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authorLars Næsbye Christensen <lars@naesbye.dk>2024-02-16 19:29:51 +0100
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-02-17 12:23:07 +0200
commit9e854b697a06abed2a0917fb6120445f176764f0 (patch)
tree7d430fa151e037525ae05d6030e309e9cdecde61 /indra/llcharacter/llmotioncontroller.h
parentd0e82ca55670645eacc61fca39bf8667c0840de9 (diff)
misc: BOOL to bool
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.h')
-rw-r--r--indra/llcharacter/llmotioncontroller.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/llcharacter/llmotioncontroller.h b/indra/llcharacter/llmotioncontroller.h
index 637ee4d2bb..dea470cbd3 100644
--- a/indra/llcharacter/llmotioncontroller.h
+++ b/indra/llcharacter/llmotioncontroller.h
@@ -62,7 +62,7 @@ public:
// adds motion classes to the registry
// returns true if successfull
- BOOL registerMotion( const LLUUID& id, LLMotionConstructor create);
+ bool registerMotion( const LLUUID& id, LLMotionConstructor create);
// creates a new instance of a named motion
// returns NULL motion is not registered
@@ -85,7 +85,7 @@ class LLMotionController
public:
typedef std::list<LLMotion*> motion_list_t;
typedef std::set<LLMotion*> motion_set_t;
- BOOL mIsSelf;
+ bool mIsSelf;
public:
// Constructor
@@ -102,7 +102,7 @@ public:
// registers a motion with the controller
// (actually just forwards call to motion registry)
// returns true if successfull
- BOOL registerMotion( const LLUUID& id, LLMotionConstructor create );
+ bool registerMotion( const LLUUID& id, LLMotionConstructor create );
// creates a motion from the registry
LLMotion *createMotion( const LLUUID &id );
@@ -115,13 +115,13 @@ public:
// start motion
// begins playing the specified motion
// returns true if successful
- BOOL startMotion( const LLUUID &id, F32 start_offset );
+ bool startMotion( const LLUUID &id, F32 start_offset );
// stop motion
// stops a playing motion
// in reality, it begins the ease out transition phase
// returns true if successful
- BOOL stopMotionLocally( const LLUUID &id, BOOL stop_immediate );
+ bool stopMotionLocally( const LLUUID &id, bool stop_immediate );
// Move motions from loading to loaded
void updateLoadingMotions();
@@ -147,7 +147,7 @@ public:
// pause and continue all motions
void pauseAllMotions();
void unpauseAllMotions();
- BOOL isPaused() const { return mPaused; }
+ bool isPaused() const { return mPaused; }
S32 getPausedFrame() const { return mPausedFrame; }
void setTimeStep(F32 step);
@@ -178,10 +178,10 @@ protected:
// internal operations act on motion instances directly
// as there can be duplicate motions per id during blending overlap
void deleteAllMotions();
- BOOL activateMotionInstance(LLMotion *motion, F32 time);
- BOOL deactivateMotionInstance(LLMotion *motion);
+ bool activateMotionInstance(LLMotion *motion, F32 time);
+ bool deactivateMotionInstance(LLMotion *motion);
void deprecateMotionInstance(LLMotion* motion);
- BOOL stopMotionInstance(LLMotion *motion, BOOL stop_imemdiate);
+ bool stopMotionInstance(LLMotion *motion, bool stop_imemdiate);
void removeMotionInstance(LLMotion* motion);
void updateRegularMotions();
void updateAdditiveMotions();
@@ -220,8 +220,8 @@ protected:
F32 mPrevTimerElapsed;
F32 mAnimTime;
F32 mLastTime;
- BOOL mHasRunOnce;
- BOOL mPaused;
+ bool mHasRunOnce;
+ bool mPaused;
S32 mPausedFrame;
F32 mTimeStep;
S32 mTimeStepCount;