diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/llcharacter/lleditingmotion.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llcharacter/lleditingmotion.h')
-rw-r--r-- | indra/llcharacter/lleditingmotion.h | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/indra/llcharacter/lleditingmotion.h b/indra/llcharacter/lleditingmotion.h index 80c1717a70..f8834ebdea 100644 --- a/indra/llcharacter/lleditingmotion.h +++ b/indra/llcharacter/lleditingmotion.h @@ -1,25 +1,25 @@ -/** +/** * @file lleditingmotion.h * @brief Implementation of LLEditingMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,7 +34,7 @@ #include "lljointsolverrp3.h" #include "v3dmath.h" -#define EDITING_EASEIN_DURATION 0.0f +#define EDITING_EASEIN_DURATION 0.0f #define EDITING_EASEOUT_DURATION 0.5f #define EDITING_PRIORITY LLJoint::HIGH_PRIORITY #define MIN_REQUIRED_PIXEL_AREA_EDITING 500.f @@ -44,91 +44,91 @@ //----------------------------------------------------------------------------- LL_ALIGN_PREFIX(16) class LLEditingMotion : - public LLMotion + public LLMotion { LL_ALIGN_NEW public: - // Constructor - LLEditingMotion(const LLUUID &id); + // Constructor + LLEditingMotion(const LLUUID &id); - // Destructor - virtual ~LLEditingMotion(); + // Destructor + virtual ~LLEditingMotion(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLEditingMotion(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLEditingMotion(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return EDITING_EASEIN_DURATION; } + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return EDITING_EASEIN_DURATION; } - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return EDITING_EASEOUT_DURATION; } + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return EDITING_EASEOUT_DURATION; } - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return EDITING_PRIORITY; } + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return EDITING_PRIORITY; } - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EDITING; } + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EDITING; } - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate(); + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); - // called when a motion is deactivated - virtual void onDeactivate(); + // called when a motion is deactivated + virtual void onDeactivate(); public: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LL_ALIGN_16(LLJoint mParentJoint); - LL_ALIGN_16(LLJoint mShoulderJoint); - LL_ALIGN_16(LLJoint mElbowJoint); - LL_ALIGN_16(LLJoint mWristJoint); - LL_ALIGN_16(LLJoint mTarget); - LLJointSolverRP3 mIKSolver; - - LLCharacter *mCharacter; - LLVector3 mWristOffset; - - LLPointer<LLJointState> mParentState; - LLPointer<LLJointState> mShoulderState; - LLPointer<LLJointState> mElbowState; - LLPointer<LLJointState> mWristState; - LLPointer<LLJointState> mTorsoState; - - static S32 sHandPose; - static S32 sHandPosePriority; - LLVector3 mLastSelectPt; + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LL_ALIGN_16(LLJoint mParentJoint); + LL_ALIGN_16(LLJoint mShoulderJoint); + LL_ALIGN_16(LLJoint mElbowJoint); + LL_ALIGN_16(LLJoint mWristJoint); + LL_ALIGN_16(LLJoint mTarget); + LLJointSolverRP3 mIKSolver; + + LLCharacter *mCharacter; + LLVector3 mWristOffset; + + LLPointer<LLJointState> mParentState; + LLPointer<LLJointState> mShoulderState; + LLPointer<LLJointState> mElbowState; + LLPointer<LLJointState> mWristState; + LLPointer<LLJointState> mTorsoState; + + static S32 sHandPose; + static S32 sHandPosePriority; + LLVector3 mLastSelectPt; } LL_ALIGN_POSTFIX(16); #endif // LL_LLKEYFRAMEMOTION_H |