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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2016-03-25 15:20:41 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2016-03-25 15:20:41 -0400
commit11f3e485e9c55aebfdc8bf092c1b1ee0609e7ae8 (patch)
treeb2332e2a252fd9ee10f561873f062ed639ecd112 /indra/llcharacter/lljoint.h
parent5574e3bbaa6f4b08030c07bc3fe973f2dcd8ac42 (diff)
SL-276 - two more bones, corresponding to foot bones for the hind limbs
Diffstat (limited to 'indra/llcharacter/lljoint.h')
-rwxr-xr-xindra/llcharacter/lljoint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index 2c1974e6e7..cc2f87ca20 100755
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -42,7 +42,7 @@
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size
// (bones + attachments) + 2, rounded to next multiple of 4.
-const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 184; // must be divisible by 4!
+const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 188; // must be divisible by 4!
const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;
// These should be higher than the joint_num of any