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authorLoren Shih <seraph@lindenlab.com>2011-04-21 19:49:03 -0400
committerLoren Shih <seraph@lindenlab.com>2011-04-21 19:49:03 -0400
commit9c6dd947bd94a863d3c3d6e6bd38fa7d06bfc924 (patch)
treeec2a828373976d1493e787d1fadc64fcbfd7a942 /indra/llcharacter/llkeyframefallmotion.cpp
parenta50dab44d080e7eb391a1a17a9e0a2426bc900d7 (diff)
SH-1381 Avatar Physics behavior is tightly tied to viewer framerate
Changed physics algorithm to perform integration over several steps if framerate is slow. Fixed a fundamental issue in the algorithm where timestep wasn't being used to calculate velocity changes. Had to change around some parameter ranges since the physics are calculated slightly differently now.
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