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authorRye <rye@alchemyviewer.org>2025-10-28 03:06:16 -0400
committerRye <rye@alchemyviewer.org>2025-10-31 07:46:07 -0400
commit7495edffddd8facfaed4476b1f44f44ff008b91c (patch)
tree79fc7db72c218c0b57cc790770f1750daded7aeb /indra/llappearanceutility/llbakingshadermgr.cpp
parentb25ca9b2941d7dcafbba840571fdf0a66cf212eb (diff)
Fix usage of deprecate opengl defines
Signed-off-by: Rye <rye@alchemyviewer.org>
Diffstat (limited to 'indra/llappearanceutility/llbakingshadermgr.cpp')
-rw-r--r--indra/llappearanceutility/llbakingshadermgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/llappearanceutility/llbakingshadermgr.cpp b/indra/llappearanceutility/llbakingshadermgr.cpp
index 07c747a8a0..5246f96ae4 100644
--- a/indra/llappearanceutility/llbakingshadermgr.cpp
+++ b/indra/llappearanceutility/llbakingshadermgr.cpp
@@ -154,8 +154,8 @@ void LLBakingShaderMgr::setShaders()
loaded = true;
for (U32 i = 0; i < shaders.size(); i++)
{
- // Note usage of GL_VERTEX_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB) == 0)
+ // Note usage of GL_VERTEX_SHADER
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER) == 0)
{
LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
loaded = false;
@@ -171,7 +171,7 @@ void LLBakingShaderMgr::setShaders()
for (U32 i = 0; i < shaders.size(); i++)
{
// Note usage of GL_FRAGMENT_SHADER
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB) == 0)
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER) == 0)
{
LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
loaded = false;
@@ -217,8 +217,8 @@ bool LLBakingShaderMgr::loadShadersInterface()
{
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
if( !gAlphaMaskProgram.createShader() )