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authorAndrey Lihatskiy <alihatskiy@productengine.com>2021-12-26 14:01:06 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2021-12-26 14:01:06 +0200
commit747dbb7da2482ce00b15b268344ad1306ea850cf (patch)
treef6fb6731f8f851087d4d7011ca02e96d03187116 /indra/llaudio/llaudioengine.h
parent8b3a19f19c3215c9d83d4d89c9c0a6a6e2ea3230 (diff)
parent0a873cd95547f003878c6d00d0883ff792f4a865 (diff)
Merge branch 'master' into DRTVWR-540-maint
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rw-r--r--indra/llaudio/llaudioengine.h13
1 files changed, 1 insertions, 12 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 97674f15f7..577b36d667 100644
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -50,15 +50,6 @@ const F32 DEFAULT_MIN_DISTANCE = 2.0f;
#define MAX_CHANNELS 30
#define MAX_BUFFERS 40 // Some extra for preloading, maybe?
-// This define is intended to allow us to switch from os based wav
-// file loading to vfs based wav file loading. The problem is that I
-// am unconvinced that the LLWaveFile works for loading sounds from
-// memory. So, until that is fixed up, changed, whatever, this remains
-// undefined.
-//#define USE_WAV_VFILE
-
-class LLVFS;
-
class LLAudioSource;
class LLAudioData;
class LLAudioChannel;
@@ -67,11 +58,9 @@ class LLAudioBuffer;
class LLStreamingAudioInterface;
struct SoundData;
-
//
// LLAudioEngine definition
//
-
class LLAudioEngine
{
friend class LLAudioChannelOpenAL; // bleh. channel needs some listener methods.
@@ -182,7 +171,7 @@ public:
// Asset callback when we're retrieved a sound from the asset server.
void startNextTransfer();
- static void assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status);
+ static void assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status);
friend class LLPipeline; // For debugging
public: