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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2021-03-08 13:56:16 +0000
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2021-03-08 13:56:16 +0000
commitc83e740ef94e16ba85574454f3138905edecb029 (patch)
tree6e10779ff7b2df5194a3df9d100ba28d53883166 /indra/llaudio/llaudioengine.h
parent2b385841f3031d599bdb226f0f859e51b09870f8 (diff)
Revert "Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into DRTVWR-519"
This reverts commit e61f485a04dc8c8ac6bcf6a24848359092884d14, reversing changes made to 00c47d079f7e958e473ed4083a7f7691fa02dcd5.
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rw-r--r--indra/llaudio/llaudioengine.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 577b36d667..97674f15f7 100644
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -50,6 +50,15 @@ const F32 DEFAULT_MIN_DISTANCE = 2.0f;
#define MAX_CHANNELS 30
#define MAX_BUFFERS 40 // Some extra for preloading, maybe?
+// This define is intended to allow us to switch from os based wav
+// file loading to vfs based wav file loading. The problem is that I
+// am unconvinced that the LLWaveFile works for loading sounds from
+// memory. So, until that is fixed up, changed, whatever, this remains
+// undefined.
+//#define USE_WAV_VFILE
+
+class LLVFS;
+
class LLAudioSource;
class LLAudioData;
class LLAudioChannel;
@@ -58,9 +67,11 @@ class LLAudioBuffer;
class LLStreamingAudioInterface;
struct SoundData;
+
//
// LLAudioEngine definition
//
+
class LLAudioEngine
{
friend class LLAudioChannelOpenAL; // bleh. channel needs some listener methods.
@@ -171,7 +182,7 @@ public:
// Asset callback when we're retrieved a sound from the asset server.
void startNextTransfer();
- static void assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status);
+ static void assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status);
friend class LLPipeline; // For debugging
public: