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authorDave Parks <davep@lindenlab.com>2011-10-07 03:12:11 -0500
committerDave Parks <davep@lindenlab.com>2011-10-07 03:12:11 -0500
commit79912f9d3f0807529183521f69f989f947c1cff1 (patch)
treeeebfd21524f2e70d550397edfccdfcaefd6ab290 /indra/llcharacter/llkeyframefallmotion.cpp
parentc834bdd05a134d6b3442a31f351a94f21965d4e9 (diff)
SH-2031 Profile guided optimization of matrix ops
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
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