diff options
author | Lars Næsbye Christensen <lars@naesbye.dk> | 2024-02-16 19:29:51 +0100 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-02-17 12:23:07 +0200 |
commit | 9e854b697a06abed2a0917fb6120445f176764f0 (patch) | |
tree | 7d430fa151e037525ae05d6030e309e9cdecde61 /indra/llcharacter/llhandmotion.h | |
parent | d0e82ca55670645eacc61fca39bf8667c0840de9 (diff) |
misc: BOOL to bool
Diffstat (limited to 'indra/llcharacter/llhandmotion.h')
-rw-r--r-- | indra/llcharacter/llhandmotion.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llcharacter/llhandmotion.h b/indra/llcharacter/llhandmotion.h index a37e50f595..828b4851be 100644 --- a/indra/llcharacter/llhandmotion.h +++ b/indra/llcharacter/llhandmotion.h @@ -107,14 +107,14 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate(); + // must return true to indicate success, or else + // it will be deactivated + virtual bool onActivate(); // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); |