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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2017-11-16 20:33:11 +0000
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2017-11-16 20:33:11 +0000
commitb625f9cd9956d135760da0053e46cf01692779c5 (patch)
treea6a13064f8c499fda75a954560f88d4281b90388 /indra/llcharacter/llmotioncontroller.cpp
parent6e75ceeff3b145c159f23e3a24576d0622ee4e1d (diff)
SL-763 - disabling the use_quantum optimization in LLMotionController until it can be fixed.
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.cpp')
-rw-r--r--indra/llcharacter/llmotioncontroller.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index 35e76f1d9d..bd23859bcb 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -814,7 +814,11 @@ void LLMotionController::updateLoadingMotions()
//-----------------------------------------------------------------------------
void LLMotionController::updateMotions(bool force_update)
{
- BOOL use_quantum = (mTimeStep != 0.f);
+ // SL-763: "Distant animated objects run at super fast speed"
+ // The use_quantum optimization does not work as implemented.
+ // Disabling until such time as someone can do a deeper dive.
+ //BOOL use_quantum = (mTimeStep != 0.f);
+ BOOL use_quantum = FALSE;
// Always update mPrevTimerElapsed
F32 cur_time = mTimer.getElapsedTimeF32();