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author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2024-05-06 15:44:19 -0700 |
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committer | GitHub <noreply@github.com> | 2024-05-06 15:44:19 -0700 |
commit | 84827a7cb8d4b7a58309f98c7d4df4cfeb173935 (patch) | |
tree | b91494298eab93bbd8dd9b00722b7a30714a1b9c /indra/llcharacter/lljoint.h | |
parent | 76101843c0d390c25a783f212eb1ea75e508ada4 (diff) | |
parent | 8b747cee182cd8e95063fa152d9b5d7383cb1c74 (diff) |
Merge pull request #1413 from secondlife/gltf-dev-maint-a-merge
Merge Maint A to development
Diffstat (limited to 'indra/llcharacter/lljoint.h')
-rw-r--r-- | indra/llcharacter/lljoint.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index 63d99b9209..e1a378e4c3 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -40,21 +40,21 @@ #include "xform.h" #include "llmatrix4a.h" -const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15; +constexpr S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15; // Need to set this to count of animate-able joints, // currently = #bones + #collision_volumes + #attachments + 2, // rounded to next multiple of 4. -const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 216; // must be divisible by 4! -const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110; +constexpr U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 216; // must be divisible by 4! +constexpr U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110; // These should be higher than the joint_num of any // other joint, to avoid conflicts in updateMotionsByType() -const U32 LL_HAND_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-1); -const U32 LL_FACE_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-2); -const S32 LL_CHARACTER_MAX_PRIORITY = 7; -const F32 LL_MAX_PELVIS_OFFSET = 5.f; +constexpr U32 LL_HAND_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-1); +constexpr U32 LL_FACE_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-2); +constexpr S32 LL_CHARACTER_MAX_PRIORITY = 7; +constexpr F32 LL_MAX_PELVIS_OFFSET = 5.f; -const F32 LL_JOINT_TRESHOLD_POS_OFFSET = 0.0001f; //0.1 mm +constexpr F32 LL_JOINT_TRESHOLD_POS_OFFSET = 0.0001f; //0.1 mm class LLVector3OverrideMap { @@ -133,7 +133,7 @@ protected: public: U32 mDirtyFlags; - BOOL mUpdateXform; + bool mUpdateXform; // describes the skin binding pose LLVector3 mSkinOffset; @@ -280,7 +280,7 @@ public: void clampRotation(LLQuaternion old_rot, LLQuaternion new_rot); - virtual BOOL isAnimatable() const { return TRUE; } + virtual bool isAnimatable() const { return true; } void addAttachmentPosOverride( const LLVector3& pos, const LLUUID& mesh_id, const std::string& av_info, bool& active_override_changed ); void removeAttachmentPosOverride( const LLUUID& mesh_id, const std::string& av_info, bool& active_override_changed ); |