diff options
author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2024-05-06 15:44:19 -0700 |
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committer | GitHub <noreply@github.com> | 2024-05-06 15:44:19 -0700 |
commit | 84827a7cb8d4b7a58309f98c7d4df4cfeb173935 (patch) | |
tree | b91494298eab93bbd8dd9b00722b7a30714a1b9c /indra/llcharacter/llheadrotmotion.h | |
parent | 76101843c0d390c25a783f212eb1ea75e508ada4 (diff) | |
parent | 8b747cee182cd8e95063fa152d9b5d7383cb1c74 (diff) |
Merge pull request #1413 from secondlife/gltf-dev-maint-a-merge
Merge Maint A to development
Diffstat (limited to 'indra/llcharacter/llheadrotmotion.h')
-rw-r--r-- | indra/llcharacter/llheadrotmotion.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/llcharacter/llheadrotmotion.h b/indra/llcharacter/llheadrotmotion.h index 53ae1813bc..6bab1e8795 100644 --- a/indra/llcharacter/llheadrotmotion.h +++ b/indra/llcharacter/llheadrotmotion.h @@ -64,7 +64,7 @@ public: //------------------------------------------------------------------------- // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + virtual bool getLoop() { return true; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } @@ -89,14 +89,14 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate(); + virtual bool onActivate(); // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); @@ -147,7 +147,7 @@ public: //------------------------------------------------------------------------- // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + virtual bool getLoop() { return true; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } @@ -172,16 +172,16 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate(); + virtual bool onActivate(); void adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state); // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); @@ -209,7 +209,7 @@ public: // eye blinking LLFrameTimer mEyeBlinkTimer; F32 mEyeBlinkTime; - BOOL mEyesClosed; + bool mEyesClosed; }; #endif // LL_LLHEADROTMOTION_H |