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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2016-03-22 16:18:46 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2016-03-22 16:18:46 -0400
commitcbbe82b8dc08260aa4102214a7c99aeab7915371 (patch)
tree6dbe9017264821ad3870991d1e0f34de013b5ab9 /indra/llcharacter/lljoint.h
parent132a2587dff85006636d8092ae1b34081f12fe69 (diff)
SL-276, SL-344 - Skeleton and slider updates including new face joints to enable nose, eye slider controls. Increased max joint count.
Diffstat (limited to 'indra/llcharacter/lljoint.h')
-rwxr-xr-xindra/llcharacter/lljoint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index 61592363f5..2c1974e6e7 100755
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -42,7 +42,7 @@
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size
// (bones + attachments) + 2, rounded to next multiple of 4.
-const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 180; // must be divisible by 4!
+const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 184; // must be divisible by 4!
const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;
// These should be higher than the joint_num of any