diff options
author | mberezhnoy <mberezhnoy@productengine.com> | 2013-02-01 01:00:52 +0200 |
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committer | mberezhnoy <mberezhnoy@productengine.com> | 2013-02-01 01:00:52 +0200 |
commit | 8fbc0aada88c6a3743f61dfc57018385a31802f0 (patch) | |
tree | 56888fe7f24736cce1980e08d349d20f84b814ed /indra/llcharacter/llmotioncontroller.cpp | |
parent | a12200b91b0ca20dfff2df8aa71c6f53ac0603ee (diff) | |
parent | d2a17e20ca889851406f22907df35b17f5030279 (diff) |
merging
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.cpp')
-rw-r--r-- | indra/llcharacter/llmotioncontroller.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index 4f6351709e..e9fb91ad73 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -29,8 +29,6 @@ //----------------------------------------------------------------------------- #include "linden_common.h" -#include "llmemtype.h" - #include "llmotioncontroller.h" #include "llkeyframemotion.h" #include "llmath.h" @@ -44,6 +42,7 @@ const U32 MAX_MOTION_INSTANCES = 32; //----------------------------------------------------------------------------- // Constants and statics //----------------------------------------------------------------------------- +F32 LLMotionController::sCurrentTimeFactor = 1.f; LLMotionRegistry LLMotionController::sRegistry; //----------------------------------------------------------------------------- @@ -127,7 +126,7 @@ LLMotion *LLMotionRegistry::createMotion( const LLUUID &id ) // Class Constructor //----------------------------------------------------------------------------- LLMotionController::LLMotionController() - : mTimeFactor(1.f), + : mTimeFactor(sCurrentTimeFactor), mCharacter(NULL), mAnimTime(0.f), mPrevTimerElapsed(0.f), @@ -335,7 +334,6 @@ void LLMotionController::removeMotionInstance(LLMotion* motionp) //----------------------------------------------------------------------------- LLMotion* LLMotionController::createMotion( const LLUUID &id ) { - LLMemType mt(LLMemType::MTYPE_ANIMATION); // do we have an instance of this motion for this character? LLMotion *motion = findMotion(id); |