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authorLars Næsbye Christensen <lars@naesbye.dk>2024-02-16 19:29:51 +0100
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-02-17 12:23:07 +0200
commit9e854b697a06abed2a0917fb6120445f176764f0 (patch)
tree7d430fa151e037525ae05d6030e309e9cdecde61 /indra/llcharacter/llhandmotion.h
parentd0e82ca55670645eacc61fca39bf8667c0840de9 (diff)
misc: BOOL to bool
Diffstat (limited to 'indra/llcharacter/llhandmotion.h')
-rw-r--r--indra/llcharacter/llhandmotion.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llcharacter/llhandmotion.h b/indra/llcharacter/llhandmotion.h
index a37e50f595..828b4851be 100644
--- a/indra/llcharacter/llhandmotion.h
+++ b/indra/llcharacter/llhandmotion.h
@@ -107,14 +107,14 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate();
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate();
// called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();