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authorSteve Bennetts <steve@lindenlab.com>2009-10-23 12:18:46 -0700
committerSteve Bennetts <steve@lindenlab.com>2009-10-23 12:18:46 -0700
commit4ddaa866dde7a92e56617a32464e0667de3759ef (patch)
treed28e7e39f8a5f4a1070482154824fbfb2a7b52e8 /indra/llcommon/lleventdispatcher.h
parenta5453d45feaceb713c7cece76d88c2d2b8f825c6 (diff)
parent80b682d4b4dd1256ee09dd3327d2c51e3adee0b5 (diff)
merge
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+/**
+ * @file lleventdispatcher.h
+ * @author Nat Goodspeed
+ * @date 2009-06-18
+ * @brief Central mechanism for dispatching events by string name. This is
+ * useful when you have a single LLEventPump listener on which you can
+ * request different operations, vs. instantiating a different
+ * LLEventPump for each such operation.
+ *
+ * $LicenseInfo:firstyear=2009&license=viewergpl$
+ * Copyright (c) 2009, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_LLEVENTDISPATCHER_H)
+#define LL_LLEVENTDISPATCHER_H
+
+#include <string>
+#include <map>
+#include <boost/function.hpp>
+#include <boost/bind.hpp>
+#include <typeinfo>
+#include "llevents.h"
+
+class LLSD;
+
+/**
+ * Given an LLSD map, examine a string-valued key and call a corresponding
+ * callable. This class is designed to be contained by an LLEventPump
+ * listener class that will register some of its own methods, though any
+ * callable can be used.
+ */
+class LL_COMMON_API LLEventDispatcher
+{
+public:
+ LLEventDispatcher(const std::string& desc, const std::string& key);
+ virtual ~LLEventDispatcher();
+
+ /// Accept any C++ callable, typically a boost::bind() expression
+ typedef boost::function<void(const LLSD&)> Callable;
+
+ /**
+ * Register a @a callable by @a name. The optional @a required parameter
+ * is used to validate the structure of each incoming event (see
+ * llsd_matches()).
+ */
+ void add(const std::string& name, const Callable& callable, const LLSD& required=LLSD());
+
+ /**
+ * Special case: a subclass of this class can pass an unbound member
+ * function pointer without explicitly specifying the
+ * <tt>boost::bind()</tt> expression.
+ */
+ template <class CLASS>
+ void add(const std::string& name, void (CLASS::*method)(const LLSD&),
+ const LLSD& required=LLSD())
+ {
+ addMethod<CLASS>(name, method, required);
+ }
+
+ /// Overload for both const and non-const methods
+ template <class CLASS>
+ void add(const std::string& name, void (CLASS::*method)(const LLSD&) const,
+ const LLSD& required=LLSD())
+ {
+ addMethod<CLASS>(name, method, required);
+ }
+
+ /// Unregister a callable
+ bool remove(const std::string& name);
+
+ /// Call a registered callable with an explicitly-specified name. If no
+ /// such callable exists, die with LL_ERRS. If the @a event fails to match
+ /// the @a required prototype specified at add() time, die with LL_ERRS.
+ void operator()(const std::string& name, const LLSD& event) const;
+
+ /// Extract the @a key value from the incoming @a event, and call the
+ /// callable whose name is specified by that map @a key. If no such
+ /// callable exists, die with LL_ERRS. If the @a event fails to match the
+ /// @a required prototype specified at add() time, die with LL_ERRS.
+ void operator()(const LLSD& event) const;
+
+ /// Fetch the Callable for the specified name. If no such name was
+ /// registered, return an empty() Callable.
+ Callable get(const std::string& name) const;
+
+private:
+ template <class CLASS, typename METHOD>
+ void addMethod(const std::string& name, const METHOD& method, const LLSD& required)
+ {
+ CLASS* downcast = dynamic_cast<CLASS*>(this);
+ if (! downcast)
+ {
+ addFail(name, typeid(CLASS).name());
+ }
+ else
+ {
+ add(name, boost::bind(method, downcast, _1), required);
+ }
+ }
+ void addFail(const std::string& name, const std::string& classname) const;
+ /// try to dispatch, return @c true if success
+ bool attemptCall(const std::string& name, const LLSD& event) const;
+
+ std::string mDesc, mKey;
+ typedef std::map<std::string, std::pair<Callable, LLSD> > DispatchMap;
+ DispatchMap mDispatch;
+};
+
+/**
+ * Bundle an LLEventPump and a listener with an LLEventDispatcher. A class
+ * that contains (or derives from) LLDispatchListener need only specify the
+ * LLEventPump name and dispatch key, and add() its methods. Incoming events
+ * will automatically be dispatched.
+ */
+class LL_COMMON_API LLDispatchListener: public LLEventDispatcher
+{
+public:
+ LLDispatchListener(const std::string& pumpname, const std::string& key);
+
+ std::string getPumpName() const { return mPump.getName(); }
+
+private:
+ bool process(const LLSD& event);
+
+ LLEventStream mPump;
+ LLTempBoundListener mBoundListener;
+};
+
+#endif /* ! defined(LL_LLEVENTDISPATCHER_H) */