diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/llcharacter/llhandmotion.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llcharacter/llhandmotion.h')
-rw-r--r-- | indra/llcharacter/llhandmotion.h | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/indra/llcharacter/llhandmotion.h b/indra/llcharacter/llhandmotion.h index 08de7056c8..a88a2aa85a 100644 --- a/indra/llcharacter/llhandmotion.h +++ b/indra/llcharacter/llhandmotion.h @@ -1,25 +1,25 @@ -/** +/** * @file llhandmotion.h * @brief Implementation of LLHandMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -39,101 +39,101 @@ // class LLHandMotion //----------------------------------------------------------------------------- class LLHandMotion : - public LLMotion + public LLMotion { public: - typedef enum e_hand_pose - { - HAND_POSE_SPREAD, - HAND_POSE_RELAXED, - HAND_POSE_POINT, - HAND_POSE_FIST, - HAND_POSE_RELAXED_L, - HAND_POSE_POINT_L, - HAND_POSE_FIST_L, - HAND_POSE_RELAXED_R, - HAND_POSE_POINT_R, - HAND_POSE_FIST_R, - HAND_POSE_SALUTE_R, - HAND_POSE_TYPING, - HAND_POSE_PEACE_R, - HAND_POSE_PALM_R, - NUM_HAND_POSES - } eHandPose; - - // Constructor - LLHandMotion(const LLUUID &id); - - // Destructor - virtual ~LLHandMotion(); + typedef enum e_hand_pose + { + HAND_POSE_SPREAD, + HAND_POSE_RELAXED, + HAND_POSE_POINT, + HAND_POSE_FIST, + HAND_POSE_RELAXED_L, + HAND_POSE_POINT_L, + HAND_POSE_FIST_L, + HAND_POSE_RELAXED_R, + HAND_POSE_POINT_R, + HAND_POSE_FIST_R, + HAND_POSE_SALUTE_R, + HAND_POSE_TYPING, + HAND_POSE_PEACE_R, + HAND_POSE_PALM_R, + NUM_HAND_POSES + } eHandPose; + + // Constructor + LLHandMotion(const LLUUID &id); + + // Destructor + virtual ~LLHandMotion(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.0; } + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.0; } - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.0; } + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.0; } - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; } + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; } - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate(); + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); - // called when a motion is deactivated - virtual void onDeactivate(); + // called when a motion is deactivated + virtual void onDeactivate(); - virtual BOOL canDeprecate() { return FALSE; } + virtual BOOL canDeprecate() { return FALSE; } - static std::string getHandPoseName(eHandPose pose); - static eHandPose getHandPose(std::string posename); + static std::string getHandPoseName(eHandPose pose); + static eHandPose getHandPose(std::string posename); public: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- - LLCharacter *mCharacter; + LLCharacter *mCharacter; - F32 mLastTime; - eHandPose mCurrentPose; - eHandPose mNewPose; + F32 mLastTime; + eHandPose mCurrentPose; + eHandPose mNewPose; }; #endif // LL_LLHANDMOTION_H |