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authorOz Linden <oz@lindenlab.com>2013-05-20 09:08:20 -0400
committerOz Linden <oz@lindenlab.com>2013-05-20 09:08:20 -0400
commit72e7269da376d660385f3c66ac2a25a5e50871ea (patch)
tree047bd9d1bf99fa8c308c379dd57758050aa5ef51 /indra/llaudio/llaudioengine_fmodex.h
parent621085d553cccc4238d74886ca44bcefafddd7f1 (diff)
parent0ebcb7e3fd1452d42b5ca48139f99a4fd632d235 (diff)
merge changes for 3.5.2-release
Diffstat (limited to 'indra/llaudio/llaudioengine_fmodex.h')
-rw-r--r--indra/llaudio/llaudioengine_fmodex.h128
1 files changed, 128 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_fmodex.h b/indra/llaudio/llaudioengine_fmodex.h
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+/**
+ * @file audioengine_fmodex.h
+ * @brief Definition of LLAudioEngine class abstracting the audio
+ * support as a FMODEX implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_AUDIOENGINE_FMODEX_H
+#define LL_AUDIOENGINE_FMODEX_H
+
+#include "llaudioengine.h"
+#include "llwindgen.h"
+
+//Stubs
+class LLAudioStreamManagerFMODEX;
+namespace FMOD
+{
+ class System;
+ class Channel;
+ class ChannelGroup;
+ class Sound;
+ class DSP;
+}
+
+//Interfaces
+class LLAudioEngine_FMODEX : public LLAudioEngine
+{
+public:
+ LLAudioEngine_FMODEX(bool enable_profiler);
+ virtual ~LLAudioEngine_FMODEX();
+
+ // initialization/startup/shutdown
+ virtual bool init(const S32 num_channels, void *user_data);
+ virtual std::string getDriverName(bool verbose);
+ virtual void allocateListener();
+
+ virtual void shutdown();
+
+ /*virtual*/ bool initWind();
+ /*virtual*/ void cleanupWind();
+
+ /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water);
+
+ typedef F32 MIXBUFFERFORMAT;
+
+ FMOD::System *getSystem() const {return mSystem;}
+protected:
+ /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
+ /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
+
+ /*virtual*/ void setInternalGain(F32 gain);
+
+ bool mInited;
+
+ LLWindGen<MIXBUFFERFORMAT> *mWindGen;
+
+ FMOD::DSP *mWindDSP;
+ FMOD::System *mSystem;
+ bool mEnableProfiler;
+
+public:
+ static FMOD::ChannelGroup *mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT];
+};
+
+
+class LLAudioChannelFMODEX : public LLAudioChannel
+{
+public:
+ LLAudioChannelFMODEX(FMOD::System *audioengine);
+ virtual ~LLAudioChannelFMODEX();
+
+protected:
+ /*virtual*/ void play();
+ /*virtual*/ void playSynced(LLAudioChannel *channelp);
+ /*virtual*/ void cleanup();
+ /*virtual*/ bool isPlaying();
+
+ /*virtual*/ bool updateBuffer();
+ /*virtual*/ void update3DPosition();
+ /*virtual*/ void updateLoop();
+
+ void set3DMode(bool use3d);
+protected:
+ FMOD::System *getSystem() const {return mSystemp;}
+ FMOD::System *mSystemp;
+ FMOD::Channel *mChannelp;
+ S32 mLastSamplePos;
+};
+
+
+class LLAudioBufferFMODEX : public LLAudioBuffer
+{
+public:
+ LLAudioBufferFMODEX(FMOD::System *audioengine);
+ virtual ~LLAudioBufferFMODEX();
+
+ /*virtual*/ bool loadWAV(const std::string& filename);
+ /*virtual*/ U32 getLength();
+ friend class LLAudioChannelFMODEX;
+protected:
+ FMOD::System *getSystem() const {return mSystemp;}
+ FMOD::System *mSystemp;
+ FMOD::Sound *getSound() const{ return mSoundp; }
+ FMOD::Sound *mSoundp;
+};
+
+
+#endif // LL_AUDIOENGINE_FMODEX_H