summaryrefslogtreecommitdiff
path: root/indra/llcharacter
diff options
context:
space:
mode:
authorDon Kjer <don@lindenlab.com>2012-09-03 20:12:47 +0000
committerDon Kjer <don@lindenlab.com>2012-09-03 20:12:47 +0000
commit403d1b6404355fa26b0bfeff206f5c56758a491c (patch)
tree6438eb8fa29dc8946d404ac79f89cf1bd140bbe1 /indra/llcharacter
parent21c364c4d455cc05ec176032e8c090be0cc4ed50 (diff)
parent825cc7873251ad90720ab40221d689abed7b2ac8 (diff)
Merge VirLinden/sunshine -> don_linden/sunshine-experimental
Diffstat (limited to 'indra/llcharacter')
-rw-r--r--indra/llcharacter/llhandmotion.cpp60
1 files changed, 55 insertions, 5 deletions
diff --git a/indra/llcharacter/llhandmotion.cpp b/indra/llcharacter/llhandmotion.cpp
index 63937d8255..696dba0d95 100644
--- a/indra/llcharacter/llhandmotion.cpp
+++ b/indra/llcharacter/llhandmotion.cpp
@@ -132,18 +132,68 @@ BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask)
{
if (mNewPose != HAND_POSE_RELAXED && mNewPose != mCurrentPose)
{
- mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ // Only set param weight for poses other than
+ // default (HAND_POSE_SPREAD); HAND_POSE_SPREAD
+ // is not an animatable morph!
+ if (mNewPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ }
+
+ // Reset morph weight for current pose back to its
+ // full extend or it might be stuck somewhere in the middle if a
+ // pose is requested and the old pose is requested again shortly
+ // after while still blending to the other pose!
+ if (mCurrentPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f);
+ }
+
+ // Update visual params now if we won't blend
+ if (mCurrentPose == HAND_POSE_RELAXED)
+ {
+ mCharacter->updateVisualParams();
+ }
}
mNewPose = HAND_POSE_RELAXED;
}
else
{
- // this is a new morph we didn't know about before
- if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose && mNewPose != HAND_POSE_SPREAD)
+ // Sometimes we seem to get garbage here, with poses that are out of bounds.
+ // So check for a valid pose first.
+ if (*requestedHandPose >= 0 && *requestedHandPose < NUM_HAND_POSES)
+ {
+ // This is a new morph we didn't know about before:
+ // Reset morph weight for both current and new pose
+ // back their starting values while still blending.
+ if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose)
+ {
+ if (mNewPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ }
+
+ // Reset morph weight for current pose back to its full extend
+ // or it might be stuck somewhere in the middle if a pose is
+ // requested and the old pose is requested again shortly after
+ // while still blending to the other pose!
+ if (mCurrentPose != HAND_POSE_SPREAD)
+ {
+ mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f);
+ }
+
+ // Update visual params now if we won't blend
+ if (mCurrentPose == *requestedHandPose)
+ {
+ mCharacter->updateVisualParams();
+ }
+ }
+ mNewPose = *requestedHandPose;
+ }
+ else
{
- mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f);
+ llwarns << "Requested hand pose out of range. Ignoring requested pose." << llendl;
}
- mNewPose = *requestedHandPose;
}
mCharacter->removeAnimationData("Hand Pose");