diff options
author | Matthew Breindel (Falcon) <falcon@lindenlab.com> | 2010-04-13 17:33:58 -0700 |
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committer | Matthew Breindel (Falcon) <falcon@lindenlab.com> | 2010-04-13 17:33:58 -0700 |
commit | f480e1e8fc8d5e7f0c10eec26e03430e5aed8eaa (patch) | |
tree | a2331f2444183d4399323eec28343a5b8013ffb6 /indra/llcharacter | |
parent | e0bfefbd63449c0fe5ef7964677948f012d51506 (diff) | |
parent | 0660cf0c987385dc2923bff389c7fa1bc0feec81 (diff) |
Merge
Diffstat (limited to 'indra/llcharacter')
-rw-r--r-- | indra/llcharacter/llkeyframemotion.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 5a2e3f73f9..f4dc3b927b 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -658,7 +658,12 @@ BOOL LLKeyframeMotion::onActivate() // If the keyframe anim has an associated emote, trigger it. if( mJointMotionList->mEmoteName.length() > 0 ) { - mCharacter->startMotion( gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName) ); + LLUUID emote_anim_id = gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName); + // don't start emote if already active to avoid recursion + if (!mCharacter->isMotionActive(emote_anim_id)) + { + mCharacter->startMotion( emote_anim_id ); + } } mLastLoopedTime = 0.f; |