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authorAndrey Lihatskiy <alihatskiy@productengine.com>2021-11-16 01:24:03 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2021-11-16 01:24:03 +0200
commitab4d4a4817a3c885e5a21bf1d89119dd5bc37c4f (patch)
tree6fa087eecf4ebd2fb984b3ecb54fd3286c762478 /indra/llaudio/llaudioengine.h
parent0505c6ebbb9060d215f61884d06f22d64d2aaf6d (diff)
parent0bffd3d365023fea504b1070480e7b2f72080129 (diff)
Merge branch 'DRTVWR-519' into DRTVWR-552-cache-360
# Conflicts: # indra/newview/app_settings/settings.xml
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rw-r--r--indra/llaudio/llaudioengine.h13
1 files changed, 1 insertions, 12 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 97674f15f7..577b36d667 100644
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -50,15 +50,6 @@ const F32 DEFAULT_MIN_DISTANCE = 2.0f;
#define MAX_CHANNELS 30
#define MAX_BUFFERS 40 // Some extra for preloading, maybe?
-// This define is intended to allow us to switch from os based wav
-// file loading to vfs based wav file loading. The problem is that I
-// am unconvinced that the LLWaveFile works for loading sounds from
-// memory. So, until that is fixed up, changed, whatever, this remains
-// undefined.
-//#define USE_WAV_VFILE
-
-class LLVFS;
-
class LLAudioSource;
class LLAudioData;
class LLAudioChannel;
@@ -67,11 +58,9 @@ class LLAudioBuffer;
class LLStreamingAudioInterface;
struct SoundData;
-
//
// LLAudioEngine definition
//
-
class LLAudioEngine
{
friend class LLAudioChannelOpenAL; // bleh. channel needs some listener methods.
@@ -182,7 +171,7 @@ public:
// Asset callback when we're retrieved a sound from the asset server.
void startNextTransfer();
- static void assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status);
+ static void assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status);
friend class LLPipeline; // For debugging
public: