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authorRichard Linden <none@none>2013-03-18 08:43:03 -0700
committerRichard Linden <none@none>2013-03-18 08:43:03 -0700
commit8de397b19ec9e2f6206fd5ae57dba96c70e78b74 (patch)
tree722986d9114ffbcc47d57c00ec5cf32e2444281d /indra/llcharacter
parent7b4d27ecbcb5ac702459be97cbf6b81354850658 (diff)
SH-3931 WIP Interesting: Add graphs to visualize scene load metrics
changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup improvements to stats display of llstatbar added scene load stats floater accessed with ctrl|shift|2
Diffstat (limited to 'indra/llcharacter')
-rw-r--r--indra/llcharacter/lleditingmotion.cpp2
-rw-r--r--indra/llcharacter/llheadrotmotion.cpp4
-rw-r--r--indra/llcharacter/llkeyframemotion.cpp8
-rw-r--r--indra/llcharacter/llkeyframewalkmotion.cpp10
-rw-r--r--indra/llcharacter/llmotion.cpp4
-rw-r--r--indra/llcharacter/lltargetingmotion.cpp2
6 files changed, 15 insertions, 15 deletions
diff --git a/indra/llcharacter/lleditingmotion.cpp b/indra/llcharacter/lleditingmotion.cpp
index 0d0b85ba60..ff7ad1c289 100644
--- a/indra/llcharacter/lleditingmotion.cpp
+++ b/indra/llcharacter/lleditingmotion.cpp
@@ -232,7 +232,7 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
mIKSolver.solve();
// use blending...
- F32 slerp_amt = LLCriticalDamp::getInterpolant(TARGET_LAG_HALF_LIFE);
+ F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TARGET_LAG_HALF_LIFE);
shoulderRot = slerp(slerp_amt, mShoulderJoint.getRotation(), shoulderRot);
elbowRot = slerp(slerp_amt, mElbowJoint.getRotation(), elbowRot);
diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp
index 15a58a8389..4a8af2f00c 100644
--- a/indra/llcharacter/llheadrotmotion.cpp
+++ b/indra/llcharacter/llheadrotmotion.cpp
@@ -182,8 +182,8 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
LLQuaternion currentRootRotWorld = mRootJoint->getWorldRotation();
LLQuaternion currentInvRootRotWorld = ~currentRootRotWorld;
- F32 head_slerp_amt = LLCriticalDamp::getInterpolant(HEAD_LOOKAT_LAG_HALF_LIFE);
- F32 torso_slerp_amt = LLCriticalDamp::getInterpolant(TORSO_LOOKAT_LAG_HALF_LIFE);
+ F32 head_slerp_amt = LLSmoothInterpolation::getInterpolant(HEAD_LOOKAT_LAG_HALF_LIFE);
+ F32 torso_slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_LOOKAT_LAG_HALF_LIFE);
LLVector3* targetPos = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp
index c6f45bffa2..831a0a6719 100644
--- a/indra/llcharacter/llkeyframemotion.cpp
+++ b/indra/llcharacter/llkeyframemotion.cpp
@@ -1031,11 +1031,11 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
if (constraint->mSharedData->mChainLength != 0 &&
dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength)
{
- constraint->mWeight = lerp(constraint->mWeight, 0.f, LLCriticalDamp::getInterpolant(0.1f));
+ constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 0.f, 0.1f);
}
else
{
- constraint->mWeight = lerp(constraint->mWeight, 1.f, LLCriticalDamp::getInterpolant(0.3f));
+ constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 1.f, 0.3f);
}
F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f :
@@ -1082,9 +1082,9 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
// convert intermediate joint positions to world coordinates
positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition();
F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f);
-// llinfos << "Interpolant " << LLCriticalDamp::getInterpolant(time_constant, FALSE) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << llendl;
+// llinfos << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, FALSE) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << llendl;
positions[joint_num] = lerp(positions[joint_num], kinematic_position,
- LLCriticalDamp::getInterpolant(time_constant, FALSE));
+ LLSmoothInterpolation::getInterpolant(time_constant, FALSE));
}
S32 iteration_count;
diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp
index d52eb89a5c..e188b06c03 100644
--- a/indra/llcharacter/llkeyframewalkmotion.cpp
+++ b/indra/llcharacter/llkeyframewalkmotion.cpp
@@ -258,7 +258,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
// but this will cause the animation playback rate calculation below to
// kick in too slowly and sometimes start playing the animation in reverse.
- //mPelvisOffset -= PELVIS_COMPENSATION_WIEGHT * (foot_slip_vector * world_to_avatar_rot);//lerp(LLVector3::zero, -1.f * (foot_slip_vector * world_to_avatar_rot), LLCriticalDamp::getInterpolant(0.1f));
+ //mPelvisOffset -= PELVIS_COMPENSATION_WIEGHT * (foot_slip_vector * world_to_avatar_rot);//lerp(LLVector3::zero, -1.f * (foot_slip_vector * world_to_avatar_rot), LLSmoothInterpolation::getInterpolant(0.1f));
////F32 drift_comp_max = DRIFT_COMP_MAX_TOTAL * (llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED);
//F32 drift_comp_max = DRIFT_COMP_MAX_TOTAL;
@@ -287,7 +287,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
F32 desired_speed_multiplier = llclamp(speed / foot_speed, min_speed_multiplier, ANIM_SPEED_MAX);
// blend towards new speed adjustment value
- F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(SPEED_ADJUST_TIME_CONSTANT));
+ F32 new_speed_adjust = LLSmoothInterpolation::lerp(mAdjustedSpeed, desired_speed_multiplier, SPEED_ADJUST_TIME_CONSTANT);
// limit that rate at which the speed adjustment changes
F32 speedDelta = llclamp(new_speed_adjust - mAdjustedSpeed, -SPEED_ADJUST_MAX_SEC * delta_time, SPEED_ADJUST_MAX_SEC * delta_time);
@@ -305,8 +305,8 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
{ // standing/turning
// damp out speed adjustment to 0
- mAnimSpeed = lerp(mAnimSpeed, 1.f, LLCriticalDamp::getInterpolant(0.2f));
- //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLCriticalDamp::getInterpolant(0.2f));
+ mAnimSpeed = LLSmoothInterpolation::lerp(mAnimSpeed, 1.f, 0.2f);
+ //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLSmoothInterpolation::getInterpolant(0.2f));
}
// broadcast walk speed change
@@ -383,7 +383,7 @@ BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask)
F32 target_roll = llclamp(ang_vel.mV[VZ], -4.f, 4.f) * roll_factor;
// roll is critically damped interpolation between current roll and angular velocity-derived target roll
- mRoll = lerp(mRoll, target_roll, LLCriticalDamp::getInterpolant(0.1f));
+ mRoll = LLSmoothInterpolation::lerp(mRoll, target_roll, LLUnit<LLUnits::Milliseconds, F32>(100));
LLQuaternion roll(mRoll, LLVector3(0.f, 0.f, 1.f));
mPelvisState->setRotation(roll);
diff --git a/indra/llcharacter/llmotion.cpp b/indra/llcharacter/llmotion.cpp
index 2551f125d0..af2e10220a 100644
--- a/indra/llcharacter/llmotion.cpp
+++ b/indra/llcharacter/llmotion.cpp
@@ -73,7 +73,7 @@ void LLMotion::fadeOut()
{
if (mFadeWeight > 0.01f)
{
- mFadeWeight = lerp(mFadeWeight, 0.f, LLCriticalDamp::getInterpolant(0.15f));
+ mFadeWeight = lerp(mFadeWeight, 0.f, LLSmoothInterpolation::getInterpolant(0.15f));
}
else
{
@@ -88,7 +88,7 @@ void LLMotion::fadeIn()
{
if (mFadeWeight < 0.99f)
{
- mFadeWeight = lerp(mFadeWeight, 1.f, LLCriticalDamp::getInterpolant(0.15f));
+ mFadeWeight = lerp(mFadeWeight, 1.f, LLSmoothInterpolation::getInterpolant(0.15f));
}
else
{
diff --git a/indra/llcharacter/lltargetingmotion.cpp b/indra/llcharacter/lltargetingmotion.cpp
index 489aef923c..633c1d51eb 100644
--- a/indra/llcharacter/lltargetingmotion.cpp
+++ b/indra/llcharacter/lltargetingmotion.cpp
@@ -106,7 +106,7 @@ BOOL LLTargetingMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
{
- F32 slerp_amt = LLCriticalDamp::getInterpolant(TORSO_TARGET_HALF_LIFE);
+ F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
LLVector3 target;
LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");