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authorsimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2013-01-30 15:25:09 -0800
committersimon@Simon-PC.lindenlab.com <simon@Simon-PC.lindenlab.com>2013-01-30 15:25:09 -0800
commitee87ef23037f5e2904dfea3da061a9548cc113f5 (patch)
treed3aaa5405c97866529e2029572d81ebbd90b8d4a /indra/llcharacter/llmotioncontroller.cpp
parent07b557cef909d74cd514b2d7e6b666edbfae3ef2 (diff)
parent60d1404b212824939b8bcd17fd2cc1e46e9bac55 (diff)
merge downstream code from viewer-lion
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.cpp')
-rw-r--r--indra/llcharacter/llmotioncontroller.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index 4f6351709e..e9fb91ad73 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -29,8 +29,6 @@
//-----------------------------------------------------------------------------
#include "linden_common.h"
-#include "llmemtype.h"
-
#include "llmotioncontroller.h"
#include "llkeyframemotion.h"
#include "llmath.h"
@@ -44,6 +42,7 @@ const U32 MAX_MOTION_INSTANCES = 32;
//-----------------------------------------------------------------------------
// Constants and statics
//-----------------------------------------------------------------------------
+F32 LLMotionController::sCurrentTimeFactor = 1.f;
LLMotionRegistry LLMotionController::sRegistry;
//-----------------------------------------------------------------------------
@@ -127,7 +126,7 @@ LLMotion *LLMotionRegistry::createMotion( const LLUUID &id )
// Class Constructor
//-----------------------------------------------------------------------------
LLMotionController::LLMotionController()
- : mTimeFactor(1.f),
+ : mTimeFactor(sCurrentTimeFactor),
mCharacter(NULL),
mAnimTime(0.f),
mPrevTimerElapsed(0.f),
@@ -335,7 +334,6 @@ void LLMotionController::removeMotionInstance(LLMotion* motionp)
//-----------------------------------------------------------------------------
LLMotion* LLMotionController::createMotion( const LLUUID &id )
{
- LLMemType mt(LLMemType::MTYPE_ANIMATION);
// do we have an instance of this motion for this character?
LLMotion *motion = findMotion(id);