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authorMnikolenko Productengine <mnikolenko@productengine.com>2021-12-20 15:35:59 +0200
committerMnikolenko Productengine <mnikolenko@productengine.com>2021-12-20 15:36:23 +0200
commitd91606b354e1b8dc570a6dd42c4c8d0b3566088f (patch)
tree63d2efe2731af4478ca81e89ddd5839a998e9622 /indra/llaudio/llaudioengine.cpp
parent2112abac1bed6155aa8e2b1dcb768db009639d74 (diff)
parent0a873cd95547f003878c6d00d0883ff792f4a865 (diff)
Merge branch 'master' into DRTVWR-544-maint
Diffstat (limited to 'indra/llaudio/llaudioengine.cpp')
-rw-r--r--indra/llaudio/llaudioengine.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index 8089d8cb8f..5c0de19caa 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -35,7 +35,7 @@
#include "sound_ids.h" // temporary hack for min/max distances
-#include "llvfs.h"
+#include "llfilesystem.h"
#include "lldir.h"
#include "llaudiodecodemgr.h"
#include "llassetstorage.h"
@@ -684,13 +684,9 @@ bool LLAudioEngine::preloadSound(const LLUUID &uuid)
return true;
}
- // At some point we need to have the audio/asset system check the static VFS
- // before it goes off and fetches stuff from the server.
- //LL_WARNS() << "Used internal preload for non-local sound" << LL_ENDL;
return false;
}
-
bool LLAudioEngine::isWindEnabled()
{
return mEnableWind;
@@ -1019,13 +1015,12 @@ bool LLAudioEngine::hasDecodedFile(const LLUUID &uuid)
bool LLAudioEngine::hasLocalFile(const LLUUID &uuid)
{
- // See if it's in the VFS.
- bool have_local = gVFS->getExists(uuid, LLAssetType::AT_SOUND);
- LL_DEBUGS("AudioEngine") << "sound uuid "<<uuid<<" exists in VFS"<<LL_ENDL;
+ // See if it's in the cache.
+ bool have_local = LLFileSystem::getExists(uuid, LLAssetType::AT_SOUND);
+ LL_DEBUGS("AudioEngine") << "sound uuid " << uuid << " exists in cache" << LL_ENDL;
return have_local;
}
-
void LLAudioEngine::startNextTransfer()
{
//LL_INFOS() << "LLAudioEngine::startNextTransfer()" << LL_ENDL;
@@ -1226,7 +1221,7 @@ void LLAudioEngine::startNextTransfer()
// static
-void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status)
+void LLAudioEngine::assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status)
{
if (!gAudiop)
{