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authorRichard Linden <none@none>2013-12-02 14:57:29 -0800
committerRichard Linden <none@none>2013-12-02 14:57:29 -0800
commit34ff2fc46ba8c623f0eab8fe1dccb5db327775a8 (patch)
tree7bc422dd969e1d18e9d83e52a9a6dcfa2bd6139f /indra/llcommon/indra_constants.h
parent787ccaf297e81291469aaf269f563d862fb150a3 (diff)
parentd8e92867162f8c4ff9489d8eefde53546e907dff (diff)
merge with release
Diffstat (limited to 'indra/llcommon/indra_constants.h')
-rwxr-xr-xindra/llcommon/indra_constants.h356
1 files changed, 133 insertions, 223 deletions
diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h
index 0da83720bd..02f063f5e8 100755
--- a/indra/llcommon/indra_constants.h
+++ b/indra/llcommon/indra_constants.h
@@ -31,122 +31,28 @@
class LLUUID;
-// At 45 Hz collisions seem stable and objects seem
-// to settle down at a reasonable rate.
-// JC 3/18/2003
-
-// const F32 PHYSICS_TIMESTEP = 1.f / 45.f;
-// This must be a #define due to anal retentive restrictions on const expressions
-// CG 2008-06-05
-#define PHYSICS_TIMESTEP (1.f / 45.f)
-
-const F32 COLLISION_TOLERANCE = 0.1f;
-const F32 HALF_COLLISION_TOLERANCE = 0.05f;
-
-// Time constants
-const U32 HOURS_PER_LINDEN_DAY = 4;
-const U32 DAYS_PER_LINDEN_YEAR = 11;
-
-const U32 SEC_PER_LINDEN_DAY = HOURS_PER_LINDEN_DAY * 60 * 60;
-const U32 SEC_PER_LINDEN_YEAR = DAYS_PER_LINDEN_YEAR * SEC_PER_LINDEN_DAY;
-
static const F32 REGION_WIDTH_METERS = 256.f;
static const S32 REGION_WIDTH_UNITS = 256;
static const U32 REGION_WIDTH_U32 = 256;
const F32 REGION_HEIGHT_METERS = 4096.f;
-// Bits for simulator performance query flags
-enum LAND_STAT_FLAGS
-{
- STAT_FILTER_BY_PARCEL = 0x00000001,
- STAT_FILTER_BY_OWNER = 0x00000002,
- STAT_FILTER_BY_OBJECT = 0x00000004,
- STAT_FILTER_BY_PARCEL_NAME = 0x00000008,
- STAT_REQUEST_LAST_ENTRY = 0x80000000,
-};
-
-enum LAND_STAT_REPORT_TYPE
-{
- STAT_REPORT_TOP_SCRIPTS = 0,
- STAT_REPORT_TOP_COLLIDERS
-};
-
-const U32 STAT_FILTER_MASK = 0x1FFFFFFF;
-
-// Region absolute limits
-static const S32 REGION_AGENT_COUNT_MIN = 1;
-static const S32 REGION_AGENT_COUNT_MAX = 200; // Must fit in U8 for the moment (RegionInfo msg)
-static const S32 REGION_PRIM_COUNT_MIN = 0;
-static const S32 REGION_PRIM_COUNT_MAX = 40000;
-static const F32 REGION_PRIM_BONUS_MIN = 1.0;
-static const F32 REGION_PRIM_BONUS_MAX = 10.0;
-
-// Default maximum number of tasks/prims per region.
-const U32 DEFAULT_MAX_REGION_WIDE_PRIM_COUNT = 15000;
-
-const F32 MIN_AGENT_DEPTH = 0.30f;
const F32 DEFAULT_AGENT_DEPTH = 0.45f;
-const F32 MAX_AGENT_DEPTH = 0.60f;
-
-const F32 MIN_AGENT_WIDTH = 0.40f;
const F32 DEFAULT_AGENT_WIDTH = 0.60f;
-const F32 MAX_AGENT_WIDTH = 0.80f;
-
-const F32 MIN_AGENT_HEIGHT = 1.1f;
const F32 DEFAULT_AGENT_HEIGHT = 1.9f;
-const F32 MAX_AGENT_HEIGHT = 2.45f;
-
-// For linked sets
-const S32 MAX_CHILDREN_PER_TASK = 255;
-const S32 MAX_CHILDREN_PER_PHYSICAL_TASK = 32;
-
-const S32 MAX_JOINTS_PER_OBJECT = 1; // limiting to 1 until Havok 2.x
-
-const char* const DEFAULT_DMZ_SPACE_SERVER = "192.168.0.140";
-const char* const DEFAULT_DMZ_USER_SERVER = "192.168.0.140";
-const char* const DEFAULT_DMZ_DATA_SERVER = "192.168.0.140";
-const char* const DEFAULT_DMZ_ASSET_SERVER = "http://asset.dmz.lindenlab.com:80";
-
-const char* const DEFAULT_AGNI_SPACE_SERVER = "63.211.139.100";
-const char* const DEFAULT_AGNI_USER_SERVER = "63.211.139.100";
-const char* const DEFAULT_AGNI_DATA_SERVER = "63.211.139.100";
-const char* const DEFAULT_AGNI_ASSET_SERVER = "http://asset.agni.lindenlab.com:80";
-
-// Information about what ports are for what services is in the wiki Name Space Ports page
-// https://wiki.lindenlab.com/wiki/Name_Space_Ports
-const char* const DEFAULT_LOCAL_ASSET_SERVER = "http://localhost:12041/asset/tmp";
-const char* const LOCAL_ASSET_URL_FORMAT = "http://%s:12041/asset";
-
-const U32 DEFAULT_LAUNCHER_PORT = 12029;
-//const U32 DEFAULT_BIGBOARD_PORT = 12030; // Deprecated
-//const U32 DEFAULT_QUERYSIM_PORT = 12031; // Deprecated
-const U32 DEFAULT_DATA_SERVER_PORT = 12032;
-const U32 DEFAULT_SPACE_SERVER_PORT = 12033;
-const U32 DEFAULT_VIEWER_PORT = 12034;
-const U32 DEFAULT_SIMULATOR_PORT = 12035;
-const U32 DEFAULT_USER_SERVER_PORT = 12036;
-const U32 DEFAULT_RPC_SERVER_PORT = 12037;
-const U32 DEFAULT_LOG_DATA_SERVER_PORT = 12039;
-const U32 DEFAULT_BACKBONE_PORT = 12040;
-const U32 DEFAULT_LOCAL_ASSET_PORT = 12041;
-//const U32 DEFAULT_BACKBONE_CAP_PORT = 12042; // Deprecated
-const U32 DEFAULT_CAP_PROXY_PORT = 12043;
-const U32 DEFAULT_INV_DATA_SERVER_PORT = 12044;
-const U32 DEFAULT_CGI_SERVICES_PORT = 12045;
-
-// Mapserver uses ports 12124 - 12139 to allow multiple mapservers to run
-// on a single host for map tile generation. JC
-const U32 DEFAULT_MAPSERVER_PORT = 12124;
-
-// For automatic port discovery when running multiple viewers on one host
-const U32 PORT_DISCOVERY_RANGE_MIN = 13000;
-const U32 PORT_DISCOVERY_RANGE_MAX = PORT_DISCOVERY_RANGE_MIN + 50;
-
-const char LAND_LAYER_CODE = 'L';
-const char WATER_LAYER_CODE = 'W';
-const char WIND_LAYER_CODE = '7';
-const char CLOUD_LAYER_CODE = '8';
+
+enum ETerrainBrushType
+{
+ // the valid brush numbers cannot be reordered, because they
+ // are used in the binary LSL format as arguments to llModifyLand()
+ E_LANDBRUSH_LEVEL = 0,
+ E_LANDBRUSH_RAISE = 1,
+ E_LANDBRUSH_LOWER = 2,
+ E_LANDBRUSH_SMOOTH = 3,
+ E_LANDBRUSH_NOISE = 4,
+ E_LANDBRUSH_REVERT = 5,
+ E_LANDBRUSH_INVALID = 6
+};
// keys
// Bit masks for various keyboard modifier keys.
@@ -265,89 +171,43 @@ LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS;
LL_COMMON_API extern const LLUUID ALEXANDRIA_LINDEN_ID;
LL_COMMON_API extern const LLUUID GOVERNOR_LINDEN_ID;
-LL_COMMON_API extern const LLUUID REALESTATE_LINDEN_ID;
// Maintenance's group id.
LL_COMMON_API extern const LLUUID MAINTENANCE_GROUP_ID;
-// Flags for kick message
-const U32 KICK_FLAGS_DEFAULT = 0x0;
-const U32 KICK_FLAGS_FREEZE = 1 << 0;
-const U32 KICK_FLAGS_UNFREEZE = 1 << 1;
-
-const U8 UPD_NONE = 0x00;
-const U8 UPD_POSITION = 0x01;
-const U8 UPD_ROTATION = 0x02;
-const U8 UPD_SCALE = 0x04;
-const U8 UPD_LINKED_SETS = 0x08;
-const U8 UPD_UNIFORM = 0x10; // used with UPD_SCALE
-
-// Agent Update Flags (U8)
-const U8 AU_FLAGS_NONE = 0x00;
-const U8 AU_FLAGS_HIDETITLE = 0x01;
-const U8 AU_FLAGS_CLIENT_AUTOPILOT = 0x02;
-
-// start location constants
-const U32 START_LOCATION_ID_LAST = 0;
-const U32 START_LOCATION_ID_HOME = 1;
-const U32 START_LOCATION_ID_DIRECT = 2; // for direct teleport
-const U32 START_LOCATION_ID_PARCEL = 3; // for teleports to a parcel
-const U32 START_LOCATION_ID_TELEHUB = 4; // for teleports to a spawnpoint
-const U32 START_LOCATION_ID_URL = 5;
-const U32 START_LOCATION_ID_COUNT = 6;
-
-// group constants
-const U32 GROUP_MIN_SIZE = 2;
-
-// gMaxAgentGroups is now sent by login.cgi, which
-// looks it up from globals.xml.
-//
-// For now we need an old default value however,
-// so the viewer can be deployed ahead of login.cgi.
-//
-const S32 DEFAULT_MAX_AGENT_GROUPS = 25;
+// image ids
+LL_COMMON_API extern const LLUUID IMG_SMOKE;
-// radius within which a chat message is fully audible
-const F32 CHAT_WHISPER_RADIUS = 10.f;
-const F32 CHAT_NORMAL_RADIUS = 20.f;
-const F32 CHAT_SHOUT_RADIUS = 100.f;
-const F32 CHAT_MAX_RADIUS = CHAT_SHOUT_RADIUS;
-const F32 CHAT_MAX_RADIUS_BY_TWO = CHAT_MAX_RADIUS / 2.f;
+LL_COMMON_API extern const LLUUID IMG_DEFAULT;
-// squared editions of the above for distance checks
-const F32 CHAT_WHISPER_RADIUS_SQUARED = CHAT_WHISPER_RADIUS * CHAT_WHISPER_RADIUS;
-const F32 CHAT_NORMAL_RADIUS_SQUARED = CHAT_NORMAL_RADIUS * CHAT_NORMAL_RADIUS;
-const F32 CHAT_SHOUT_RADIUS_SQUARED = CHAT_SHOUT_RADIUS * CHAT_SHOUT_RADIUS;
-const F32 CHAT_MAX_RADIUS_SQUARED = CHAT_SHOUT_RADIUS_SQUARED;
-const F32 CHAT_MAX_RADIUS_BY_TWO_SQUARED = CHAT_MAX_RADIUS_BY_TWO * CHAT_MAX_RADIUS_BY_TWO;
+LL_COMMON_API extern const LLUUID IMG_SUN;
+LL_COMMON_API extern const LLUUID IMG_MOON;
+LL_COMMON_API extern const LLUUID IMG_SHOT;
+LL_COMMON_API extern const LLUUID IMG_SPARK;
+LL_COMMON_API extern const LLUUID IMG_FIRE;
+LL_COMMON_API extern const LLUUID IMG_FACE_SELECT;
+LL_COMMON_API extern const LLUUID IMG_DEFAULT_AVATAR;
+LL_COMMON_API extern const LLUUID IMG_INVISIBLE;
+LL_COMMON_API extern const LLUUID IMG_EXPLOSION;
+LL_COMMON_API extern const LLUUID IMG_EXPLOSION_2;
+LL_COMMON_API extern const LLUUID IMG_EXPLOSION_3;
+LL_COMMON_API extern const LLUUID IMG_EXPLOSION_4;
+LL_COMMON_API extern const LLUUID IMG_SMOKE_POOF;
-// this times above gives barely audible radius
-const F32 CHAT_BARELY_AUDIBLE_FACTOR = 2.0f;
+LL_COMMON_API extern const LLUUID IMG_BIG_EXPLOSION_1;
+LL_COMMON_API extern const LLUUID IMG_BIG_EXPLOSION_2;
-// distance in front of speaking agent the sphere is centered
-const F32 CHAT_WHISPER_OFFSET = 5.f;
-const F32 CHAT_NORMAL_OFFSET = 10.f;
-const F32 CHAT_SHOUT_OFFSET = 50.f;
+LL_COMMON_API extern const LLUUID IMG_BLOOM1;
+LL_COMMON_API extern const LLUUID TERRAIN_DIRT_DETAIL;
+LL_COMMON_API extern const LLUUID TERRAIN_GRASS_DETAIL;
+LL_COMMON_API extern const LLUUID TERRAIN_MOUNTAIN_DETAIL;
+LL_COMMON_API extern const LLUUID TERRAIN_ROCK_DETAIL;
-// first clean starts at 3 AM
-const S32 SANDBOX_FIRST_CLEAN_HOUR = 3;
-// clean every <n> hours
-const S32 SANDBOX_CLEAN_FREQ = 12;
+LL_COMMON_API extern const LLUUID DEFAULT_WATER_NORMAL;
-const F32 WIND_SCALE_HACK = 2.0f; // hack to make wind speeds more realistic
-enum ETerrainBrushType
-{
- // the valid brush numbers cannot be reordered, because they
- // are used in the binary LSL format as arguments to llModifyLand()
- E_LANDBRUSH_LEVEL = 0,
- E_LANDBRUSH_RAISE = 1,
- E_LANDBRUSH_LOWER = 2,
- E_LANDBRUSH_SMOOTH = 3,
- E_LANDBRUSH_NOISE = 4,
- E_LANDBRUSH_REVERT = 5,
- E_LANDBRUSH_INVALID = 6
-};
+// radius within which a chat message is fully audible
+const F32 CHAT_NORMAL_RADIUS = 20.f;
// media commands
const U32 PARCEL_MEDIA_COMMAND_STOP = 0;
@@ -365,51 +225,101 @@ const U32 PARCEL_MEDIA_COMMAND_SIZE = 11;
const U32 PARCEL_MEDIA_COMMAND_DESC = 12;
const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13;
-// map item types
-const U32 MAP_ITEM_TELEHUB = 0x01;
-const U32 MAP_ITEM_PG_EVENT = 0x02;
-const U32 MAP_ITEM_MATURE_EVENT = 0x03;
-//const U32 MAP_ITEM_POPULAR = 0x04; // No longer supported, 2009-03-02 KLW
-//const U32 MAP_ITEM_AGENT_COUNT = 0x05;
-const U32 MAP_ITEM_AGENT_LOCATIONS = 0x06;
-const U32 MAP_ITEM_LAND_FOR_SALE = 0x07;
-const U32 MAP_ITEM_CLASSIFIED = 0x08;
-const U32 MAP_ITEM_ADULT_EVENT = 0x09;
-const U32 MAP_ITEM_LAND_FOR_SALE_ADULT = 0x0a;
-
-// Region map layer numbers
-const S32 MAP_SIM_OBJECTS = 0;
-const S32 MAP_SIM_TERRAIN = 1;
-const S32 MAP_SIM_LAND_FOR_SALE = 2; // Transparent alpha overlay of land for sale
-const S32 MAP_SIM_IMAGE_TYPES = 3; // Number of map layers
-const S32 MAP_SIM_INFO_MASK = 0x00FFFFFF; // Agent access may be stuffed into upper byte
-const S32 MAP_SIM_LAYER_MASK = 0x0000FFFF; // Layer info is in lower 16 bits
-const S32 MAP_SIM_RETURN_NULL_SIMS = 0x00010000;
-const S32 MAP_SIM_PRELUDE = 0x00020000;
-
-// Crash reporter behavior
-const S32 CRASH_BEHAVIOR_ASK = 0;
-const S32 CRASH_BEHAVIOR_ALWAYS_SEND = 1;
-const S32 CRASH_BEHAVIOR_NEVER_SEND = 2;
-
-// Export/Import return values
-const S32 EXPORT_SUCCESS = 0;
-const S32 EXPORT_ERROR_PERMISSIONS = -1;
-const S32 EXPORT_ERROR_UNKNOWN = -2;
-
-// This is how long the sim will try to teleport you before giving up.
-const F32 TELEPORT_EXPIRY = 15.0f;
-// Additional time (in seconds) to wait per attachment
-const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f;
-
-// The maximum size of an object extra parameters binary (packed) block
-#define MAX_OBJECT_PARAMS_SIZE 1024
-
const S32 CHAT_CHANNEL_DEBUG = S32_MAX;
-// PLEASE don't add constants here. Every dev will have to do
-// a complete rebuild. Try to find another shared header file,
-// like llregionflags.h, lllslconstants.h, llagentconstants.h,
-// or create a new one. JC
+// agent constants
+const U32 CONTROL_AT_POS_INDEX = 0;
+const U32 CONTROL_AT_NEG_INDEX = 1;
+const U32 CONTROL_LEFT_POS_INDEX = 2;
+const U32 CONTROL_LEFT_NEG_INDEX = 3;
+const U32 CONTROL_UP_POS_INDEX = 4;
+const U32 CONTROL_UP_NEG_INDEX = 5;
+const U32 CONTROL_PITCH_POS_INDEX = 6;
+const U32 CONTROL_PITCH_NEG_INDEX = 7;
+const U32 CONTROL_YAW_POS_INDEX = 8;
+const U32 CONTROL_YAW_NEG_INDEX = 9;
+const U32 CONTROL_FAST_AT_INDEX = 10;
+const U32 CONTROL_FAST_LEFT_INDEX = 11;
+const U32 CONTROL_FAST_UP_INDEX = 12;
+const U32 CONTROL_FLY_INDEX = 13;
+const U32 CONTROL_STOP_INDEX = 14;
+const U32 CONTROL_FINISH_ANIM_INDEX = 15;
+const U32 CONTROL_STAND_UP_INDEX = 16;
+const U32 CONTROL_SIT_ON_GROUND_INDEX = 17;
+const U32 CONTROL_MOUSELOOK_INDEX = 18;
+const U32 CONTROL_NUDGE_AT_POS_INDEX = 19;
+const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20;
+const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21;
+const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22;
+const U32 CONTROL_NUDGE_UP_POS_INDEX = 23;
+const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24;
+const U32 CONTROL_TURN_LEFT_INDEX = 25;
+const U32 CONTROL_TURN_RIGHT_INDEX = 26;
+const U32 CONTROL_AWAY_INDEX = 27;
+const U32 CONTROL_LBUTTON_DOWN_INDEX = 28;
+const U32 CONTROL_LBUTTON_UP_INDEX = 29;
+const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30;
+const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31;
+const U32 TOTAL_CONTROLS = 32;
+
+const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001
+const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002
+const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004
+const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008
+const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010
+const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020
+const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040
+const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080
+const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100
+const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200
+
+const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400
+const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800
+const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000
+
+const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000
+const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000
+const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000
+const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000
+const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000
+const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000
+
+const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000
+const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000
+const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000
+const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000
+const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000
+const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000
+const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000
+const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000
+
+const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000
+
+const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000
+const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000
+const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000
+const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000
+
+// move these up so that we can hide them in "State" for object updates
+// (for now)
+const U32 AGENT_ATTACH_OFFSET = 4;
+const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET;
+
+// RN: this method swaps the upper and lower nibbles to maintain backward
+// compatibility with old objects that only used the upper nibble
+#define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4)))
+
+// DO NOT CHANGE THE SEQUENCE OF THIS LIST!!
+const U8 CLICK_ACTION_NONE = 0;
+const U8 CLICK_ACTION_TOUCH = 0;
+const U8 CLICK_ACTION_SIT = 1;
+const U8 CLICK_ACTION_BUY = 2;
+const U8 CLICK_ACTION_PAY = 3;
+const U8 CLICK_ACTION_OPEN = 4;
+const U8 CLICK_ACTION_PLAY = 5;
+const U8 CLICK_ACTION_OPEN_MEDIA = 6;
+const U8 CLICK_ACTION_ZOOM = 7;
+// DO NOT CHANGE THE SEQUENCE OF THIS LIST!!
+
#endif