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authorDave Houlton <euclid@lindenlab.com>2021-03-02 15:11:15 -0700
committerDave Houlton <euclid@lindenlab.com>2021-03-02 15:11:15 -0700
commit10241c5596402a145e4087c36014d84507183c32 (patch)
tree229a96783c6534a36ce48bdb83108ce26ac24b2f /indra/llaudio/llaudioengine.cpp
parent2cad61d76ba48fe2adfda120bc21ca66166b7385 (diff)
parent2b385841f3031d599bdb226f0f859e51b09870f8 (diff)
Merge branch 'master' v6.4.15 into DRTVWR-528
Diffstat (limited to 'indra/llaudio/llaudioengine.cpp')
-rw-r--r--indra/llaudio/llaudioengine.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index 1d447f32ae..d35f249973 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -35,7 +35,7 @@
#include "sound_ids.h" // temporary hack for min/max distances
-#include "llvfs.h"
+#include "llfilesystem.h"
#include "lldir.h"
#include "llaudiodecodemgr.h"
#include "llassetstorage.h"
@@ -684,13 +684,9 @@ bool LLAudioEngine::preloadSound(const LLUUID &uuid)
return true;
}
- // At some point we need to have the audio/asset system check the static VFS
- // before it goes off and fetches stuff from the server.
- //LL_WARNS() << "Used internal preload for non-local sound" << LL_ENDL;
return false;
}
-
bool LLAudioEngine::isWindEnabled()
{
return mEnableWind;
@@ -1018,13 +1014,12 @@ bool LLAudioEngine::hasDecodedFile(const LLUUID &uuid)
bool LLAudioEngine::hasLocalFile(const LLUUID &uuid)
{
- // See if it's in the VFS.
- bool have_local = gVFS->getExists(uuid, LLAssetType::AT_SOUND);
- LL_DEBUGS("AudioEngine") << "sound uuid "<<uuid<<" exists in VFS"<<LL_ENDL;
+ // See if it's in the cache.
+ bool have_local = LLFileSystem::getExists(uuid, LLAssetType::AT_SOUND);
+ LL_DEBUGS("AudioEngine") << "sound uuid " << uuid << " exists in cache" << LL_ENDL;
return have_local;
}
-
void LLAudioEngine::startNextTransfer()
{
//LL_INFOS() << "LLAudioEngine::startNextTransfer()" << LL_ENDL;
@@ -1225,7 +1220,7 @@ void LLAudioEngine::startNextTransfer()
// static
-void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status)
+void LLAudioEngine::assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status)
{
if (!gAudiop)
{