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authorBrad Linden <46733234+brad-linden@users.noreply.github.com>2024-05-06 15:44:19 -0700
committerGitHub <noreply@github.com>2024-05-06 15:44:19 -0700
commit84827a7cb8d4b7a58309f98c7d4df4cfeb173935 (patch)
treeb91494298eab93bbd8dd9b00722b7a30714a1b9c /indra/llcharacter/llhandmotion.h
parent76101843c0d390c25a783f212eb1ea75e508ada4 (diff)
parent8b747cee182cd8e95063fa152d9b5d7383cb1c74 (diff)
Merge pull request #1413 from secondlife/gltf-dev-maint-a-merge
Merge Maint A to development
Diffstat (limited to 'indra/llcharacter/llhandmotion.h')
-rw-r--r--indra/llcharacter/llhandmotion.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llcharacter/llhandmotion.h b/indra/llcharacter/llhandmotion.h
index 08de7056c8..828b4851be 100644
--- a/indra/llcharacter/llhandmotion.h
+++ b/indra/llcharacter/llhandmotion.h
@@ -82,7 +82,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
+ virtual bool getLoop() { return true; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
@@ -107,19 +107,19 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate();
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate();
// called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
- virtual BOOL canDeprecate() { return FALSE; }
+ virtual bool canDeprecate() { return false; }
static std::string getHandPoseName(eHandPose pose);
static eHandPose getHandPose(std::string posename);