChildren(); -public: - LLFastTimer(LLFastTimer::FrameState* state); + void setCollapsed(bool collapsed) { mCollapsed = collapsed; } + bool getCollapsed() const { return mCollapsed; } - LL_FORCE_INLINE LLFastTimer(LLFastTimer::DeclareTimer& timer) - : mFrameState(&timer.mFrameState) + TraceType<TimeBlockAccumulator::CallCountFacet>& callCount() { -#if FAST_TIMER_ON - LLFastTimer::FrameState* frame_state = mFrameState; - mStartTime = getCPUClockCount32(); - - frame_state->mActiveCount++; - frame_state->mCalls++; - // keep current parent as long as it is active when we are - frame_state->mMoveUpTree |= (frame_state->mParent->mActiveCount == 0); - - LLFastTimer::CurTimerData* cur_timer_data = &LLFastTimer::sCurTimerData; - mLastTimerData = *cur_timer_data; - cur_timer_data->mCurTimer = this; - cur_timer_data->mFrameState = frame_state; - cur_timer_data->mChildTime = 0; -#endif -#if DEBUG_FAST_TIMER_THREADS -#if !LL_RELEASE - assert_main_thread(); -#endif -#endif + return static_cast<TraceType<TimeBlockAccumulator::CallCountFacet>&>(*(TraceType<TimeBlockAccumulator>*)this); } - LL_FORCE_INLINE ~LLFastTimer() + TraceType<TimeBlockAccumulator::SelfTimeFacet>& selfTime() { -#if FAST_TIMER_ON - LLFastTimer::FrameState* frame_state = mFrameState; - U32 total_time = getCPUClockCount32() - mStartTime; - - frame_state->mSelfTimeCounter += total_time - LLFastTimer::sCurTimerData.mChildTime; - frame_state->mActiveCount--; - - // store last caller to bootstrap tree creation - // do this in the destructor in case of recursion to get topmost caller - frame_state->mLastCaller = mLastTimerData.mFrameState; - - // we are only tracking self time, so subtract our total time delta from parents - mLastTimerData.mChildTime += total_time; - - LLFastTimer::sCurTimerData = mLastTimerData; -#endif + return static_cast<TraceType<TimeBlockAccumulator::SelfTimeFacet>&>(*(TraceType<TimeBlockAccumulator>*)this); } -public: - static LLMutex* sLogLock; - static std::queue<LLSD> sLogQueue; - static BOOL sLog; - static BOOL sMetricLog; - static std::string sLogName; - static bool sPauseHistory; - static bool sResetHistory; - - // call this once a frame to reset timers - static void nextFrame(); + static TimeBlock& getRootTimeBlock(); + static void pushLog(LLSD sd); + static void setLogLock(LLMutex* mutex); + static void writeLog(std::ostream& os); // dumps current cumulative frame stats to log // call nextFrame() to reset timers static void dumpCurTimes(); - // call this to reset timer hierarchy, averages, etc. - static void reset(); - - static U64 countsPerSecond(); - static S32 getLastFrameIndex() { return sLastFrameIndex; } - static S32 getCurFrameIndex() { return sCurFrameIndex; } - - static void writeLog(std::ostream& os); - static const NamedTimer* getTimerByName(const std::string& name); - - struct CurTimerData - { - LLFastTimer* mCurTimer; - FrameState* mFrameState; - U32 mChildTime; - }; - static CurTimerData sCurTimerData; - -private: - - ////////////////////////////////////////////////////////////////////////////// // // Important note: These implementations must be FAST! @@ -260,14 +142,14 @@ private: //#undef _interlockedbittestandset //#undef _interlockedbittestandreset - //inline U32 LLFastTimer::getCPUClockCount32() + //inline U32 TimeBlock::getCPUClockCount32() //{ // U64 time_stamp = __rdtsc(); // return (U32)(time_stamp >> 8); //} // //// return full timer value, *not* shifted by 8 bits - //inline U64 LLFastTimer::getCPUClockCount64() + //inline U64 TimeBlock::getCPUClockCount64() //{ // return __rdtsc(); //} @@ -307,7 +189,7 @@ private: } #else - //LL_COMMON_API U64 get_clock_count(); // in lltimer.cpp + //U64 get_clock_count(); // in lltimer.cpp // These use QueryPerformanceCounter, which is arguably fine and also works on AMD architectures. static U32 getCPUClockCount32() { @@ -374,18 +256,71 @@ private: #endif - static U64 sClockResolution; + static U64 countsPerSecond(); - static S32 sCurFrameIndex; - static S32 sLastFrameIndex; - static U64 sLastFrameTime; + // updates cumulative times and hierarchy, + // can be called multiple times in a frame, at any point + static void processTimes(); - U32 mStartTime; - LLFastTimer::FrameState* mFrameState; - LLFastTimer::CurTimerData mLastTimerData; + // call this once a frame to periodically log timers + static void logStats(); + bool mCollapsed; // don't show children + + // statics + static std::string sLogName; + static bool sMetricLog, + sLog; + static U64 sClockResolution; }; -typedef class LLFastTimer LLFastTimer; +LL_FORCE_INLINE BlockTimer::BlockTimer(TimeBlock& timer) +{ +#if FAST_TIMER_ON + BlockTimerStackRecord* cur_timer_data = ThreadTimerStack::getIfExists(); + TimeBlockAccumulator* accumulator = timer.getPrimaryAccumulator(); + accumulator->mActiveCount++; + mBlockStartTotalTimeCounter = accumulator->mTotalTimeCounter; + // keep current parent as long as it is active when we are + accumulator->mMoveUpTree |= (accumulator->mParent->getPrimaryAccumulator()->mActiveCount == 0); + + // store top of stack + mParentTimerData = *cur_timer_data; + // push new information + cur_timer_data->mActiveTimer = this; + cur_timer_data->mTimeBlock = &timer; + cur_timer_data->mChildTime = 0; + + mStartTime = TimeBlock::getCPUClockCount64(); +#endif +} + +LL_FORCE_INLINE BlockTimer::~BlockTimer() +{ +#if FAST_TIMER_ON + U64 total_time = TimeBlock::getCPUClockCount64() - mStartTime; + BlockTimerStackRecord* cur_timer_data = ThreadTimerStack::getIfExists(); + TimeBlockAccumulator* accumulator = cur_timer_data->mTimeBlock->getPrimaryAccumulator(); + + accumulator->mCalls++; + accumulator->mTotalTimeCounter += total_time - (accumulator->mTotalTimeCounter - mBlockStartTotalTimeCounter); + accumulator->mSelfTimeCounter += total_time - cur_timer_data->mChildTime; + accumulator->mActiveCount--; + + // store last caller to bootstrap tree creation + // do this in the destructor in case of recursion to get topmost caller + accumulator->mLastCaller = mParentTimerData.mTimeBlock; + + // we are only tracking self time, so subtract our total time delta from parents + mParentTimerData.mChildTime += total_time; + + //pop stack + *cur_timer_data = mParentTimerData; +#endif +} + +} + +typedef LLTrace::BlockTimer LLFastTimer; #endif // LL_LLFASTTIMER_H |