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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2016-06-24 16:43:23 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2016-06-24 16:43:23 -0400
commitb649847fe9f693b50b99cb73b7c641660812f5b7 (patch)
treef60efa98ee777232c3493a63a40312412fd743dd /indra/llcharacter/lljoint.h
parentb2a67c00b0761622ae4891a4b3e640375945f139 (diff)
SL-124 - comment cleanup, fixed a crash if skinned mesh has no valid joint names defined
Diffstat (limited to 'indra/llcharacter/lljoint.h')
-rw-r--r--indra/llcharacter/lljoint.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index 40e0a2749b..2afdef1026 100644
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -40,8 +40,8 @@
#include "xform.h"
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
-// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size
-// (bones + attachments) + 2, rounded to next multiple of 4.
+// Need to set this to count of animate-able joints (currently #bones +
+// #attachments) + 2, rounded to next multiple of 4.
const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 192; // must be divisible by 4!
const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;