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authorErik Kundiman <erik@megapahit.org>2024-07-27 15:17:57 +0800
committerErik Kundiman <erik@megapahit.org>2024-07-28 08:24:59 +0800
commit96a81b5ecbe3bffb582ded930752c0523df5e80a (patch)
treea87a0bd09fd980562e88150dbfea3819d28d9f12 /indra/llcharacter/llmotioncontroller.cpp
parent06e8f0c443c1ba7858d000c6d695b7e988e02053 (diff)
parented73208eb96b862b97fa285036edea1e792ca3c6 (diff)
Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into 2024.06-atlasaurus
Diffstat (limited to 'indra/llcharacter/llmotioncontroller.cpp')
-rw-r--r--indra/llcharacter/llmotioncontroller.cpp98
1 files changed, 49 insertions, 49 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index 689737a190..c204c96f6c 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -76,16 +76,16 @@ LLMotionRegistry::~LLMotionRegistry()
//-----------------------------------------------------------------------------
// addMotion()
//-----------------------------------------------------------------------------
-BOOL LLMotionRegistry::registerMotion( const LLUUID& id, LLMotionConstructor constructor )
+bool LLMotionRegistry::registerMotion( const LLUUID& id, LLMotionConstructor constructor )
{
// LL_INFOS() << "Registering motion: " << name << LL_ENDL;
if (!is_in_map(mMotionTable, id))
{
mMotionTable[id] = constructor;
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
//-----------------------------------------------------------------------------
@@ -133,13 +133,13 @@ LLMotionController::LLMotionController()
mAnimTime(0.f),
mPrevTimerElapsed(0.f),
mLastTime(0.0f),
- mHasRunOnce(FALSE),
- mPaused(FALSE),
+ mHasRunOnce(false),
+ mPaused(false),
mPausedFrame(0),
mTimeStep(0.f),
mTimeStepCount(0),
mLastInterp(0.f),
- mIsSelf(FALSE),
+ mIsSelf(false),
mLastCountAfterPurge(0)
{
}
@@ -156,11 +156,11 @@ LLMotionController::~LLMotionController()
void LLMotionController::incMotionCounts(S32& num_motions, S32& num_loading_motions, S32& num_loaded_motions, S32& num_active_motions, S32& num_deprecated_motions)
{
- num_motions += mAllMotions.size();
- num_loading_motions += mLoadingMotions.size();
- num_loaded_motions += mLoadedMotions.size();
- num_active_motions += mActiveMotions.size();
- num_deprecated_motions += mDeprecatedMotions.size();
+ num_motions += static_cast<S32>(mAllMotions.size());
+ num_loading_motions += static_cast<S32>(mLoadingMotions.size());
+ num_loaded_motions += static_cast<S32>(mLoadedMotions.size());
+ num_active_motions += static_cast<S32>(mActiveMotions.size());
+ num_deprecated_motions += static_cast<S32>(mDeprecatedMotions.size());
}
//-----------------------------------------------------------------------------
@@ -222,7 +222,7 @@ void LLMotionController::purgeExcessMotions()
}
// clean up all inactive, loaded motions
- for (LLUUID motion_id : motions_to_kill)
+ for (const LLUUID& motion_id : motions_to_kill)
{
// look up the motion again by ID to get canonical instance
// and kill it only if that one is inactive
@@ -233,7 +233,7 @@ void LLMotionController::purgeExcessMotions()
}
}
- U32 loaded_count = mLoadedMotions.size();
+ U32 loaded_count = static_cast<U32>(mLoadedMotions.size());
if (loaded_count > (2 * MAX_MOTION_INSTANCES) && loaded_count > mLastCountAfterPurge)
{
LL_WARNS_ONCE("Animation") << loaded_count << " Loaded Motions. Amount of motions is over limit." << LL_ENDL;
@@ -275,7 +275,7 @@ void LLMotionController::setTimeStep(F32 step)
LLMotion* motionp = *iter;
F32 activation_time = motionp->mActivationTimestamp;
motionp->mActivationTimestamp = (F32)(llfloor(activation_time / step)) * step;
- BOOL stopped = motionp->isStopped();
+ bool stopped = motionp->isStopped();
motionp->setStopTime((F32)(llfloor(motionp->getStopTime() / step)) * step);
motionp->setStopped(stopped);
motionp->mSendStopTimestamp = (F32)llfloor(motionp->mSendStopTimestamp / step) * step;
@@ -303,7 +303,7 @@ void LLMotionController::setCharacter(LLCharacter *character)
//-----------------------------------------------------------------------------
// registerMotion()
//-----------------------------------------------------------------------------
-BOOL LLMotionController::registerMotion( const LLUUID& id, LLMotionConstructor constructor )
+bool LLMotionController::registerMotion( const LLUUID& id, LLMotionConstructor constructor )
{
return sRegistry.registerMotion(id, constructor);
}
@@ -389,7 +389,7 @@ LLMotion* LLMotionController::createMotion( const LLUUID &id )
//-----------------------------------------------------------------------------
// startMotion()
//-----------------------------------------------------------------------------
-BOOL LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
+bool LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
{
// do we have an instance of this motion for this character?
LLMotion *motion = findMotion(id);
@@ -415,12 +415,12 @@ BOOL LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
if (!motion)
{
- return FALSE;
+ return false;
}
//if the motion is already active and allows deprecation, then let it keep playing
else if (motion->canDeprecate() && isMotionActive(motion))
{
- return TRUE;
+ return true;
}
// LL_INFOS() << "Starting motion " << name << LL_ENDL;
@@ -431,7 +431,7 @@ BOOL LLMotionController::startMotion(const LLUUID &id, F32 start_offset)
//-----------------------------------------------------------------------------
// stopMotionLocally()
//-----------------------------------------------------------------------------
-BOOL LLMotionController::stopMotionLocally(const LLUUID &id, BOOL stop_immediate)
+bool LLMotionController::stopMotionLocally(const LLUUID &id, bool stop_immediate)
{
// if already inactive, return false
LLMotion *motion = findMotion(id);
@@ -439,11 +439,11 @@ BOOL LLMotionController::stopMotionLocally(const LLUUID &id, BOOL stop_immediate
return stopMotionInstance(motion, stop_immediate||mPaused);
}
-BOOL LLMotionController::stopMotionInstance(LLMotion* motion, BOOL stop_immediate)
+bool LLMotionController::stopMotionInstance(LLMotion* motion, bool stop_immediate)
{
if (!motion)
{
- return FALSE;
+ return false;
}
@@ -455,15 +455,15 @@ BOOL LLMotionController::stopMotionInstance(LLMotion* motion, BOOL stop_immediat
{
deactivateMotionInstance(motion);
}
- return TRUE;
+ return true;
}
else if (isMotionLoading(motion))
{
- motion->setStopped(TRUE);
- return TRUE;
+ motion->setStopped(true);
+ return true;
}
- return FALSE;
+ return false;
}
//-----------------------------------------------------------------------------
@@ -518,7 +518,7 @@ void LLMotionController::updateIdleMotion(LLMotion* motionp)
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
- stopMotionInstance(motionp, FALSE);
+ stopMotionInstance(motionp, false);
}
}
else if (mAnimTime >= motionp->mActivationTimestamp)
@@ -552,7 +552,7 @@ void LLMotionController::updateIdleActiveMotions()
void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
- BOOL update_result = TRUE;
+ bool update_result = true;
U8 last_joint_signature[LL_CHARACTER_MAX_ANIMATED_JOINTS];
memset(&last_joint_signature, 0, sizeof(U8) * LL_CHARACTER_MAX_ANIMATED_JOINTS);
@@ -568,11 +568,11 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
continue;
}
- BOOL update_motion = FALSE;
+ bool update_motion = false;
if (motionp->getPose()->getWeight() < 1.f)
{
- update_motion = TRUE;
+ update_motion = true;
}
else
{
@@ -584,7 +584,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if ((*current_signature | test_signature) > (*current_signature))
{
*current_signature |= test_signature;
- update_motion = TRUE;
+ update_motion = true;
}
*((U32*)&last_joint_signature[i * 4]) = *(U32*)&(mJointSignature[1][i * 4]);
@@ -594,7 +594,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if ((*current_signature | test_signature) > (*current_signature))
{
*current_signature |= test_signature;
- update_motion = TRUE;
+ update_motion = true;
}
}
}
@@ -620,7 +620,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
- stopMotionInstance(motionp, FALSE);
+ stopMotionInstance(motionp, false);
}
}
@@ -701,7 +701,7 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
if (mLastTime <= motionp->mSendStopTimestamp)
{
mCharacter->requestStopMotion( motionp );
- stopMotionInstance(motionp, FALSE);
+ stopMotionInstance(motionp, false);
}
}
@@ -747,12 +747,12 @@ void LLMotionController::updateMotionsByType(LLMotion::LLMotionBlendType anim_ty
// propagate this to the network
// as not all viewers are guaranteed to have access to the same logic
mCharacter->requestStopMotion( motionp );
- stopMotionInstance(motionp, FALSE);
+ stopMotionInstance(motionp, false);
}
}
- // even if onupdate returns FALSE, add this motion in to the blend one last time
+ // even if onupdate returns false, add this motion in to the blend one last time
mPoseBlender.addMotion(motionp);
}
}
@@ -815,7 +815,7 @@ void LLMotionController::updateMotions(bool force_update)
// The use_quantum optimization or possibly the associated code in setTimeStamp()
// does not work as implemented.
// Currently setting mTimeStep to nonzero is disabled elsewhere.
- BOOL use_quantum = (mTimeStep != 0.f);
+ bool use_quantum = (mTimeStep != 0.f);
// Always update mPrevTimerElapsed
F32 cur_time = mTimer.getElapsedTimeF32();
@@ -885,7 +885,7 @@ void LLMotionController::updateMotions(bool force_update)
if (use_quantum)
{
- mPoseBlender.blendAndCache(TRUE);
+ mPoseBlender.blendAndCache(true);
}
else
{
@@ -893,7 +893,7 @@ void LLMotionController::updateMotions(bool force_update)
}
}
- mHasRunOnce = TRUE;
+ mHasRunOnce = true;
// LL_INFOS() << "Motion controller time " << motionTimer.getElapsedTimeF32() << LL_ENDL;
}
@@ -913,28 +913,28 @@ void LLMotionController::updateMotionsMinimal()
deactivateStoppedMotions();
- mHasRunOnce = TRUE;
+ mHasRunOnce = true;
}
//-----------------------------------------------------------------------------
// activateMotionInstance()
//-----------------------------------------------------------------------------
-BOOL LLMotionController::activateMotionInstance(LLMotion *motion, F32 time)
+bool LLMotionController::activateMotionInstance(LLMotion *motion, F32 time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// It's not clear why the getWeight() line seems to be crashing this, but
// hopefully this fixes it.
if (motion == NULL || motion->getPose() == NULL)
{
- return FALSE;
+ return false;
}
if (mLoadingMotions.find(motion) != mLoadingMotions.end())
{
// we want to start this motion, but we can't yet, so flag it as started
- motion->setStopped(FALSE);
+ motion->setStopped(false);
// report pending animations as activated
- return TRUE;
+ return true;
}
motion->mResidualWeight = motion->getPose()->getWeight();
@@ -978,13 +978,13 @@ BOOL LLMotionController::activateMotionInstance(LLMotion *motion, F32 time)
}
}
- return TRUE;
+ return true;
}
//-----------------------------------------------------------------------------
// deactivateMotionInstance()
//-----------------------------------------------------------------------------
-BOOL LLMotionController::deactivateMotionInstance(LLMotion *motion)
+bool LLMotionController::deactivateMotionInstance(LLMotion *motion)
{
motion->deactivate();
@@ -1001,7 +1001,7 @@ BOOL LLMotionController::deactivateMotionInstance(LLMotion *motion)
mActiveMotions.remove(motion);
}
- return TRUE;
+ return true;
}
void LLMotionController::deprecateMotionInstance(LLMotion* motion)
@@ -1009,7 +1009,7 @@ void LLMotionController::deprecateMotionInstance(LLMotion* motion)
mDeprecatedMotions.insert(motion);
//fade out deprecated motion
- stopMotionInstance(motion, FALSE);
+ stopMotionInstance(motion, false);
//no longer canonical
mAllMotions.erase(motion->getID());
}
@@ -1124,7 +1124,7 @@ void LLMotionController::pauseAllMotions()
if (!mPaused)
{
//LL_INFOS() << "Pausing animations..." << LL_ENDL;
- mPaused = TRUE;
+ mPaused = true;
mPausedFrame = LLFrameTimer::getFrameCount();
}
@@ -1138,7 +1138,7 @@ void LLMotionController::unpauseAllMotions()
if (mPaused)
{
//LL_INFOS() << "Unpausing animations..." << LL_ENDL;
- mPaused = FALSE;
+ mPaused = false;
}
}
// End