diff options
author | Lars Næsbye Christensen <lars@naesbye.dk> | 2024-02-16 19:29:51 +0100 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-02-17 12:23:07 +0200 |
commit | 9e854b697a06abed2a0917fb6120445f176764f0 (patch) | |
tree | 7d430fa151e037525ae05d6030e309e9cdecde61 /indra/llcharacter/llheadrotmotion.h | |
parent | d0e82ca55670645eacc61fca39bf8667c0840de9 (diff) |
misc: BOOL to bool
Diffstat (limited to 'indra/llcharacter/llheadrotmotion.h')
-rw-r--r-- | indra/llcharacter/llheadrotmotion.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/llcharacter/llheadrotmotion.h b/indra/llcharacter/llheadrotmotion.h index fbc0885039..6bab1e8795 100644 --- a/indra/llcharacter/llheadrotmotion.h +++ b/indra/llcharacter/llheadrotmotion.h @@ -89,14 +89,14 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate(); + virtual bool onActivate(); // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); @@ -172,16 +172,16 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate(); + virtual bool onActivate(); void adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state); // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); @@ -209,7 +209,7 @@ public: // eye blinking LLFrameTimer mEyeBlinkTimer; F32 mEyeBlinkTime; - BOOL mEyesClosed; + bool mEyesClosed; }; #endif // LL_LLHEADROTMOTION_H |