diff options
author | Richard Linden <none@none> | 2013-12-02 14:57:29 -0800 |
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committer | Richard Linden <none@none> | 2013-12-02 14:57:29 -0800 |
commit | 34ff2fc46ba8c623f0eab8fe1dccb5db327775a8 (patch) | |
tree | 7bc422dd969e1d18e9d83e52a9a6dcfa2bd6139f /indra/llcommon/indra_constants.h | |
parent | 787ccaf297e81291469aaf269f563d862fb150a3 (diff) | |
parent | d8e92867162f8c4ff9489d8eefde53546e907dff (diff) |
merge with release
Diffstat (limited to 'indra/llcommon/indra_constants.h')
-rwxr-xr-x | indra/llcommon/indra_constants.h | 356 |
1 files changed, 133 insertions, 223 deletions
diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index 0da83720bd..02f063f5e8 100755 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -31,122 +31,28 @@ class LLUUID; -// At 45 Hz collisions seem stable and objects seem -// to settle down at a reasonable rate. -// JC 3/18/2003 - -// const F32 PHYSICS_TIMESTEP = 1.f / 45.f; -// This must be a #define due to anal retentive restrictions on const expressions -// CG 2008-06-05 -#define PHYSICS_TIMESTEP (1.f / 45.f) - -const F32 COLLISION_TOLERANCE = 0.1f; -const F32 HALF_COLLISION_TOLERANCE = 0.05f; - -// Time constants -const U32 HOURS_PER_LINDEN_DAY = 4; -const U32 DAYS_PER_LINDEN_YEAR = 11; - -const U32 SEC_PER_LINDEN_DAY = HOURS_PER_LINDEN_DAY * 60 * 60; -const U32 SEC_PER_LINDEN_YEAR = DAYS_PER_LINDEN_YEAR * SEC_PER_LINDEN_DAY; - static const F32 REGION_WIDTH_METERS = 256.f; static const S32 REGION_WIDTH_UNITS = 256; static const U32 REGION_WIDTH_U32 = 256; const F32 REGION_HEIGHT_METERS = 4096.f; -// Bits for simulator performance query flags -enum LAND_STAT_FLAGS -{ - STAT_FILTER_BY_PARCEL = 0x00000001, - STAT_FILTER_BY_OWNER = 0x00000002, - STAT_FILTER_BY_OBJECT = 0x00000004, - STAT_FILTER_BY_PARCEL_NAME = 0x00000008, - STAT_REQUEST_LAST_ENTRY = 0x80000000, -}; - -enum LAND_STAT_REPORT_TYPE -{ - STAT_REPORT_TOP_SCRIPTS = 0, - STAT_REPORT_TOP_COLLIDERS -}; - -const U32 STAT_FILTER_MASK = 0x1FFFFFFF; - -// Region absolute limits -static const S32 REGION_AGENT_COUNT_MIN = 1; -static const S32 REGION_AGENT_COUNT_MAX = 200; // Must fit in U8 for the moment (RegionInfo msg) -static const S32 REGION_PRIM_COUNT_MIN = 0; -static const S32 REGION_PRIM_COUNT_MAX = 40000; -static const F32 REGION_PRIM_BONUS_MIN = 1.0; -static const F32 REGION_PRIM_BONUS_MAX = 10.0; - -// Default maximum number of tasks/prims per region. -const U32 DEFAULT_MAX_REGION_WIDE_PRIM_COUNT = 15000; - -const F32 MIN_AGENT_DEPTH = 0.30f; const F32 DEFAULT_AGENT_DEPTH = 0.45f; -const F32 MAX_AGENT_DEPTH = 0.60f; - -const F32 MIN_AGENT_WIDTH = 0.40f; const F32 DEFAULT_AGENT_WIDTH = 0.60f; -const F32 MAX_AGENT_WIDTH = 0.80f; - -const F32 MIN_AGENT_HEIGHT = 1.1f; const F32 DEFAULT_AGENT_HEIGHT = 1.9f; -const F32 MAX_AGENT_HEIGHT = 2.45f; - -// For linked sets -const S32 MAX_CHILDREN_PER_TASK = 255; -const S32 MAX_CHILDREN_PER_PHYSICAL_TASK = 32; - -const S32 MAX_JOINTS_PER_OBJECT = 1; // limiting to 1 until Havok 2.x - -const char* const DEFAULT_DMZ_SPACE_SERVER = "192.168.0.140"; -const char* const DEFAULT_DMZ_USER_SERVER = "192.168.0.140"; -const char* const DEFAULT_DMZ_DATA_SERVER = "192.168.0.140"; -const char* const DEFAULT_DMZ_ASSET_SERVER = "http://asset.dmz.lindenlab.com:80"; - -const char* const DEFAULT_AGNI_SPACE_SERVER = "63.211.139.100"; -const char* const DEFAULT_AGNI_USER_SERVER = "63.211.139.100"; -const char* const DEFAULT_AGNI_DATA_SERVER = "63.211.139.100"; -const char* const DEFAULT_AGNI_ASSET_SERVER = "http://asset.agni.lindenlab.com:80"; - -// Information about what ports are for what services is in the wiki Name Space Ports page -// https://wiki.lindenlab.com/wiki/Name_Space_Ports -const char* const DEFAULT_LOCAL_ASSET_SERVER = "http://localhost:12041/asset/tmp"; -const char* const LOCAL_ASSET_URL_FORMAT = "http://%s:12041/asset"; - -const U32 DEFAULT_LAUNCHER_PORT = 12029; -//const U32 DEFAULT_BIGBOARD_PORT = 12030; // Deprecated -//const U32 DEFAULT_QUERYSIM_PORT = 12031; // Deprecated -const U32 DEFAULT_DATA_SERVER_PORT = 12032; -const U32 DEFAULT_SPACE_SERVER_PORT = 12033; -const U32 DEFAULT_VIEWER_PORT = 12034; -const U32 DEFAULT_SIMULATOR_PORT = 12035; -const U32 DEFAULT_USER_SERVER_PORT = 12036; -const U32 DEFAULT_RPC_SERVER_PORT = 12037; -const U32 DEFAULT_LOG_DATA_SERVER_PORT = 12039; -const U32 DEFAULT_BACKBONE_PORT = 12040; -const U32 DEFAULT_LOCAL_ASSET_PORT = 12041; -//const U32 DEFAULT_BACKBONE_CAP_PORT = 12042; // Deprecated -const U32 DEFAULT_CAP_PROXY_PORT = 12043; -const U32 DEFAULT_INV_DATA_SERVER_PORT = 12044; -const U32 DEFAULT_CGI_SERVICES_PORT = 12045; - -// Mapserver uses ports 12124 - 12139 to allow multiple mapservers to run -// on a single host for map tile generation. JC -const U32 DEFAULT_MAPSERVER_PORT = 12124; - -// For automatic port discovery when running multiple viewers on one host -const U32 PORT_DISCOVERY_RANGE_MIN = 13000; -const U32 PORT_DISCOVERY_RANGE_MAX = PORT_DISCOVERY_RANGE_MIN + 50; - -const char LAND_LAYER_CODE = 'L'; -const char WATER_LAYER_CODE = 'W'; -const char WIND_LAYER_CODE = '7'; -const char CLOUD_LAYER_CODE = '8'; + +enum ETerrainBrushType +{ + // the valid brush numbers cannot be reordered, because they + // are used in the binary LSL format as arguments to llModifyLand() + E_LANDBRUSH_LEVEL = 0, + E_LANDBRUSH_RAISE = 1, + E_LANDBRUSH_LOWER = 2, + E_LANDBRUSH_SMOOTH = 3, + E_LANDBRUSH_NOISE = 4, + E_LANDBRUSH_REVERT = 5, + E_LANDBRUSH_INVALID = 6 +}; // keys // Bit masks for various keyboard modifier keys. @@ -265,89 +171,43 @@ LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS; LL_COMMON_API extern const LLUUID ALEXANDRIA_LINDEN_ID; LL_COMMON_API extern const LLUUID GOVERNOR_LINDEN_ID; -LL_COMMON_API extern const LLUUID REALESTATE_LINDEN_ID; // Maintenance's group id. LL_COMMON_API extern const LLUUID MAINTENANCE_GROUP_ID; -// Flags for kick message -const U32 KICK_FLAGS_DEFAULT = 0x0; -const U32 KICK_FLAGS_FREEZE = 1 << 0; -const U32 KICK_FLAGS_UNFREEZE = 1 << 1; - -const U8 UPD_NONE = 0x00; -const U8 UPD_POSITION = 0x01; -const U8 UPD_ROTATION = 0x02; -const U8 UPD_SCALE = 0x04; -const U8 UPD_LINKED_SETS = 0x08; -const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE - -// Agent Update Flags (U8) -const U8 AU_FLAGS_NONE = 0x00; -const U8 AU_FLAGS_HIDETITLE = 0x01; -const U8 AU_FLAGS_CLIENT_AUTOPILOT = 0x02; - -// start location constants -const U32 START_LOCATION_ID_LAST = 0; -const U32 START_LOCATION_ID_HOME = 1; -const U32 START_LOCATION_ID_DIRECT = 2; // for direct teleport -const U32 START_LOCATION_ID_PARCEL = 3; // for teleports to a parcel -const U32 START_LOCATION_ID_TELEHUB = 4; // for teleports to a spawnpoint -const U32 START_LOCATION_ID_URL = 5; -const U32 START_LOCATION_ID_COUNT = 6; - -// group constants -const U32 GROUP_MIN_SIZE = 2; - -// gMaxAgentGroups is now sent by login.cgi, which -// looks it up from globals.xml. -// -// For now we need an old default value however, -// so the viewer can be deployed ahead of login.cgi. -// -const S32 DEFAULT_MAX_AGENT_GROUPS = 25; +// image ids +LL_COMMON_API extern const LLUUID IMG_SMOKE; -// radius within which a chat message is fully audible -const F32 CHAT_WHISPER_RADIUS = 10.f; -const F32 CHAT_NORMAL_RADIUS = 20.f; -const F32 CHAT_SHOUT_RADIUS = 100.f; -const F32 CHAT_MAX_RADIUS = CHAT_SHOUT_RADIUS; -const F32 CHAT_MAX_RADIUS_BY_TWO = CHAT_MAX_RADIUS / 2.f; +LL_COMMON_API extern const LLUUID IMG_DEFAULT; -// squared editions of the above for distance checks -const F32 CHAT_WHISPER_RADIUS_SQUARED = CHAT_WHISPER_RADIUS * CHAT_WHISPER_RADIUS; -const F32 CHAT_NORMAL_RADIUS_SQUARED = CHAT_NORMAL_RADIUS * CHAT_NORMAL_RADIUS; -const F32 CHAT_SHOUT_RADIUS_SQUARED = CHAT_SHOUT_RADIUS * CHAT_SHOUT_RADIUS; -const F32 CHAT_MAX_RADIUS_SQUARED = CHAT_SHOUT_RADIUS_SQUARED; -const F32 CHAT_MAX_RADIUS_BY_TWO_SQUARED = CHAT_MAX_RADIUS_BY_TWO * CHAT_MAX_RADIUS_BY_TWO; +LL_COMMON_API extern const LLUUID IMG_SUN; +LL_COMMON_API extern const LLUUID IMG_MOON; +LL_COMMON_API extern const LLUUID IMG_SHOT; +LL_COMMON_API extern const LLUUID IMG_SPARK; +LL_COMMON_API extern const LLUUID IMG_FIRE; +LL_COMMON_API extern const LLUUID IMG_FACE_SELECT; +LL_COMMON_API extern const LLUUID IMG_DEFAULT_AVATAR; +LL_COMMON_API extern const LLUUID IMG_INVISIBLE; +LL_COMMON_API extern const LLUUID IMG_EXPLOSION; +LL_COMMON_API extern const LLUUID IMG_EXPLOSION_2; +LL_COMMON_API extern const LLUUID IMG_EXPLOSION_3; +LL_COMMON_API extern const LLUUID IMG_EXPLOSION_4; +LL_COMMON_API extern const LLUUID IMG_SMOKE_POOF; -// this times above gives barely audible radius -const F32 CHAT_BARELY_AUDIBLE_FACTOR = 2.0f; +LL_COMMON_API extern const LLUUID IMG_BIG_EXPLOSION_1; +LL_COMMON_API extern const LLUUID IMG_BIG_EXPLOSION_2; -// distance in front of speaking agent the sphere is centered -const F32 CHAT_WHISPER_OFFSET = 5.f; -const F32 CHAT_NORMAL_OFFSET = 10.f; -const F32 CHAT_SHOUT_OFFSET = 50.f; +LL_COMMON_API extern const LLUUID IMG_BLOOM1; +LL_COMMON_API extern const LLUUID TERRAIN_DIRT_DETAIL; +LL_COMMON_API extern const LLUUID TERRAIN_GRASS_DETAIL; +LL_COMMON_API extern const LLUUID TERRAIN_MOUNTAIN_DETAIL; +LL_COMMON_API extern const LLUUID TERRAIN_ROCK_DETAIL; -// first clean starts at 3 AM -const S32 SANDBOX_FIRST_CLEAN_HOUR = 3; -// clean every <n> hours -const S32 SANDBOX_CLEAN_FREQ = 12; +LL_COMMON_API extern const LLUUID DEFAULT_WATER_NORMAL; -const F32 WIND_SCALE_HACK = 2.0f; // hack to make wind speeds more realistic -enum ETerrainBrushType -{ - // the valid brush numbers cannot be reordered, because they - // are used in the binary LSL format as arguments to llModifyLand() - E_LANDBRUSH_LEVEL = 0, - E_LANDBRUSH_RAISE = 1, - E_LANDBRUSH_LOWER = 2, - E_LANDBRUSH_SMOOTH = 3, - E_LANDBRUSH_NOISE = 4, - E_LANDBRUSH_REVERT = 5, - E_LANDBRUSH_INVALID = 6 -}; +// radius within which a chat message is fully audible +const F32 CHAT_NORMAL_RADIUS = 20.f; // media commands const U32 PARCEL_MEDIA_COMMAND_STOP = 0; @@ -365,51 +225,101 @@ const U32 PARCEL_MEDIA_COMMAND_SIZE = 11; const U32 PARCEL_MEDIA_COMMAND_DESC = 12; const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; -// map item types -const U32 MAP_ITEM_TELEHUB = 0x01; -const U32 MAP_ITEM_PG_EVENT = 0x02; -const U32 MAP_ITEM_MATURE_EVENT = 0x03; -//const U32 MAP_ITEM_POPULAR = 0x04; // No longer supported, 2009-03-02 KLW -//const U32 MAP_ITEM_AGENT_COUNT = 0x05; -const U32 MAP_ITEM_AGENT_LOCATIONS = 0x06; -const U32 MAP_ITEM_LAND_FOR_SALE = 0x07; -const U32 MAP_ITEM_CLASSIFIED = 0x08; -const U32 MAP_ITEM_ADULT_EVENT = 0x09; -const U32 MAP_ITEM_LAND_FOR_SALE_ADULT = 0x0a; - -// Region map layer numbers -const S32 MAP_SIM_OBJECTS = 0; -const S32 MAP_SIM_TERRAIN = 1; -const S32 MAP_SIM_LAND_FOR_SALE = 2; // Transparent alpha overlay of land for sale -const S32 MAP_SIM_IMAGE_TYPES = 3; // Number of map layers -const S32 MAP_SIM_INFO_MASK = 0x00FFFFFF; // Agent access may be stuffed into upper byte -const S32 MAP_SIM_LAYER_MASK = 0x0000FFFF; // Layer info is in lower 16 bits -const S32 MAP_SIM_RETURN_NULL_SIMS = 0x00010000; -const S32 MAP_SIM_PRELUDE = 0x00020000; - -// Crash reporter behavior -const S32 CRASH_BEHAVIOR_ASK = 0; -const S32 CRASH_BEHAVIOR_ALWAYS_SEND = 1; -const S32 CRASH_BEHAVIOR_NEVER_SEND = 2; - -// Export/Import return values -const S32 EXPORT_SUCCESS = 0; -const S32 EXPORT_ERROR_PERMISSIONS = -1; -const S32 EXPORT_ERROR_UNKNOWN = -2; - -// This is how long the sim will try to teleport you before giving up. -const F32 TELEPORT_EXPIRY = 15.0f; -// Additional time (in seconds) to wait per attachment -const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f; - -// The maximum size of an object extra parameters binary (packed) block -#define MAX_OBJECT_PARAMS_SIZE 1024 - const S32 CHAT_CHANNEL_DEBUG = S32_MAX; -// PLEASE don't add constants here. Every dev will have to do -// a complete rebuild. Try to find another shared header file, -// like llregionflags.h, lllslconstants.h, llagentconstants.h, -// or create a new one. JC +// agent constants +const U32 CONTROL_AT_POS_INDEX = 0; +const U32 CONTROL_AT_NEG_INDEX = 1; +const U32 CONTROL_LEFT_POS_INDEX = 2; +const U32 CONTROL_LEFT_NEG_INDEX = 3; +const U32 CONTROL_UP_POS_INDEX = 4; +const U32 CONTROL_UP_NEG_INDEX = 5; +const U32 CONTROL_PITCH_POS_INDEX = 6; +const U32 CONTROL_PITCH_NEG_INDEX = 7; +const U32 CONTROL_YAW_POS_INDEX = 8; +const U32 CONTROL_YAW_NEG_INDEX = 9; +const U32 CONTROL_FAST_AT_INDEX = 10; +const U32 CONTROL_FAST_LEFT_INDEX = 11; +const U32 CONTROL_FAST_UP_INDEX = 12; +const U32 CONTROL_FLY_INDEX = 13; +const U32 CONTROL_STOP_INDEX = 14; +const U32 CONTROL_FINISH_ANIM_INDEX = 15; +const U32 CONTROL_STAND_UP_INDEX = 16; +const U32 CONTROL_SIT_ON_GROUND_INDEX = 17; +const U32 CONTROL_MOUSELOOK_INDEX = 18; +const U32 CONTROL_NUDGE_AT_POS_INDEX = 19; +const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; +const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; +const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; +const U32 CONTROL_NUDGE_UP_POS_INDEX = 23; +const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; +const U32 CONTROL_TURN_LEFT_INDEX = 25; +const U32 CONTROL_TURN_RIGHT_INDEX = 26; +const U32 CONTROL_AWAY_INDEX = 27; +const U32 CONTROL_LBUTTON_DOWN_INDEX = 28; +const U32 CONTROL_LBUTTON_UP_INDEX = 29; +const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; +const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; +const U32 TOTAL_CONTROLS = 32; + +const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 +const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 +const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 +const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 +const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 +const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 +const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 +const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 +const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 +const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 + +const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 +const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 +const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 + +const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 +const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 +const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 +const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 +const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 +const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 + +const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 +const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 +const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 +const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 +const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 +const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 +const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 +const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 + +const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 + +const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 +const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 +const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 +const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 + +// move these up so that we can hide them in "State" for object updates +// (for now) +const U32 AGENT_ATTACH_OFFSET = 4; +const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; + +// RN: this method swaps the upper and lower nibbles to maintain backward +// compatibility with old objects that only used the upper nibble +#define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4))) + +// DO NOT CHANGE THE SEQUENCE OF THIS LIST!! +const U8 CLICK_ACTION_NONE = 0; +const U8 CLICK_ACTION_TOUCH = 0; +const U8 CLICK_ACTION_SIT = 1; +const U8 CLICK_ACTION_BUY = 2; +const U8 CLICK_ACTION_PAY = 3; +const U8 CLICK_ACTION_OPEN = 4; +const U8 CLICK_ACTION_PLAY = 5; +const U8 CLICK_ACTION_OPEN_MEDIA = 6; +const U8 CLICK_ACTION_ZOOM = 7; +// DO NOT CHANGE THE SEQUENCE OF THIS LIST!! + #endif |