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author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2024-06-12 17:04:34 -0700 |
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committer | GitHub <noreply@github.com> | 2024-06-12 17:04:34 -0700 |
commit | 100ebbab2437de7f5d124a0d7b8279a7a7b57656 (patch) | |
tree | e8b4200dae16e89698c2f3eadae05634041681a1 /indra/llaudio/llaudioengine.h | |
parent | f5e2708a0fc4e08d3d0a5dc393bbd4bac09e1c55 (diff) | |
parent | ae74ca80692c8bcf157e903033fcfa1778706d64 (diff) |
Merge pull request #1745 from secondlife/project/gltf_development
move project/gltf development to develop
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rwxr-xr-x | indra/llaudio/llaudioengine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 2a16050c5b..a9a229c0a5 100755 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -265,7 +265,7 @@ public: void preload(const LLUUID &audio_id); // Only used for preloading UI sounds, now. - void addAudioData(LLAudioData *adp, bool set_current = TRUE); + void addAudioData(LLAudioData *adp, bool set_current = true); void setForcedPriority(const bool ambient) { mForcedPriority = ambient; } bool isForcedPriority() const { return mForcedPriority; } |