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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/llcharacter/lltargetingmotion.h
Print done when done.
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diff --git a/indra/llcharacter/lltargetingmotion.h b/indra/llcharacter/lltargetingmotion.h
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+/**
+ * @file lltargetingmotion.h
+ * @brief Implementation of LLTargetingMotion class.
+ *
+ * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLTARGETINGMOTION_H
+#define LL_LLTARGETINGMOTION_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+
+#define TARGETING_EASEIN_DURATION 0.3f
+#define TARGETING_EASEOUT_DURATION 0.5f
+#define TARGETING_PRIORITY LLJoint::HIGH_PRIORITY
+#define MIN_REQUIRED_PIXEL_AREA_TARGETING 1000.f;
+
+
+//-----------------------------------------------------------------------------
+// class LLTargetingMotion
+//-----------------------------------------------------------------------------
+class LLTargetingMotion :
+ public LLMotion
+{
+public:
+ // Constructor
+ LLTargetingMotion(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLTargetingMotion();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLTargetingMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return TARGETING_EASEIN_DURATION; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return TARGETING_EASEOUT_DURATION; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return TARGETING_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_TARGETING; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate();
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+public:
+
+ LLCharacter *mCharacter;
+ LLJointState mTorsoState;
+ LLJoint* mPelvisJoint;
+ LLJoint* mTorsoJoint;
+ LLJoint* mRightHandJoint;
+};
+
+#endif // LL_LLTARGETINGMOTION_H
+