summaryrefslogtreecommitdiff
path: root/indra/llaudio/llaudioengine.h
diff options
context:
space:
mode:
authorVadim Savchuk <vsavchuk@productengine.com>2010-09-21 19:11:40 +0300
committerVadim Savchuk <vsavchuk@productengine.com>2010-09-21 19:11:40 +0300
commit5b2d4a169830c10dd5bfc4c72ddd94ef80e658d3 (patch)
tree781b636c27126019ab9f6a005495f51af9434094 /indra/llaudio/llaudioengine.h
parent5304ad274636a07b764264cb6797c72705629fc3 (diff)
STORM-163 FIXED Intermittent FPS drop related to "audio" (main thread hangs often on openal lock)
Submitting a patch made by Aleric Inglewood (See VWR-14914). This bug happens for a lot of people, although it might be needed to have a fast multi core machine. I have seen it on 1.22.10 once, never used 1.23 sorry, and saw it often on snowglobe. I am sure it also affects 1.23 but I'd have to test that. The symptons are that on a viewer with normally a good, high FPS, sometimes it happens that the FPS dramatically drops (as low as 0.3, but it can also be anything higher, as high as 10, say). This particular jira is about a problem where the main thread is slowed down by a mutex lock in libopenal (most calls starting with 'al' in indra/llaudio/audioengine_openal.cpp and one in indra/llaudio/listener_openal.cpp). You can see that this is the case by opening the Frame Console (control-shift-2) and checking that the "audio" (and possibly misc) timings are very large compared to the Render time.
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rw-r--r--indra/llaudio/llaudioengine.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 6a5000d7ed..30d2490635 100644
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -118,8 +118,8 @@ public:
// Use these for temporarily muting the audio system.
// Does not change buffers, initialization, etc. but
// stops playing new sounds.
- virtual void setMuted(bool muted);
- virtual bool getMuted() const { return mMuted; }
+ void setMuted(bool muted);
+ bool getMuted() const { return mMuted; }
#ifdef USE_PLUGIN_MEDIA
LLPluginClassMedia* initializeMedia(const std::string& media_type);
#endif
@@ -239,6 +239,7 @@ protected:
LLAudioBuffer *mBuffers[MAX_BUFFERS];
F32 mMasterGain;
+ F32 mInternalGain; // Actual gain set; either mMasterGain or 0 when mMuted is true.
F32 mSecondaryGain[AUDIO_TYPE_COUNT];
F32 mNextWindUpdate;
@@ -303,7 +304,8 @@ public:
virtual void setGain(const F32 gain) { mGain = llclamp(gain, 0.f, 1.f); }
const LLUUID &getID() const { return mID; }
- bool isDone();
+ bool isDone() const;
+ bool isMuted() const { return mSourceMuted; }
LLAudioData *getCurrentData();
LLAudioData *getQueuedData();
@@ -325,6 +327,7 @@ protected:
LLUUID mOwnerID; // owner of the object playing the sound
F32 mPriority;
F32 mGain;
+ bool mSourceMuted;
bool mAmbient;
bool mLoop;
bool mSyncMaster;