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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-02-23 09:34:40 -0500 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2016-02-23 09:34:40 -0500 |
commit | f1e6f5c72a1df374252698f68de51de4d4238cc4 (patch) | |
tree | e524dad808101c58ebcd59ebf9b9efdeb4b30316 /indra/llcharacter/lljoint.h | |
parent | 4282de6e8572c4b6a9209bbea601c804406a49b8 (diff) |
SL-287 WIP - fixed default avatar crash caused by added spine joints. Still renders distorted.
Diffstat (limited to 'indra/llcharacter/lljoint.h')
-rwxr-xr-x | indra/llcharacter/lljoint.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index e666f177e7..61592363f5 100755 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -42,7 +42,7 @@ const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15; // BENTO JOINT COUNT LIMIT - need to set this to final skeleton size // (bones + attachments) + 2, rounded to next multiple of 4. -const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 164; // must be divisible by 4! +const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 180; // must be divisible by 4! const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110; // These should be higher than the joint_num of any |