diff options
author | callum_linden <none@none> | 2014-10-17 15:21:09 -0700 |
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committer | callum_linden <none@none> | 2014-10-17 15:21:09 -0700 |
commit | faf6f7296586353f6225ef21976212b7c401b327 (patch) | |
tree | 39fccec6078ef5fc50c6c077e3e51c70d3bdfbab /indra/llcharacter/llheadrotmotion.cpp | |
parent | f708104e3785d20f3c02c9c9503a5a7f15b81b8e (diff) |
Update to build on Xcode 6.0: larger collection of removal of unused const variables [-Wunused-const-variable]
Diffstat (limited to 'indra/llcharacter/llheadrotmotion.cpp')
-rwxr-xr-x | indra/llcharacter/llheadrotmotion.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/llcharacter/llheadrotmotion.cpp b/indra/llcharacter/llheadrotmotion.cpp index d045bca22e..812c4201af 100755 --- a/indra/llcharacter/llheadrotmotion.cpp +++ b/indra/llcharacter/llheadrotmotion.cpp @@ -43,11 +43,8 @@ const F32 TORSO_LAG = 0.35f; // torso rotation factor const F32 NECK_LAG = 0.5f; // neck rotation factor const F32 HEAD_LOOKAT_LAG_HALF_LIFE = 0.15f; // half-life of lookat targeting for head const F32 TORSO_LOOKAT_LAG_HALF_LIFE = 0.27f; // half-life of lookat targeting for torso -const F32 EYE_LOOKAT_LAG_HALF_LIFE = 0.06f; // half-life of lookat targeting for eye const F32 HEAD_ROTATION_CONSTRAINT = F_PI_BY_TWO * 0.8f; // limit angle for head rotation - const F32 MIN_HEAD_LOOKAT_DISTANCE = 0.3f; // minimum distance from head before we turn to look at it -const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation const F32 EYE_JITTER_MIN_TIME = 0.3f; // min amount of time between eye "jitter" motions const F32 EYE_JITTER_MAX_TIME = 2.5f; // max amount of time between eye "jitter" motions const F32 EYE_JITTER_MAX_YAW = 0.08f; // max yaw of eye jitter motion |