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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
commit1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch)
treeab243607f74f78200787bba5b9b88f07ef1b966f /indra/llcharacter/lltargetingmotion.cpp
parent6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff)
parente1623bb276f83a43ce7a197e388720c05bdefe61 (diff)
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
Diffstat (limited to 'indra/llcharacter/lltargetingmotion.cpp')
-rw-r--r--indra/llcharacter/lltargetingmotion.cpp340
1 files changed, 170 insertions, 170 deletions
diff --git a/indra/llcharacter/lltargetingmotion.cpp b/indra/llcharacter/lltargetingmotion.cpp
index 87d61a2d36..1029ba40eb 100644
--- a/indra/llcharacter/lltargetingmotion.cpp
+++ b/indra/llcharacter/lltargetingmotion.cpp
@@ -1,170 +1,170 @@
-/**
- * @file lltargetingmotion.cpp
- * @brief Implementation of LLTargetingMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include "linden_common.h"
-
-#include "lltargetingmotion.h"
-#include "llcharacter.h"
-#include "v3dmath.h"
-#include "llcriticaldamp.h"
-
-//-----------------------------------------------------------------------------
-// Constants
-//-----------------------------------------------------------------------------
-const F32 TORSO_TARGET_HALF_LIFE = 0.25f;
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion()
-// Class Constructor
-//-----------------------------------------------------------------------------
-LLTargetingMotion::LLTargetingMotion(const LLUUID &id) : LLMotion(id)
-{
- mCharacter = NULL;
- mName = "targeting";
-
- mTorsoState = new LLJointState;
-}
-
-
-//-----------------------------------------------------------------------------
-// ~LLTargetingMotion()
-// Class Destructor
-//-----------------------------------------------------------------------------
-LLTargetingMotion::~LLTargetingMotion()
-{
-}
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion::onInitialize(LLCharacter *character)
-//-----------------------------------------------------------------------------
-LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *character)
-{
- // save character for future use
- mCharacter = character;
-
- mPelvisJoint = mCharacter->getJoint("mPelvis");
- mTorsoJoint = mCharacter->getJoint("mTorso");
- mRightHandJoint = mCharacter->getJoint("mWristRight");
-
- // make sure character skeleton is copacetic
- if (!mPelvisJoint ||
- !mTorsoJoint ||
- !mRightHandJoint)
- {
- LL_WARNS() << "Invalid skeleton for targeting motion!" << LL_ENDL;
- return STATUS_FAILURE;
- }
-
- mTorsoState->setJoint( mTorsoJoint );
-
- // add joint states to the pose
- mTorsoState->setUsage(LLJointState::ROT);
- addJointState( mTorsoState );
-
- return STATUS_SUCCESS;
-}
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion::onActivate()
-//-----------------------------------------------------------------------------
-bool LLTargetingMotion::onActivate()
-{
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion::onUpdate()
-//-----------------------------------------------------------------------------
-bool LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
-{
- LL_PROFILE_ZONE_SCOPED;
- F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
-
- LLVector3 target;
- LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
-
- bool result = true;
-
- if (!lookAtPoint)
- {
- return true;
- }
- else
- {
- target = *lookAtPoint;
- target.normVec();
- }
-
- //LLVector3 target_plane_normal = LLVector3(1.f, 0.f, 0.f) * mPelvisJoint->getWorldRotation();
- //LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) * (mTorsoJoint->getWorldRotation() * mTorsoState->getRotation());
-
- LLVector3 skyward(0.f, 0.f, 1.f);
- LLVector3 left(skyward % target);
- left.normVec();
- LLVector3 up(target % left);
- up.normVec();
- LLQuaternion target_aim_rot(target, left, up);
-
- LLQuaternion cur_torso_rot = mTorsoJoint->getWorldRotation();
-
- LLVector3 right_hand_at = LLVector3(0.f, -1.f, 0.f) * mRightHandJoint->getWorldRotation();
- left.setVec(skyward % right_hand_at);
- left.normVec();
- up.setVec(right_hand_at % left);
- up.normVec();
- LLQuaternion right_hand_rot(right_hand_at, left, up);
-
- LLQuaternion new_torso_rot = (cur_torso_rot * ~right_hand_rot) * target_aim_rot;
-
- // find ideal additive rotation to make torso point in correct direction
- new_torso_rot = new_torso_rot * ~cur_torso_rot;
-
- // slerp from current additive rotation to ideal additive rotation
- new_torso_rot = nlerp(slerp_amt, mTorsoState->getRotation(), new_torso_rot);
-
- // constraint overall torso rotation
- LLQuaternion total_rot = new_torso_rot * mTorsoJoint->getRotation();
- total_rot.constrain(F_PI_BY_TWO * 0.8f);
- new_torso_rot = total_rot * ~mTorsoJoint->getRotation();
-
- mTorsoState->setRotation(new_torso_rot);
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// LLTargetingMotion::onDeactivate()
-//-----------------------------------------------------------------------------
-void LLTargetingMotion::onDeactivate()
-{
-}
-
-
-// End
-
+/**
+ * @file lltargetingmotion.cpp
+ * @brief Implementation of LLTargetingMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "linden_common.h"
+
+#include "lltargetingmotion.h"
+#include "llcharacter.h"
+#include "v3dmath.h"
+#include "llcriticaldamp.h"
+
+//-----------------------------------------------------------------------------
+// Constants
+//-----------------------------------------------------------------------------
+const F32 TORSO_TARGET_HALF_LIFE = 0.25f;
+
+//-----------------------------------------------------------------------------
+// LLTargetingMotion()
+// Class Constructor
+//-----------------------------------------------------------------------------
+LLTargetingMotion::LLTargetingMotion(const LLUUID &id) : LLMotion(id)
+{
+ mCharacter = NULL;
+ mName = "targeting";
+
+ mTorsoState = new LLJointState;
+}
+
+
+//-----------------------------------------------------------------------------
+// ~LLTargetingMotion()
+// Class Destructor
+//-----------------------------------------------------------------------------
+LLTargetingMotion::~LLTargetingMotion()
+{
+}
+
+//-----------------------------------------------------------------------------
+// LLTargetingMotion::onInitialize(LLCharacter *character)
+//-----------------------------------------------------------------------------
+LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *character)
+{
+ // save character for future use
+ mCharacter = character;
+
+ mPelvisJoint = mCharacter->getJoint("mPelvis");
+ mTorsoJoint = mCharacter->getJoint("mTorso");
+ mRightHandJoint = mCharacter->getJoint("mWristRight");
+
+ // make sure character skeleton is copacetic
+ if (!mPelvisJoint ||
+ !mTorsoJoint ||
+ !mRightHandJoint)
+ {
+ LL_WARNS() << "Invalid skeleton for targeting motion!" << LL_ENDL;
+ return STATUS_FAILURE;
+ }
+
+ mTorsoState->setJoint( mTorsoJoint );
+
+ // add joint states to the pose
+ mTorsoState->setUsage(LLJointState::ROT);
+ addJointState( mTorsoState );
+
+ return STATUS_SUCCESS;
+}
+
+//-----------------------------------------------------------------------------
+// LLTargetingMotion::onActivate()
+//-----------------------------------------------------------------------------
+bool LLTargetingMotion::onActivate()
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// LLTargetingMotion::onUpdate()
+//-----------------------------------------------------------------------------
+bool LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ F32 slerp_amt = LLSmoothInterpolation::getInterpolant(TORSO_TARGET_HALF_LIFE);
+
+ LLVector3 target;
+ LLVector3* lookAtPoint = (LLVector3*)mCharacter->getAnimationData("LookAtPoint");
+
+ bool result = true;
+
+ if (!lookAtPoint)
+ {
+ return true;
+ }
+ else
+ {
+ target = *lookAtPoint;
+ target.normVec();
+ }
+
+ //LLVector3 target_plane_normal = LLVector3(1.f, 0.f, 0.f) * mPelvisJoint->getWorldRotation();
+ //LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) * (mTorsoJoint->getWorldRotation() * mTorsoState->getRotation());
+
+ LLVector3 skyward(0.f, 0.f, 1.f);
+ LLVector3 left(skyward % target);
+ left.normVec();
+ LLVector3 up(target % left);
+ up.normVec();
+ LLQuaternion target_aim_rot(target, left, up);
+
+ LLQuaternion cur_torso_rot = mTorsoJoint->getWorldRotation();
+
+ LLVector3 right_hand_at = LLVector3(0.f, -1.f, 0.f) * mRightHandJoint->getWorldRotation();
+ left.setVec(skyward % right_hand_at);
+ left.normVec();
+ up.setVec(right_hand_at % left);
+ up.normVec();
+ LLQuaternion right_hand_rot(right_hand_at, left, up);
+
+ LLQuaternion new_torso_rot = (cur_torso_rot * ~right_hand_rot) * target_aim_rot;
+
+ // find ideal additive rotation to make torso point in correct direction
+ new_torso_rot = new_torso_rot * ~cur_torso_rot;
+
+ // slerp from current additive rotation to ideal additive rotation
+ new_torso_rot = nlerp(slerp_amt, mTorsoState->getRotation(), new_torso_rot);
+
+ // constraint overall torso rotation
+ LLQuaternion total_rot = new_torso_rot * mTorsoJoint->getRotation();
+ total_rot.constrain(F_PI_BY_TWO * 0.8f);
+ new_torso_rot = total_rot * ~mTorsoJoint->getRotation();
+
+ mTorsoState->setRotation(new_torso_rot);
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// LLTargetingMotion::onDeactivate()
+//-----------------------------------------------------------------------------
+void LLTargetingMotion::onDeactivate()
+{
+}
+
+
+// End
+