diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llcharacter/lleditingmotion.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/llcharacter/lleditingmotion.h')
-rw-r--r-- | indra/llcharacter/lleditingmotion.h | 270 |
1 files changed, 135 insertions, 135 deletions
diff --git a/indra/llcharacter/lleditingmotion.h b/indra/llcharacter/lleditingmotion.h index 0f350af20c..f94756d43d 100644 --- a/indra/llcharacter/lleditingmotion.h +++ b/indra/llcharacter/lleditingmotion.h @@ -1,135 +1,135 @@ -/**
- * @file lleditingmotion.h
- * @brief Implementation of LLEditingMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLEDITINGMOTION_H
-#define LL_LLEDITINGMOTION_H
-
-//-----------------------------------------------------------------------------
-// Header files
-//-----------------------------------------------------------------------------
-#include "llmotion.h"
-#include "lljointsolverrp3.h"
-#include "v3dmath.h"
-
-#define EDITING_EASEIN_DURATION 0.0f
-#define EDITING_EASEOUT_DURATION 0.5f
-#define EDITING_PRIORITY LLJoint::HIGH_PRIORITY
-#define MIN_REQUIRED_PIXEL_AREA_EDITING 500.f
-
-//-----------------------------------------------------------------------------
-// class LLEditingMotion
-//-----------------------------------------------------------------------------
-LL_ALIGN_PREFIX(16)
-class LLEditingMotion :
- public LLMotion
-{
- LL_ALIGN_NEW
-public:
- // Constructor
- LLEditingMotion(const LLUUID &id);
-
- // Destructor
- virtual ~LLEditingMotion();
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
-
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLEditingMotion(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() { return true; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return EDITING_EASEIN_DURATION; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return EDITING_EASEOUT_DURATION; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return EDITING_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EDITING; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate();
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask);
-
- // called when a motion is deactivated
- virtual void onDeactivate();
-
-public:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LL_ALIGN_16(LLJoint mParentJoint);
- LL_ALIGN_16(LLJoint mShoulderJoint);
- LL_ALIGN_16(LLJoint mElbowJoint);
- LL_ALIGN_16(LLJoint mWristJoint);
- LL_ALIGN_16(LLJoint mTarget);
- LLJointSolverRP3 mIKSolver;
-
- LLCharacter *mCharacter;
- LLVector3 mWristOffset;
-
- LLPointer<LLJointState> mParentState;
- LLPointer<LLJointState> mShoulderState;
- LLPointer<LLJointState> mElbowState;
- LLPointer<LLJointState> mWristState;
- LLPointer<LLJointState> mTorsoState;
-
- static S32 sHandPose;
- static S32 sHandPosePriority;
- LLVector3 mLastSelectPt;
-} LL_ALIGN_POSTFIX(16);
-
-#endif // LL_LLKEYFRAMEMOTION_H
-
+/** + * @file lleditingmotion.h + * @brief Implementation of LLEditingMotion class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLEDITINGMOTION_H +#define LL_LLEDITINGMOTION_H + +//----------------------------------------------------------------------------- +// Header files +//----------------------------------------------------------------------------- +#include "llmotion.h" +#include "lljointsolverrp3.h" +#include "v3dmath.h" + +#define EDITING_EASEIN_DURATION 0.0f +#define EDITING_EASEOUT_DURATION 0.5f +#define EDITING_PRIORITY LLJoint::HIGH_PRIORITY +#define MIN_REQUIRED_PIXEL_AREA_EDITING 500.f + +//----------------------------------------------------------------------------- +// class LLEditingMotion +//----------------------------------------------------------------------------- +LL_ALIGN_PREFIX(16) +class LLEditingMotion : + public LLMotion +{ + LL_ALIGN_NEW +public: + // Constructor + LLEditingMotion(const LLUUID &id); + + // Destructor + virtual ~LLEditingMotion(); + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLEditingMotion(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual bool getLoop() { return true; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return EDITING_EASEIN_DURATION; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return EDITING_EASEOUT_DURATION; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return EDITING_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EDITING; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + + // called when a motion is activated + // must return true to indicate success, or else + // it will be deactivated + virtual bool onActivate(); + + // called per time step + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); + + // called when a motion is deactivated + virtual void onDeactivate(); + +public: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LL_ALIGN_16(LLJoint mParentJoint); + LL_ALIGN_16(LLJoint mShoulderJoint); + LL_ALIGN_16(LLJoint mElbowJoint); + LL_ALIGN_16(LLJoint mWristJoint); + LL_ALIGN_16(LLJoint mTarget); + LLJointSolverRP3 mIKSolver; + + LLCharacter *mCharacter; + LLVector3 mWristOffset; + + LLPointer<LLJointState> mParentState; + LLPointer<LLJointState> mShoulderState; + LLPointer<LLJointState> mElbowState; + LLPointer<LLJointState> mWristState; + LLPointer<LLJointState> mTorsoState; + + static S32 sHandPose; + static S32 sHandPosePriority; + LLVector3 mLastSelectPt; +} LL_ALIGN_POSTFIX(16); + +#endif // LL_LLKEYFRAMEMOTION_H + |