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authorAndrey Lihatskiy <alihatskiy@productengine.com>2023-08-23 22:28:01 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2023-08-23 22:28:01 +0300
commitd08859f3f4ba8ed68d018fba033b652926d1bf6b (patch)
treefd62430b9a2987ca2eab8a8f08114f113de84120 /indra/llcharacter
parentf40b85c4f495b9079991c41a26b76d397a6168ae (diff)
parentd454512050e636a19e4b7545515dea4f4b1bbf0d (diff)
Merge branch 'main' into DRTVWR-587-maint-V
# Conflicts: # autobuild.xml
Diffstat (limited to 'indra/llcharacter')
-rw-r--r--indra/llcharacter/llbvhloader.cpp2
-rw-r--r--indra/llcharacter/llkeyframemotion.cpp21
2 files changed, 14 insertions, 9 deletions
diff --git a/indra/llcharacter/llbvhloader.cpp b/indra/llcharacter/llbvhloader.cpp
index 117d408b21..5b1b28bf4f 100644
--- a/indra/llcharacter/llbvhloader.cpp
+++ b/indra/llcharacter/llbvhloader.cpp
@@ -1352,7 +1352,6 @@ BOOL LLBVHLoader::serialize(LLDataPacker& dp)
dp.packS32(joint->mNumRotKeys, "num_rot_keys");
LLQuaternion::Order order = bvhStringToOrder( joint->mOrder );
- S32 outcount = 0;
S32 frame = 0;
for (Key& key : joint->mKeys)
{
@@ -1418,7 +1417,6 @@ BOOL LLBVHLoader::serialize(LLDataPacker& dp)
dp.packU16(x, "rot_angle_x");
dp.packU16(y, "rot_angle_y");
dp.packU16(z, "rot_angle_z");
- outcount++;
frame++;
}
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp
index 3cef382bbf..d95ec159f2 100644
--- a/indra/llcharacter/llkeyframemotion.cpp
+++ b/indra/llcharacter/llkeyframemotion.cpp
@@ -497,13 +497,20 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact
// request asset
mAssetStatus = ASSET_FETCHED;
- LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL;
- character_id = new LLUUID(mCharacter->getID());
- gAssetStorage->getAssetData(mID,
- LLAssetType::AT_ANIMATION,
- onLoadComplete,
- (void *)character_id,
- FALSE);
+ if (mID.notNull())
+ {
+ LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL;
+ character_id = new LLUUID(mCharacter->getID());
+ gAssetStorage->getAssetData(mID,
+ LLAssetType::AT_ANIMATION,
+ onLoadComplete,
+ (void*)character_id,
+ FALSE);
+ }
+ else
+ {
+ LL_INFOS("Animation") << "Attempted to fetch animation " << mName << " with null id for character " << mCharacter->getID() << LL_ENDL;
+ }
return STATUS_HOLD;
case ASSET_FETCHED: