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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/llcharacter/llhandmotion.h
Print done when done.
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diff --git a/indra/llcharacter/llhandmotion.h b/indra/llcharacter/llhandmotion.h
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+/**
+ * @file llhandmotion.h
+ * @brief Implementation of LLHandMotion class.
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLHANDMOTION_H
+#define LL_LLHANDMOTION_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+#include "llmotion.h"
+#include "lltimer.h"
+
+#define MIN_REQUIRED_PIXEL_AREA_HAND 10000.f;
+
+//-----------------------------------------------------------------------------
+// class LLHandMotion
+//-----------------------------------------------------------------------------
+class LLHandMotion :
+ public LLMotion
+{
+public:
+ typedef enum e_hand_pose
+ {
+ HAND_POSE_SPREAD,
+ HAND_POSE_RELAXED,
+ HAND_POSE_POINT,
+ HAND_POSE_FIST,
+ HAND_POSE_RELAXED_L,
+ HAND_POSE_POINT_L,
+ HAND_POSE_FIST_L,
+ HAND_POSE_RELAXED_R,
+ HAND_POSE_POINT_R,
+ HAND_POSE_FIST_R,
+ HAND_POSE_SALUTE_R,
+ HAND_POSE_TYPING,
+ HAND_POSE_PEACE_R,
+ HAND_POSE_PALM_R,
+ NUM_HAND_POSES
+ } eHandPose;
+
+ // Constructor
+ LLHandMotion(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLHandMotion();
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); }
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
+
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return 0.0; }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return 0.0; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate();
+
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+ static LLString getHandPoseName(eHandPose pose);
+ static eHandPose getHandPose(LLString posename);
+
+public:
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+
+ LLCharacter *mCharacter;
+
+ F32 mLastTime;
+ eHandPose mCurrentPose;
+ eHandPose mNewPose;
+};
+#endif // LL_LLHANDMOTION_H
+