diff options
author | Oz Linden <oz@lindenlab.com> | 2016-12-05 15:20:27 -0500 |
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committer | Oz Linden <oz@lindenlab.com> | 2016-12-05 15:20:27 -0500 |
commit | c21571474c0022f83a4efc28d59e97fc020fd0e7 (patch) | |
tree | 15586cbd2055a1c84dad4ce2f74efe1a885d997d /indra/llcharacter/lljoint.h | |
parent | fd2ccb16068dfd21307b17e78e384d8ae19fef12 (diff) | |
parent | 68413474c4479eee9bdbeb34ea131475ba1d646e (diff) |
merge changes for 5.0.0-release
Diffstat (limited to 'indra/llcharacter/lljoint.h')
-rw-r--r-- | indra/llcharacter/lljoint.h | 123 |
1 files changed, 99 insertions, 24 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index 2abe1d6db1..0c8fbfebb0 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -40,24 +40,33 @@ #include "xform.h" const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15; -const U32 LL_CHARACTER_MAX_JOINTS = 32; // must be divisible by 4! -const U32 LL_HAND_JOINT_NUM = 31; -const U32 LL_FACE_JOINT_NUM = 30; +// Need to set this to count of animate-able joints, +// currently = #bones + #collision_volumes + #attachments + 2, +// rounded to next multiple of 4. +const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 216; // must be divisible by 4! +const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110; + +// These should be higher than the joint_num of any +// other joint, to avoid conflicts in updateMotionsByType() +const U32 LL_HAND_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-1); +const U32 LL_FACE_JOINT_NUM = (LL_CHARACTER_MAX_ANIMATED_JOINTS-2); const S32 LL_CHARACTER_MAX_PRIORITY = 7; const F32 LL_MAX_PELVIS_OFFSET = 5.f; -class LLPosOverrideMap +class LLVector3OverrideMap { public: - LLPosOverrideMap() {} + LLVector3OverrideMap() {} bool findActiveOverride(LLUUID& mesh_id, LLVector3& pos) const; - void showJointPosOverrides(std::ostringstream& os) const; + void showJointVector3Overrides(std::ostringstream& os) const; U32 count() const; void add(const LLUUID& mesh_id, const LLVector3& pos); bool remove(const LLUUID& mesh_id); void clear(); -private: + typedef std::map<LLUUID,LLVector3> map_type; + const map_type& getMap() const { return m_map; } +private: map_type m_map; }; @@ -86,17 +95,26 @@ public: POSITION_DIRTY = 0x1 << 2, ALL_DIRTY = 0x7 }; +public: + enum SupportCategory + { + SUPPORT_BASE, + SUPPORT_EXTENDED + }; protected: std::string mName; + SupportCategory mSupport; + // parent joint LLJoint *mParent; // explicit transformation members LLXformMatrix mXform; - LLUUID mId; - + LLVector3 mDefaultPosition; + LLVector3 mDefaultScale; + public: U32 mDirtyFlags; BOOL mUpdateXform; @@ -104,6 +122,10 @@ public: // describes the skin binding pose LLVector3 mSkinOffset; + // Endpoint of the bone, if applicable. This is only relevant for + // external programs like Blender, and for diagnostic display. + LLVector3 mEnd; + S32 mJointNum; // child joints @@ -113,15 +135,40 @@ public: // debug statics static S32 sNumTouches; static S32 sNumUpdates; + typedef std::set<std::string> debug_joint_name_t; + static debug_joint_name_t s_debugJointNames; + static void setDebugJointNames(const debug_joint_name_t& names); + static void setDebugJointNames(const std::string& names_string); - LLPosOverrideMap m_attachmentOverrides; + // Position overrides + LLVector3OverrideMap m_attachmentPosOverrides; LLVector3 m_posBeforeOverrides; + // Scale overrides + LLVector3OverrideMap m_attachmentScaleOverrides; + LLVector3 m_scaleBeforeOverrides; + void updatePos(const std::string& av_info); + void updateScale(const std::string& av_info); public: LLJoint(); - LLJoint(S32 joint_num); + + // Note: these joint_num constructors are a bad idea because there + // are only a couple of places in the code where it is useful to + // have a joint num for a joint (for joints that are used in + // animations), and including them as part of the constructor then + // forces us to maintain an alternate path through the entire + // large-ish class hierarchy of joint types. The only reason they + // are still here now is to avoid breaking the baking service + // (appearanceutility) builds; these constructors are not used in + // the viewer. Once the appearance utility is updated to remove + // these joint num references, which it shouldn't ever need, from + // its own classes, we can also remove all the joint_num + // constructors from LLJoint, LLViewerJoint, LLAvatarJoint, and + // createAvatarJoint. + LLJoint(S32 joint_num); + // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform* LLJoint( const std::string &name, LLJoint *parent=NULL ); virtual ~LLJoint(); @@ -139,6 +186,19 @@ public: const std::string& getName() const { return mName; } void setName( const std::string &name ) { mName = name; } + // joint num + S32 getJointNum() const { return mJointNum; } + void setJointNum(S32 joint_num); + + // get/set support + SupportCategory getSupport() const { return mSupport; } + void setSupport( const SupportCategory& support) { mSupport = support; } + void setSupport( const std::string& support_string); + + // get/set end point + void setEnd( const LLVector3& end) { mEnd = end; } + const LLVector3& getEnd() const { return mEnd; } + // getParent LLJoint *getParent() { return mParent; } @@ -155,10 +215,16 @@ public: // get/set local position const LLVector3& getPosition(); - void setPosition( const LLVector3& pos ); - + void setPosition( const LLVector3& pos, bool apply_attachment_overrides = false ); + + // Tracks the default position defined by the skeleton void setDefaultPosition( const LLVector3& pos ); - + const LLVector3& getDefaultPosition() const; + + // Tracks the default scale defined by the skeleton + void setDefaultScale( const LLVector3& scale ); + const LLVector3& getDefaultScale() const; + // get/set world position LLVector3 getWorldPosition(); LLVector3 getLastWorldPosition(); @@ -175,7 +241,7 @@ public: // get/set local scale const LLVector3& getScale(); - void setScale( const LLVector3& scale ); + void setScale( const LLVector3& scale, bool apply_attachment_overrides = false ); // get/set world matrix const LLMatrix4 &getWorldMatrix(); @@ -198,17 +264,26 @@ public: virtual BOOL isAnimatable() const { return TRUE; } - S32 getJointNum() const { return mJointNum; } - - void addAttachmentPosOverride( const LLVector3& pos, const LLUUID& mesh_id, const std::string& av_info ); - void removeAttachmentPosOverride( const LLUUID& mesh_id, const std::string& av_info ); + void addAttachmentPosOverride( const LLVector3& pos, const LLUUID& mesh_id, const std::string& av_info, bool& active_override_changed ); + void removeAttachmentPosOverride( const LLUUID& mesh_id, const std::string& av_info, bool& active_override_changed ); bool hasAttachmentPosOverride( LLVector3& pos, LLUUID& mesh_id ) const; void clearAttachmentPosOverrides(); - - //Accessor for the joint id - LLUUID getId( void ) { return mId; } - //Setter for the joints id - void setId( const LLUUID& id ) { mId = id;} + void showAttachmentPosOverrides(const std::string& av_info) const; + + void addAttachmentScaleOverride( const LLVector3& scale, const LLUUID& mesh_id, const std::string& av_info ); + void removeAttachmentScaleOverride( const LLUUID& mesh_id, const std::string& av_info ); + bool hasAttachmentScaleOverride( LLVector3& scale, LLUUID& mesh_id ) const; + void clearAttachmentScaleOverrides(); + void showAttachmentScaleOverrides(const std::string& av_info) const; + + void getAllAttachmentPosOverrides(S32& num_pos_overrides, + std::set<LLVector3>& distinct_pos_overrides); + void getAllAttachmentScaleOverrides(S32& num_scale_overrides, + std::set<LLVector3>& distinct_scale_overrides); + + // These are used in checks of whether a pos/scale override is considered significant. + bool aboveJointPosThreshold(const LLVector3& pos) const; + bool aboveJointScaleThreshold(const LLVector3& scale) const; }; #endif // LL_LLJOINT_H |