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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2016-02-23 09:34:40 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2016-02-23 09:34:40 -0500
commitf1e6f5c72a1df374252698f68de51de4d4238cc4 (patch)
treee524dad808101c58ebcd59ebf9b9efdeb4b30316 /indra/llcharacter/lljoint.h
parent4282de6e8572c4b6a9209bbea601c804406a49b8 (diff)
SL-287 WIP - fixed default avatar crash caused by added spine joints. Still renders distorted.
Diffstat (limited to 'indra/llcharacter/lljoint.h')
-rwxr-xr-xindra/llcharacter/lljoint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index e666f177e7..61592363f5 100755
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -42,7 +42,7 @@
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size
// (bones + attachments) + 2, rounded to next multiple of 4.
-const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 164; // must be divisible by 4!
+const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 180; // must be divisible by 4!
const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;
// These should be higher than the joint_num of any