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authorGraham Madarasz <graham@lindenlab.com>2013-04-25 21:00:16 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-04-25 21:00:16 -0700
commitfd447189c5e05df53cd8ec0a4168370c03c3bb16 (patch)
tree484b5075ff9c977dd29679c87f6eaa08144b292f /indra/llaudio/llaudioengine.h
parentb1d608ee99824fde13f3f16e0947ec5b54299fca (diff)
parent2dc4f8f8e98da565c158ec9947fe96eccd4920e9 (diff)
Merge 3.5.1 into Materials
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rwxr-xr-x[-rw-r--r--]indra/llaudio/llaudioengine.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 99b96c3c38..da1629a1db 100644..100755
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -42,7 +42,6 @@
#include "lllistener.h"
const F32 LL_WIND_UPDATE_INTERVAL = 0.1f;
-const F32 LL_ROLLOFF_MULTIPLIER_UNDER_WATER = 5.f; // How much sounds are weaker under water
const F32 LL_WIND_UNDERWATER_CENTER_FREQ = 20.f;
const F32 ATTACHED_OBJECT_TIMEOUT = 5.0f;