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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-08-27 00:45:37 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-10-17 20:01:46 +0300 |
commit | 7a8ac7689e37c90d61ccb3b9152304937950cc39 (patch) | |
tree | 0f3430aa7654fa94d689f65d69beed24a8946ce6 /indra/llaudio | |
parent | c88767e27d7d4f2ca1781ff3aab74b1226e10207 (diff) |
SL-17779 Texture position changes were ignored on rigged meshes
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
Diffstat (limited to 'indra/llaudio')
0 files changed, 0 insertions, 0 deletions