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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2021-11-16 01:24:03 +0200 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2021-11-16 01:24:03 +0200 |
commit | ab4d4a4817a3c885e5a21bf1d89119dd5bc37c4f (patch) | |
tree | 6fa087eecf4ebd2fb984b3ecb54fd3286c762478 /indra/llaudio/llaudioengine.h | |
parent | 0505c6ebbb9060d215f61884d06f22d64d2aaf6d (diff) | |
parent | 0bffd3d365023fea504b1070480e7b2f72080129 (diff) |
Merge branch 'DRTVWR-519' into DRTVWR-552-cache-360
# Conflicts:
# indra/newview/app_settings/settings.xml
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rw-r--r-- | indra/llaudio/llaudioengine.h | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 97674f15f7..577b36d667 100644 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -50,15 +50,6 @@ const F32 DEFAULT_MIN_DISTANCE = 2.0f; #define MAX_CHANNELS 30 #define MAX_BUFFERS 40 // Some extra for preloading, maybe? -// This define is intended to allow us to switch from os based wav -// file loading to vfs based wav file loading. The problem is that I -// am unconvinced that the LLWaveFile works for loading sounds from -// memory. So, until that is fixed up, changed, whatever, this remains -// undefined. -//#define USE_WAV_VFILE - -class LLVFS; - class LLAudioSource; class LLAudioData; class LLAudioChannel; @@ -67,11 +58,9 @@ class LLAudioBuffer; class LLStreamingAudioInterface; struct SoundData; - // // LLAudioEngine definition // - class LLAudioEngine { friend class LLAudioChannelOpenAL; // bleh. channel needs some listener methods. @@ -182,7 +171,7 @@ public: // Asset callback when we're retrieved a sound from the asset server. void startNextTransfer(); - static void assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status); + static void assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status); friend class LLPipeline; // For debugging public: |