diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/llcharacter/llkeyframewalkmotion.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llcharacter/llkeyframewalkmotion.h')
-rw-r--r-- | indra/llcharacter/llkeyframewalkmotion.h | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.h b/indra/llcharacter/llkeyframewalkmotion.h index 0e8d21b765..110dbeeee3 100644 --- a/indra/llcharacter/llkeyframewalkmotion.h +++ b/indra/llcharacter/llkeyframewalkmotion.h @@ -1,25 +1,25 @@ -/** +/** * @file llkeyframewalkmotion.h * @brief Implementation of LLKeframeWalkMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -41,133 +41,133 @@ // class LLKeyframeWalkMotion //----------------------------------------------------------------------------- class LLKeyframeWalkMotion : - public LLKeyframeMotion + public LLKeyframeMotion { - friend class LLWalkAdjustMotion; + friend class LLWalkAdjustMotion; public: - // Constructor - LLKeyframeWalkMotion(const LLUUID &id); + // Constructor + LLKeyframeWalkMotion(const LLUUID &id); - // Destructor - virtual ~LLKeyframeWalkMotion(); + // Destructor + virtual ~LLKeyframeWalkMotion(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLKeyframeWalkMotion(id); } + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLKeyframeWalkMotion(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - virtual LLMotionInitStatus onInitialize(LLCharacter *character); - virtual BOOL onActivate(); - virtual void onDeactivate(); - virtual BOOL onUpdate(F32 time, U8* joint_mask); + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + virtual BOOL onActivate(); + virtual void onDeactivate(); + virtual BOOL onUpdate(F32 time, U8* joint_mask); public: - //------------------------------------------------------------------------- - // Member Data - //------------------------------------------------------------------------- - LLCharacter *mCharacter; - F32 mCyclePhase; - F32 mRealTimeLast; - F32 mAdjTimeLast; - S32 mDownFoot; + //------------------------------------------------------------------------- + // Member Data + //------------------------------------------------------------------------- + LLCharacter *mCharacter; + F32 mCyclePhase; + F32 mRealTimeLast; + F32 mAdjTimeLast; + S32 mDownFoot; }; class LLWalkAdjustMotion : public LLMotion { public: - // Constructor - LLWalkAdjustMotion(const LLUUID &id); + // Constructor + LLWalkAdjustMotion(const LLUUID &id); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLWalkAdjustMotion(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLWalkAdjustMotion(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - virtual LLMotionInitStatus onInitialize(LLCharacter *character); - virtual BOOL onActivate(); - virtual void onDeactivate(); - virtual BOOL onUpdate(F32 time, U8* joint_mask); - virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;} - virtual BOOL getLoop() { return TRUE; } - virtual F32 getDuration() { return 0.f; } - virtual F32 getEaseInDuration() { return 0.f; } - virtual F32 getEaseOutDuration() { return 0.f; } - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST; } - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + virtual BOOL onActivate(); + virtual void onDeactivate(); + virtual BOOL onUpdate(F32 time, U8* joint_mask); + virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;} + virtual BOOL getLoop() { return TRUE; } + virtual F32 getDuration() { return 0.f; } + virtual F32 getEaseInDuration() { return 0.f; } + virtual F32 getEaseOutDuration() { return 0.f; } + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST; } + virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } public: - //------------------------------------------------------------------------- - // Member Data - //------------------------------------------------------------------------- - LLCharacter *mCharacter; - LLJoint* mLeftAnkleJoint; - LLJoint* mRightAnkleJoint; - LLPointer<LLJointState> mPelvisState; - LLJoint* mPelvisJoint; - LLVector3d mLastLeftFootGlobalPos; - LLVector3d mLastRightFootGlobalPos; - F32 mLastTime; - F32 mAdjustedSpeed; - F32 mAnimSpeed; - F32 mRelativeDir; - LLVector3 mPelvisOffset; - F32 mAnkleOffset; + //------------------------------------------------------------------------- + // Member Data + //------------------------------------------------------------------------- + LLCharacter *mCharacter; + LLJoint* mLeftAnkleJoint; + LLJoint* mRightAnkleJoint; + LLPointer<LLJointState> mPelvisState; + LLJoint* mPelvisJoint; + LLVector3d mLastLeftFootGlobalPos; + LLVector3d mLastRightFootGlobalPos; + F32 mLastTime; + F32 mAdjustedSpeed; + F32 mAnimSpeed; + F32 mRelativeDir; + LLVector3 mPelvisOffset; + F32 mAnkleOffset; }; class LLFlyAdjustMotion : public LLMotion { public: - // Constructor - LLFlyAdjustMotion(const LLUUID &id); + // Constructor + LLFlyAdjustMotion(const LLUUID &id); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLFlyAdjustMotion(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLFlyAdjustMotion(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - virtual LLMotionInitStatus onInitialize(LLCharacter *character); - virtual BOOL onActivate(); - virtual void onDeactivate() {}; - virtual BOOL onUpdate(F32 time, U8* joint_mask); - virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;} - virtual BOOL getLoop() { return TRUE; } - virtual F32 getDuration() { return 0.f; } - virtual F32 getEaseInDuration() { return 0.f; } - virtual F32 getEaseOutDuration() { return 0.f; } - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST; } - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + virtual BOOL onActivate(); + virtual void onDeactivate() {}; + virtual BOOL onUpdate(F32 time, U8* joint_mask); + virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;} + virtual BOOL getLoop() { return TRUE; } + virtual F32 getDuration() { return 0.f; } + virtual F32 getEaseInDuration() { return 0.f; } + virtual F32 getEaseOutDuration() { return 0.f; } + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST; } + virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } protected: - //------------------------------------------------------------------------- - // Member Data - //------------------------------------------------------------------------- - LLCharacter *mCharacter; - LLPointer<LLJointState> mPelvisState; - F32 mRoll; + //------------------------------------------------------------------------- + // Member Data + //------------------------------------------------------------------------- + LLCharacter *mCharacter; + LLPointer<LLJointState> mPelvisState; + F32 mRoll; }; #endif // LL_LLKeyframeWalkMotion_H |