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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-06-24 16:43:23 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-06-24 16:43:23 -0400 |
commit | b649847fe9f693b50b99cb73b7c641660812f5b7 (patch) | |
tree | f60efa98ee777232c3493a63a40312412fd743dd /indra/llcharacter/lljoint.h | |
parent | b2a67c00b0761622ae4891a4b3e640375945f139 (diff) |
SL-124 - comment cleanup, fixed a crash if skinned mesh has no valid joint names defined
Diffstat (limited to 'indra/llcharacter/lljoint.h')
-rw-r--r-- | indra/llcharacter/lljoint.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index 40e0a2749b..2afdef1026 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -40,8 +40,8 @@ #include "xform.h" const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15; -// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size -// (bones + attachments) + 2, rounded to next multiple of 4. +// Need to set this to count of animate-able joints (currently #bones + +// #attachments) + 2, rounded to next multiple of 4. const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 192; // must be divisible by 4! const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110; |