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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/llcharacter/lleditingmotion.h
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llcharacter/lleditingmotion.h')
-rw-r--r--indra/llcharacter/lleditingmotion.h138
1 files changed, 69 insertions, 69 deletions
diff --git a/indra/llcharacter/lleditingmotion.h b/indra/llcharacter/lleditingmotion.h
index 80c1717a70..f8834ebdea 100644
--- a/indra/llcharacter/lleditingmotion.h
+++ b/indra/llcharacter/lleditingmotion.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file lleditingmotion.h
* @brief Implementation of LLEditingMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,7 +34,7 @@
#include "lljointsolverrp3.h"
#include "v3dmath.h"
-#define EDITING_EASEIN_DURATION 0.0f
+#define EDITING_EASEIN_DURATION 0.0f
#define EDITING_EASEOUT_DURATION 0.5f
#define EDITING_PRIORITY LLJoint::HIGH_PRIORITY
#define MIN_REQUIRED_PIXEL_AREA_EDITING 500.f
@@ -44,91 +44,91 @@
//-----------------------------------------------------------------------------
LL_ALIGN_PREFIX(16)
class LLEditingMotion :
- public LLMotion
+ public LLMotion
{
LL_ALIGN_NEW
public:
- // Constructor
- LLEditingMotion(const LLUUID &id);
+ // Constructor
+ LLEditingMotion(const LLUUID &id);
- // Destructor
- virtual ~LLEditingMotion();
+ // Destructor
+ virtual ~LLEditingMotion();
public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLEditingMotion(id); }
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLEditingMotion(id); }
public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
- // motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return EDITING_EASEIN_DURATION; }
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return EDITING_EASEIN_DURATION; }
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return EDITING_EASEOUT_DURATION; }
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return EDITING_EASEOUT_DURATION; }
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return EDITING_PRIORITY; }
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return EDITING_PRIORITY; }
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EDITING; }
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EDITING; }
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- // called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate();
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate();
- // called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
- // called when a motion is deactivated
- virtual void onDeactivate();
+ // called when a motion is deactivated
+ virtual void onDeactivate();
public:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LL_ALIGN_16(LLJoint mParentJoint);
- LL_ALIGN_16(LLJoint mShoulderJoint);
- LL_ALIGN_16(LLJoint mElbowJoint);
- LL_ALIGN_16(LLJoint mWristJoint);
- LL_ALIGN_16(LLJoint mTarget);
- LLJointSolverRP3 mIKSolver;
-
- LLCharacter *mCharacter;
- LLVector3 mWristOffset;
-
- LLPointer<LLJointState> mParentState;
- LLPointer<LLJointState> mShoulderState;
- LLPointer<LLJointState> mElbowState;
- LLPointer<LLJointState> mWristState;
- LLPointer<LLJointState> mTorsoState;
-
- static S32 sHandPose;
- static S32 sHandPosePriority;
- LLVector3 mLastSelectPt;
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LL_ALIGN_16(LLJoint mParentJoint);
+ LL_ALIGN_16(LLJoint mShoulderJoint);
+ LL_ALIGN_16(LLJoint mElbowJoint);
+ LL_ALIGN_16(LLJoint mWristJoint);
+ LL_ALIGN_16(LLJoint mTarget);
+ LLJointSolverRP3 mIKSolver;
+
+ LLCharacter *mCharacter;
+ LLVector3 mWristOffset;
+
+ LLPointer<LLJointState> mParentState;
+ LLPointer<LLJointState> mShoulderState;
+ LLPointer<LLJointState> mElbowState;
+ LLPointer<LLJointState> mWristState;
+ LLPointer<LLJointState> mTorsoState;
+
+ static S32 sHandPose;
+ static S32 sHandPosePriority;
+ LLVector3 mLastSelectPt;
} LL_ALIGN_POSTFIX(16);
#endif // LL_LLKEYFRAMEMOTION_H