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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-02-04 16:19:20 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-02-04 16:19:20 +0200 |
commit | e76f25d25fb96965fcf37a477bbf8c14ef1eccb2 (patch) | |
tree | 72eb7d8e202a20760fe654565ea7f208c3a66649 /indra/llaudio | |
parent | 192aee0f191e6070b91be066b599b8dc3302a5e1 (diff) |
SL-11445 Couple small fixes
Diffstat (limited to 'indra/llaudio')
-rw-r--r-- | indra/llaudio/lllistener_fmodstudio.cpp | 5 | ||||
-rw-r--r-- | indra/llaudio/llstreamingaudio_fmodstudio.h | 2 |
2 files changed, 4 insertions, 3 deletions
diff --git a/indra/llaudio/lllistener_fmodstudio.cpp b/indra/llaudio/lllistener_fmodstudio.cpp index fd88b981c4..34f3d00eae 100644 --- a/indra/llaudio/lllistener_fmodstudio.cpp +++ b/indra/llaudio/lllistener_fmodstudio.cpp @@ -105,9 +105,10 @@ void LLListener_FMODSTUDIO::commitDeferredChanges() void LLListener_FMODSTUDIO::setRolloffFactor(F32 factor) { - //An internal FMODEx optimization skips 3D updates if there have not been changes to the 3D sound environment. + //An internal FMOD optimization skips 3D updates if there have not been changes to the 3D sound environment. + // (this was true for FMODex, looks to be still true for FMOD STUDIO) //Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well. - //In short: Changing the position ticks a dirtyflag inside fmodex, which makes it not skip 3D processing next update call. + //In short: Changing the position ticks a dirtyflag inside fmod, which makes it not skip 3D processing next update call. if (mRolloffFactor != factor) { LLVector3 pos = mVelocity - LLVector3(0.f, 0.f, .1f); diff --git a/indra/llaudio/llstreamingaudio_fmodstudio.h b/indra/llaudio/llstreamingaudio_fmodstudio.h index 6637b2d155..1fc3c54d79 100644 --- a/indra/llaudio/llstreamingaudio_fmodstudio.h +++ b/indra/llaudio/llstreamingaudio_fmodstudio.h @@ -70,4 +70,4 @@ private: }; -#endif // LL_STREAMINGAUDIO_FMODEX_H +#endif // LL_STREAMINGAUDIO_FMODSTUDIO_H |